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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
spline changes for mmaps.
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@@ -54,7 +54,7 @@ namespace Movement
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return MOVE_RUN;
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}
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void MoveSplineInit::Launch()
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int32 MoveSplineInit::Launch()
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{
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MoveSpline& move_spline = *unit.movespline;
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@@ -86,7 +86,7 @@ namespace Movement
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args.velocity = unit.GetSpeed(SelectSpeedType(moveFlags));
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if (!args.Validate())
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return;
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return 0;
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if (moveFlags & MOVEMENTFLAG_ROOT)
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moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
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@@ -98,6 +98,8 @@ namespace Movement
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data.append(unit.GetPackGUID());
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PacketBuilder::WriteMonsterMove(move_spline, data);
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unit.SendMessageToSet(&data,true);
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return move_spline.Duration();
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}
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MoveSplineInit::MoveSplineInit(Unit& m) : unit(m)
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@@ -20,6 +20,7 @@
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#define TRINITYSERVER_MOVESPLINEINIT_H
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#include "MoveSplineInitArgs.h"
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#include "PathFinderMovementGenerator.h"
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class Unit;
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@@ -43,7 +44,7 @@ namespace Movement
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/* Final pass of initialization that launches spline movement.
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*/
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void Launch();
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int32 Launch();
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/* Adds movement by parabolic trajectory
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* @param amplitude - the maximum height of parabola, value could be negative and positive
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@@ -72,8 +73,8 @@ namespace Movement
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/* Initializes simple A to B mition, A is current unit's position, B is destination
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*/
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void MoveTo(const Vector3& destination);
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void MoveTo(float x, float y, float z);
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void MoveTo(const Vector3& destination, bool generatePath = false, bool forceDestination = false);
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void MoveTo(float x, float y, float z, bool generatePath = false, bool forceDestination = false);
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/* Sets Id of fisrt point of the path. When N-th path point will be done ILisener will notify that pointId + N done
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* Needed for waypoint movement where path splitten into parts
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@@ -133,17 +134,26 @@ namespace Movement
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args.path.assign(controls.begin(),controls.end());
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}
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inline void MoveSplineInit::MoveTo(float x, float y, float z)
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inline void MoveSplineInit::MoveTo(float x, float y, float z, bool generatePath, bool forceDestination)
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{
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Vector3 v(x,y,z);
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MoveTo(v);
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MoveTo(v, generatePath, forceDestination);
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}
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inline void MoveSplineInit::MoveTo(const Vector3& dest)
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inline void MoveSplineInit::MoveTo(const Vector3& dest, bool generatePath, bool forceDestination)
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{
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args.path_Idx_offset = 0;
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args.path.resize(2);
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args.path[1] = dest;
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if (generatePath)
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{
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PathFinderMovementGenerator path(&unit);
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path.calculate(dest.x, dest.y, dest.z, forceDestination);
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MovebyPath(path.getPath());
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}
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else
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{
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args.path_Idx_offset = 0;
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args.path.resize(2);
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args.path[1] = dest;
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}
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}
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inline void MoveSplineInit::SetParabolic(float amplitude, float time_shift)
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@@ -136,6 +136,7 @@ World::~World()
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delete command;
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VMAP::VMapFactory::clear();
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MMAP::MMapFactory::clear();
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//TODO free addSessQueue
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}
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