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Scripts/Miscellaneous: Enable const-ness for various functions in ScriptedAI (Author: DorianGrey)
- Improve codestyle, since objects internal state is not changed here - Make these functions available for inherited CanAIAttack() function
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@@ -191,7 +191,7 @@ struct ScriptedAI : public CreatureAI
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//Generally used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims
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void SetCombatMovement(bool allowMovement);
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bool IsCombatMovementAllowed() { return _isCombatMovementAllowed; }
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bool IsCombatMovementAllowed() const { return _isCombatMovementAllowed; }
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bool EnterEvadeIfOutOfCombatArea(uint32 const diff);
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@@ -200,16 +200,16 @@ struct ScriptedAI : public CreatureAI
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// - for raid in mode 10-Heroic
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// - for raid in mode 25-heroic
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// DO NOT USE to check raid in mode 25-normal.
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bool IsHeroic() { return _isHeroic; }
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bool IsHeroic() const { return _isHeroic; }
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// return the dungeon or raid difficulty
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Difficulty GetDifficulty() { return _difficulty; }
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Difficulty GetDifficulty() const { return _difficulty; }
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// return true for 25 man or 25 man heroic mode
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bool Is25ManRaid() { return _difficulty & RAID_DIFFICULTY_MASK_25MAN; }
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bool Is25ManRaid() const { return _difficulty & RAID_DIFFICULTY_MASK_25MAN; }
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template<class T> inline
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const T& DUNGEON_MODE(const T& normal5, const T& heroic10)
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const T& DUNGEON_MODE(const T& normal5, const T& heroic10) const
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{
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switch (_difficulty)
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{
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@@ -225,7 +225,7 @@ struct ScriptedAI : public CreatureAI
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}
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template<class T> inline
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const T& RAID_MODE(const T& normal10, const T& normal25)
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const T& RAID_MODE(const T& normal10, const T& normal25) const
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{
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switch (_difficulty)
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{
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@@ -241,7 +241,7 @@ struct ScriptedAI : public CreatureAI
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}
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template<class T> inline
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const T& RAID_MODE(const T& normal10, const T& normal25, const T& heroic10, const T& heroic25)
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const T& RAID_MODE(const T& normal10, const T& normal25, const T& heroic10, const T& heroic25) const
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{
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switch (_difficulty)
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{
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