mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
[7288] Implement CreatureAI::JustReachedHome scripting call for home movement end point event. Author: NoFantasy
*Note: need to look at SD2 script to check what is the use of this function. --HG-- branch : trunk
This commit is contained in:
@@ -142,6 +142,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
|
||||
|
||||
// Called when AI is temporarily replaced or put back when possess is applied or removed
|
||||
virtual void OnPossess(bool apply) {}
|
||||
|
||||
// Called at reaching home after evade
|
||||
virtual void JustReachedHome() {}
|
||||
};
|
||||
|
||||
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
|
||||
#include "HomeMovementGenerator.h"
|
||||
#include "Creature.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "Traveller.h"
|
||||
#include "MapManager.h"
|
||||
#include "ObjectAccessor.h"
|
||||
@@ -75,6 +76,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
|
||||
owner.BuildHeartBeatMsg(&packet);
|
||||
owner.SendMessageToSet(&packet, false);
|
||||
}
|
||||
|
||||
owner.AI()->JustReachedHome();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7287"
|
||||
#define REVISION_NR "7288"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
||||
Reference in New Issue
Block a user