Core/Scripts: implement Moss Covered Feet

Closes #19022
This commit is contained in:
ariel-
2017-02-28 14:08:25 -03:00
parent 01168775ca
commit f302b3d68d
2 changed files with 46 additions and 0 deletions

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@@ -0,0 +1,4 @@
DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_gen_moss_covered_feet';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(6870, 'spell_gen_moss_covered_feet'),
(31399, 'spell_gen_moss_covered_feet');

View File

@@ -2176,6 +2176,47 @@ class spell_gen_mounted_charge: public SpellScriptLoader
}
};
enum MossCoveredFeet
{
SPELL_FALL_DOWN = 6869
};
// 6870 Moss Covered Feet
// 31399 Moss Covered Feet
class spell_gen_moss_covered_feet : public SpellScriptLoader
{
public:
spell_gen_moss_covered_feet() : SpellScriptLoader("spell_gen_moss_covered_feet") { }
class spell_gen_moss_covered_feet_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_moss_covered_feet_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_FALL_DOWN))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActionTarget()->CastSpell((Unit*)nullptr, SPELL_FALL_DOWN, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_gen_moss_covered_feet_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_gen_moss_covered_feet_AuraScript();
}
};
enum Netherbloom
{
SPELL_NETHERBLOOM_POLLEN_1 = 28703
@@ -4501,6 +4542,7 @@ void AddSC_generic_spell_scripts()
new spell_gen_mount("spell_celestial_steed", 0, SPELL_CELESTIAL_STEED_60, SPELL_CELESTIAL_STEED_100, SPELL_CELESTIAL_STEED_150, SPELL_CELESTIAL_STEED_280, SPELL_CELESTIAL_STEED_310);
new spell_gen_mount("spell_x53_touring_rocket", 0, 0, 0, SPELL_X53_TOURING_ROCKET_150, SPELL_X53_TOURING_ROCKET_280, SPELL_X53_TOURING_ROCKET_310);
new spell_gen_mounted_charge();
new spell_gen_moss_covered_feet();
new spell_gen_netherbloom();
new spell_gen_nightmare_vine();
new spell_gen_obsidian_armor();