Scripts/Miscellaneous: Enable const-ness for various functions in ScriptedAI (Author: DorianGrey)

- Improve codestyle, since objects internal state is not changed here
- Make these functions available for inherited CanAIAttack() function
This commit is contained in:
Elron103
2012-06-20 21:29:41 +02:00
parent 35b444fdb8
commit f3aacb669c

View File

@@ -191,7 +191,7 @@ struct ScriptedAI : public CreatureAI
//Generally used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims
void SetCombatMovement(bool allowMovement);
bool IsCombatMovementAllowed() { return _isCombatMovementAllowed; }
bool IsCombatMovementAllowed() const { return _isCombatMovementAllowed; }
bool EnterEvadeIfOutOfCombatArea(uint32 const diff);
@@ -200,16 +200,16 @@ struct ScriptedAI : public CreatureAI
// - for raid in mode 10-Heroic
// - for raid in mode 25-heroic
// DO NOT USE to check raid in mode 25-normal.
bool IsHeroic() { return _isHeroic; }
bool IsHeroic() const { return _isHeroic; }
// return the dungeon or raid difficulty
Difficulty GetDifficulty() { return _difficulty; }
Difficulty GetDifficulty() const { return _difficulty; }
// return true for 25 man or 25 man heroic mode
bool Is25ManRaid() { return _difficulty & RAID_DIFFICULTY_MASK_25MAN; }
bool Is25ManRaid() const { return _difficulty & RAID_DIFFICULTY_MASK_25MAN; }
template<class T> inline
const T& DUNGEON_MODE(const T& normal5, const T& heroic10)
const T& DUNGEON_MODE(const T& normal5, const T& heroic10) const
{
switch (_difficulty)
{
@@ -225,7 +225,7 @@ struct ScriptedAI : public CreatureAI
}
template<class T> inline
const T& RAID_MODE(const T& normal10, const T& normal25)
const T& RAID_MODE(const T& normal10, const T& normal25) const
{
switch (_difficulty)
{
@@ -241,7 +241,7 @@ struct ScriptedAI : public CreatureAI
}
template<class T> inline
const T& RAID_MODE(const T& normal10, const T& normal25, const T& heroic10, const T& heroic25)
const T& RAID_MODE(const T& normal10, const T& normal25, const T& heroic10, const T& heroic25) const
{
switch (_difficulty)
{