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https://github.com/TrinityCore/TrinityCore.git
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Merge pull request #11948 from MitchesD/misc
Scripts/Azuregos: converted to EventMap and WorldBossAI
This commit is contained in:
7
sql/updates/world/2014_04_28_04_world_misc.sql
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7
sql/updates/world/2014_04_28_04_world_misc.sql
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@@ -0,0 +1,7 @@
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DELETE FROM `spell_dbc` WHERE `Id`=23183;
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INSERT INTO `spell_dbc` (`Id`, `Dispel`, `Mechanic`, `Attributes`, `AttributesEx`, `AttributesEx2`, `AttributesEx3`, `AttributesEx4`, `AttributesEx5`, `AttributesEx6`, `AttributesEx7`, `Stances`, `StancesNot`, `Targets`, `CastingTimeIndex`, `AuraInterruptFlags`, `ProcFlags`, `ProcChance`, `ProcCharges`, `MaxLevel`, `BaseLevel`, `SpellLevel`, `DurationIndex`, `RangeIndex`, `StackAmount`, `EquippedItemClass`, `EquippedItemSubClassMask`, `EquippedItemInventoryTypeMask`, `Effect1`, `Effect2`, `Effect3`, `EffectDieSides1`, `EffectDieSides2`, `EffectDieSides3`, `EffectRealPointsPerLevel1`, `EffectRealPointsPerLevel2`, `EffectRealPointsPerLevel3`, `EffectBasePoints1`, `EffectBasePoints2`, `EffectBasePoints3`, `EffectMechanic1`, `EffectMechanic2`, `EffectMechanic3`, `EffectImplicitTargetA1`, `EffectImplicitTargetA2`, `EffectImplicitTargetA3`, `EffectImplicitTargetB1`, `EffectImplicitTargetB2`, `EffectImplicitTargetB3`, `EffectRadiusIndex1`, `EffectRadiusIndex2`, `EffectRadiusIndex3`, `EffectApplyAuraName1`, `EffectApplyAuraName2`, `EffectApplyAuraName3`, `EffectAmplitude1`, `EffectAmplitude2`, `EffectAmplitude3`, `EffectMultipleValue1`, `EffectMultipleValue2`, `EffectMultipleValue3`, `EffectMiscValue1`, `EffectMiscValue2`, `EffectMiscValue3`, `EffectMiscValueB1`, `EffectMiscValueB2`, `EffectMiscValueB3`, `EffectTriggerSpell1`, `EffectTriggerSpell2`, `EffectTriggerSpell3`, `EffectSpellClassMaskA1`, `EffectSpellClassMaskA2`, `EffectSpellClassMaskA3`, `EffectSpellClassMaskB1`, `EffectSpellClassMaskB2`, `EffectSpellClassMaskB3`, `EffectSpellClassMaskC1`, `EffectSpellClassMaskC2`, `EffectSpellClassMaskC3`, `MaxTargetLevel`, `SpellFamilyName`, `SpellFamilyFlags1`, `SpellFamilyFlags2`, `SpellFamilyFlags3`, `MaxAffectedTargets`, `DmgClass`, `PreventionType`, `DmgMultiplier1`, `DmgMultiplier2`, `DmgMultiplier3`, `AreaGroupId`, `SchoolMask`, `Comment`) VALUES
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(23183, 0, 0, 536871296, 268435592, 4, 196864, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 101, 0, 0, 0, 0, 29, 1, 0, -1, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 15, 0, 0, 12, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 'Mark of Frost - Triggered spell');
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DELETE FROM `spell_script_names` WHERE `spell_id`=23183;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(23183, 'spell_mark_of_frost');
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@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -16,151 +15,205 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Azuregos
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SD%Complete: 90
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SDComment: Teleport not included, spell reflect not effecting dots (Core problem)
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SDCategory: Azshara
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum Say
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{
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SAY_TELEPORT = 0
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SAY_TELEPORT = 0
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};
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enum Spells
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{
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SPELL_MARKOFFROST = 23182,
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SPELL_MANASTORM = 21097,
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SPELL_CHILL = 21098,
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SPELL_FROSTBREATH = 21099,
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SPELL_REFLECT = 22067,
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SPELL_CLEAVE = 8255, //Perhaps not right ID
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SPELL_ENRAGE = 23537
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SPELL_MARK_OF_FROST = 23182,
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SPELL_AURA_OF_FROST = 23186,
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SPELL_MARK_OF_FROST_AURA = 23184,
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SPELL_MANA_STORM = 21097,
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SPELL_CHILL = 21098,
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SPELL_FROST_BREATH = 21099,
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SPELL_REFLECT = 22067,
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SPELL_CLEAVE = 8255, // Perhaps not right ID
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SPELL_ENRAGE = 23537
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};
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enum Events
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{
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EVENT_MARK_OF_FROST = 1,
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EVENT_MANA_STORM,
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EVENT_CHILL,
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EVENT_BREATH,
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EVENT_TELEPORT,
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EVENT_REFLECT,
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EVENT_CLEAVE,
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EVENT_ENRAGE
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};
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class boss_azuregos : public CreatureScript
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{
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public:
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boss_azuregos() : CreatureScript("boss_azuregos") { }
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public:
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boss_azuregos() : CreatureScript("boss_azuregos") { }
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new boss_azuregosAI(creature);
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}
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struct boss_azuregosAI : public ScriptedAI
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{
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boss_azuregosAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 MarkOfFrostTimer;
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uint32 ManaStormTimer;
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uint32 ChillTimer;
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uint32 BreathTimer;
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uint32 TeleportTimer;
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uint32 ReflectTimer;
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uint32 CleaveTimer;
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uint32 EnrageTimer;
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bool Enraged;
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void Reset() OVERRIDE
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struct boss_azuregosAI : public WorldBossAI
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{
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MarkOfFrostTimer = 35000;
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ManaStormTimer = urand(5000, 17000);
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ChillTimer = urand(10000, 30000);
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BreathTimer = urand(2000, 8000);
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TeleportTimer = 30000;
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ReflectTimer = urand(15000, 30000);
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CleaveTimer = 7000;
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EnrageTimer = 0;
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Enraged = false;
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}
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boss_azuregosAI(Creature* creature) : WorldBossAI(creature) { }
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void EnterCombat(Unit* /*who*/) OVERRIDE { }
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void UpdateAI(uint32 diff) OVERRIDE
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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if (TeleportTimer <= diff)
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void Reset() OVERRIDE
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{
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Talk(SAY_TELEPORT);
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ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
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ThreatContainer::StorageType::const_iterator i = threatlist.begin();
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for (i = threatlist.begin(); i != threatlist.end(); ++i)
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_Reset();
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}
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void EnterCombat(Unit* /*who*/) OVERRIDE
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{
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DoCast(me, SPELL_MARK_OF_FROST_AURA, true);
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_enraged = false;
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events.ScheduleEvent(EVENT_MARK_OF_FROST, 35000);
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events.ScheduleEvent(EVENT_MANA_STORM, urand(5000, 17000));
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events.ScheduleEvent(EVENT_CHILL, urand(10000, 30000));
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events.ScheduleEvent(EVENT_BREATH, urand(2000, 8000));
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events.ScheduleEvent(EVENT_TELEPORT, 30000);
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events.ScheduleEvent(EVENT_REFLECT, urand(15000, 30000));
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events.ScheduleEvent(EVENT_CLEAVE, 7000);
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}
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void KilledUnit(Unit* who) OVERRIDE
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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who->CastSpell(who, SPELL_MARK_OF_FROST, true);
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}
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void UpdateAI(uint32 diff) OVERRIDE
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid());
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if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
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switch (eventId)
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{
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DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+3, unit->GetOrientation());
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case EVENT_MANA_STORM:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
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DoCast(target, SPELL_MANA_STORM);
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events.ScheduleEvent(EVENT_MANA_STORM, urand(7500, 12500));
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break;
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case EVENT_CHILL:
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DoCastVictim(SPELL_CHILL);
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events.ScheduleEvent(EVENT_CHILL, urand(13000, 25000));
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break;
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case EVENT_BREATH:
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DoCastVictim(SPELL_FROST_BREATH);
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events.ScheduleEvent(EVENT_BREATH, urand(10000, 15000));
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break;
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case EVENT_TELEPORT:
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{
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Talk(SAY_TELEPORT);
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ThreatContainer::StorageType const& threatlist = me->getThreatManager().getThreatList();
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for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
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{
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if (Player* player = ObjectAccessor::GetPlayer(*me, (*i)->getUnitGuid()))
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DoTeleportPlayer(player, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()+3, player->GetOrientation());
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}
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DoResetThreat();
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events.ScheduleEvent(EVENT_TELEPORT, 30000);
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break;
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}
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case EVENT_REFLECT:
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DoCast(me, SPELL_REFLECT);
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events.ScheduleEvent(EVENT_REFLECT, urand(20000, 35000));
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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events.ScheduleEvent(EVENT_CLEAVE, 7000);
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break;
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default:
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break;
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}
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}
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DoResetThreat();
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TeleportTimer = 30000;
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} else TeleportTimer -= diff;
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if (HealthBelowPct(26) && !_enraged)
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{
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DoCast(me, SPELL_ENRAGE);
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_enraged = true;
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}
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// //MarkOfFrostTimer
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// if (MarkOfFrostTimer <= diff)
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// {
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// DoCastVictim(SPELL_MARKOFFROST);
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// MarkOfFrostTimer = 25000;
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// } else MarkOfFrostTimer -= diff;
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//ChillTimer
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if (ChillTimer <= diff)
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{
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DoCastVictim(SPELL_CHILL);
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ChillTimer = urand(13000, 25000);
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} else ChillTimer -= diff;
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//BreathTimer
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if (BreathTimer <= diff)
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{
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DoCastVictim(SPELL_FROSTBREATH);
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BreathTimer = urand(10000, 15000);
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} else BreathTimer -= diff;
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//ManaStormTimer
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if (ManaStormTimer <= diff)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_MANASTORM);
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ManaStormTimer = urand(7500, 12500);
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} else ManaStormTimer -= diff;
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//ReflectTimer
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if (ReflectTimer <= diff)
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{
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DoCast(me, SPELL_REFLECT);
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ReflectTimer = urand(20000, 35000);
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} else ReflectTimer -= diff;
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//CleaveTimer
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if (CleaveTimer <= diff)
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{
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DoCastVictim(SPELL_CLEAVE);
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CleaveTimer = 7000;
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} else CleaveTimer -= diff;
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//EnrageTimer
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if (HealthBelowPct(26) && !Enraged)
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{
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DoCast(me, SPELL_ENRAGE);
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Enraged = true;
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DoMeleeAttackIfReady();
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}
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DoMeleeAttackIfReady();
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private:
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bool _enraged;
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new boss_azuregosAI(creature);
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}
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};
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class MarkOfFrostTargetSelector
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{
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public:
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MarkOfFrostTargetSelector() { }
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bool operator()(WorldObject* object) const
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{
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if (Unit* unit = object->ToUnit())
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return !(unit->HasAura(SPELL_MARK_OF_FROST) && !unit->HasAura(SPELL_AURA_OF_FROST));
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return true;
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}
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};
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class spell_mark_of_frost : public SpellScriptLoader
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{
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public:
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spell_mark_of_frost() : SpellScriptLoader("spell_mark_of_frost") { }
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class spell_mark_of_frost_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_mark_of_frost_SpellScript);
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bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_FROST))
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return false;
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if (!sSpellMgr->GetSpellInfo(SPELL_AURA_OF_FROST))
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return false;
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return true;
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}
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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targets.remove_if(MarkOfFrostTargetSelector());
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}
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void HandleEffect(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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GetHitUnit()->CastSpell(GetHitUnit(), SPELL_AURA_OF_FROST, true);
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}
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void Register() OVERRIDE
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{
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mark_of_frost_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
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OnEffectHitTarget += SpellEffectFn(spell_mark_of_frost_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
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}
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};
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SpellScript* GetSpellScript() const OVERRIDE
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{
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return new spell_mark_of_frost_SpellScript();
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}
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};
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};
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void AddSC_boss_azuregos()
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{
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new boss_azuregos();
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new spell_mark_of_frost();
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}
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