Core/LFG: Filter out lfg dungeons that have invalid map/difficulty pairs

This commit is contained in:
Shauren
2022-08-05 00:06:13 +02:00
parent 4fb59511f9
commit f44ee96682

View File

@@ -198,6 +198,9 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
if (!dungeon)
continue;
if (!sDB2Manager.GetMapDifficultyData(dungeon->MapID, Difficulty(dungeon->DifficultyID)))
continue;
switch (dungeon->TypeID)
{
case LFG_TYPE_DUNGEON: