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Core/Dependencies: Fix some -Wconversion warnings in G3D
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32
dep/g3dlite/G3D-v9.0 hotfix2.diff
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32
dep/g3dlite/G3D-v9.0 hotfix2.diff
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@@ -0,0 +1,32 @@
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dep/g3dlite/include/G3D/Color3.h | 2 +-
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dep/g3dlite/include/G3D/Matrix3.h | 4 ++--
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2 files changed, 3 insertions(+), 3 deletions(-)
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diff --git a/dep/g3dlite/include/G3D/Color3.h b/dep/g3dlite/include/G3D/Color3.h
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index 6eedf25..e5c0abc 100644
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--- a/dep/g3dlite/include/G3D/Color3.h
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+++ b/dep/g3dlite/include/G3D/Color3.h
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@@ -187,7 +187,7 @@ public:
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Color3 direction() const;
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float squaredLength () const;
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float dot (const Color3& rkVector) const;
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- float unitize (float fTolerance = 1e-06);
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+ float unitize (float fTolerance = 1e-06f);
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Color3 cross (const Color3& rkVector) const;
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Color3 unitCross (const Color3& rkVector) const;
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diff --git a/dep/g3dlite/include/G3D/Matrix3.h b/dep/g3dlite/include/G3D/Matrix3.h
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index 8cfcfe9..13cd410 100644
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--- a/dep/g3dlite/include/G3D/Matrix3.h
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+++ b/dep/g3dlite/include/G3D/Matrix3.h
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@@ -242,8 +242,8 @@ public:
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bool isOrthonormal() const;
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Matrix3 transpose () const;
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- bool inverse (Matrix3& rkInverse, float fTolerance = 1e-06) const;
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- Matrix3 inverse (float fTolerance = 1e-06) const;
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+ bool inverse (Matrix3& rkInverse, float fTolerance = 1e-06f) const;
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+ Matrix3 inverse (float fTolerance = 1e-06f) const;
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float determinant () const;
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/** singular value decomposition */
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@@ -11,3 +11,4 @@ G3D-v8.0_hotfix7.diff - 2013-08-31 - fix typo in Matrix4 == operator
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G3D-v8.0_hotfix8.diff - 2013-09-01 - fix typo in Vector3int32 += operator
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G3D-v8.0_hotfix9.diff - 2014-06-01 - only VS < 10 don't ship inttypes.h
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G3D-v9.0 hotfix1.diff - 2014-08-22 - updated to G3D9, reapplied previous patches and removed unneeded changes
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G3D-v9.0 hotfix2.diff - 2014-08-23 - fix some -Wconversion warnings
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@@ -187,7 +187,7 @@ public:
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Color3 direction() const;
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float squaredLength () const;
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float dot (const Color3& rkVector) const;
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float unitize (float fTolerance = 1e-06);
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float unitize (float fTolerance = 1e-06f);
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Color3 cross (const Color3& rkVector) const;
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Color3 unitCross (const Color3& rkVector) const;
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@@ -242,8 +242,8 @@ public:
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bool isOrthonormal() const;
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Matrix3 transpose () const;
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bool inverse (Matrix3& rkInverse, float fTolerance = 1e-06) const;
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Matrix3 inverse (float fTolerance = 1e-06) const;
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bool inverse (Matrix3& rkInverse, float fTolerance = 1e-06f) const;
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Matrix3 inverse (float fTolerance = 1e-06f) const;
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float determinant () const;
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/** singular value decomposition */
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