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Core/Channels: Fix a bug that would cause channel settings to disappear in certain settings. Fix a bug that would cause channels to not be saved on .server shutdown without delay. Closes #23699.
(cherry picked from commit 464b0b059b)
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@@ -239,25 +239,6 @@ Channel* ChannelMgr::GetChannel(uint32 channelId, std::string const& name, Playe
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return result;
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}
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void ChannelMgr::LeftChannel(std::string const& name)
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{
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std::wstring channelName;
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if (!Utf8toWStr(name, channelName))
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return;
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wstrToLower(channelName);
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auto itr = _customChannels.find(channelName);
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if (itr == _customChannels.end())
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return;
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Channel* channel = itr->second;
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if (!channel->GetNumPlayers())
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{
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_customChannels.erase(itr);
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delete channel;
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}
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}
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void ChannelMgr::LeftChannel(uint32 channelId, AreaTableEntry const* zoneEntry)
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{
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auto itr = _channels.find(CreateBuiltinChannelGuid(channelId, zoneEntry));
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@@ -46,7 +46,6 @@ class TC_GAME_API ChannelMgr
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Channel* CreateCustomChannel(std::string const& name);
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Channel* GetCustomChannel(std::string const& name) const;
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Channel* GetChannel(uint32 channelId, std::string const& name, Player* player, bool notify = true, AreaTableEntry const* zoneEntry = nullptr) const;
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void LeftChannel(std::string const& name);
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void LeftChannel(uint32 channelId, AreaTableEntry const* zoneEntry);
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private:
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@@ -4843,12 +4843,8 @@ void Player::CleanupChannels()
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// delete channel if empty
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if (ChannelMgr* cMgr = ChannelMgr::ForTeam(GetTeam()))
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{
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if (ch->IsConstant())
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cMgr->LeftChannel(ch->GetChannelId(), ch->GetZoneEntry());
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else
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cMgr->LeftChannel(ch->GetName());
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}
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}
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TC_LOG_DEBUG("chat.system", "Player::CleanupChannels: Channels of player '%s' (%s) cleaned up.", GetName().c_str(), GetGUID().ToString().c_str());
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}
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@@ -103,8 +103,6 @@ void WorldSession::HandleLeaveChannel(WorldPackets::Channel::LeaveChannel& packe
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if (packet.ZoneChannelID)
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cMgr->LeftChannel(packet.ZoneChannelID, zone);
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else
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cMgr->LeftChannel(packet.ChannelName);
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}
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}
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@@ -3174,14 +3174,9 @@ void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode, const std:
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m_ShutdownMask = options;
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m_ExitCode = exitcode;
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///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
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///- If the shutdown time is 0, evaluate shutdown on next tick (no message)
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if (time == 0)
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{
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if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
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m_stopEvent = true; // exist code already set
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else
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m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
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}
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m_ShutdownTimer = 1;
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///- Else set the shutdown timer and warn users
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else
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{
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