Core/Spells: use speed value from dbc if available for jump speed calculations

This commit is contained in:
Ovahlord
2018-08-21 04:02:46 +02:00
parent bdba5e6164
commit f2bdeb7e59

View File

@@ -871,12 +871,16 @@ void Spell::EffectJumpDest(SpellEffIndex effIndex)
void Spell::CalculateJumpSpeeds(uint8 i, float dist, float & speedXY, float & speedZ)
{
if (m_spellInfo->Effects[i].MiscValue)
speedZ = float(m_spellInfo->Effects[i].MiscValue)/10;
speedZ = float(m_spellInfo->Effects[i].MiscValue) / 10;
else if (m_spellInfo->Effects[i].MiscValueB)
speedZ = float(m_spellInfo->Effects[i].MiscValueB)/10;
speedZ = float(m_spellInfo->Effects[i].MiscValueB) / 10;
else
speedZ = 10.0f;
speedXY = dist * 10.0f / speedZ;
if (m_spellInfo->Speed != 0.0f)
speedXY = m_spellInfo->Speed;
else
speedXY = dist * 10.0f / speedZ;
}
void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)