Fix encounter in progress on the iron assembly

This commit is contained in:
CeIa
2012-10-05 22:19:05 +02:00
parent 74350e5715
commit f353ec1454

View File

@@ -255,7 +255,12 @@ class boss_steelbreaker : public CreatureScript
{
DoScriptText(RAND(SAY_STEELBREAKER_DEATH_1, SAY_STEELBREAKER_DEATH_2), me);
if (IsEncounterComplete(instance, me))
instance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE);
{
instance->SetBossState(BOSS_ASSEMBLY_OF_IRON, DONE);
instance->SetBossState(BOSS_STEELBREAKER, DONE);
instance->SetBossState(BOSS_MOLGEIM, DONE);
instance->SetBossState(BOSS_BRUNDIR, DONE);
}
else
me->SetLootRecipient(NULL);
@@ -379,7 +384,12 @@ class boss_runemaster_molgeim : public CreatureScript
{
DoScriptText(RAND(SAY_MOLGEIM_DEATH_1, SAY_MOLGEIM_DEATH_2), me);
if (IsEncounterComplete(instance, me))
instance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE);
{
instance->SetBossState(BOSS_ASSEMBLY_OF_IRON, DONE);
instance->SetBossState(BOSS_STEELBREAKER, DONE);
instance->SetBossState(BOSS_MOLGEIM, DONE);
instance->SetBossState(BOSS_BRUNDIR, DONE);
}
else
me->SetLootRecipient(NULL);
@@ -620,7 +630,12 @@ class boss_stormcaller_brundir : public CreatureScript
{
DoScriptText(RAND(SAY_BRUNDIR_DEATH_1, SAY_BRUNDIR_DEATH_2), me);
if (IsEncounterComplete(instance, me))
instance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE);
{
instance->SetBossState(BOSS_ASSEMBLY_OF_IRON, DONE);
instance->SetBossState(BOSS_STEELBREAKER, DONE);
instance->SetBossState(BOSS_MOLGEIM, DONE);
instance->SetBossState(BOSS_BRUNDIR, DONE);
}
else
me->SetLootRecipient(NULL);