Core/Vehicles: correct start power amount for energy types for Omnotron Defense System encounter

This commit is contained in:
Ovahlord
2019-05-08 03:35:53 +02:00
parent 778d4dc2ed
commit 96565412ee

View File

@@ -97,10 +97,6 @@ void Vehicle::Install()
case POWER_SUN_ENERGY:
case POWER_SWING_VELOCITY:
case POWER_SHADOWFLAME_ENERGY:
case POWER_BLUE_POWER:
case POWER_PURPLE_POWER:
case POWER_GREEN_POWER:
case POWER_ORANGE_POWER:
case POWER_ELECTRICAL_ENERGY:
case POWER_ARCANE_ENERGY_2:
case POWER_FUEL:
@@ -109,6 +105,13 @@ void Vehicle::Install()
_me->SetMaxPower(POWER_ENERGY, 100);
_me->SetPower(POWER_ENERGY, 100);
break;
case POWER_BLUE_POWER:
case POWER_PURPLE_POWER:
case POWER_GREEN_POWER:
case POWER_ORANGE_POWER:
_me->SetMaxPower(POWER_ENERGY, 100);
_me->SetPower(POWER_ENERGY, 0);
break;
case POWER_PYRITE:
_me->SetMaxPower(POWER_ENERGY, 50);
_me->SetPower(POWER_ENERGY, 50);