*Add some AI to the Living Mojo's around Drakkari Colossus boss, by manuel, and do some cleanup

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-14 15:30:39 -07:00
parent 67350d6602
commit f4d34f8d60

View File

@@ -1,3 +1,21 @@
/*
* Copyright (C) 2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Script Data Start
SDName: Boss Drakkari Colossus
SDAuthor: Manuel
@@ -19,13 +37,19 @@ enum Spells
SPELL_MERGE = 54878,
SPELL_SURGE = 54801,
SPELL_FREEZE_ANIM = 16245
SPELL_FREEZE_ANIM = 16245,
SPELL_MOJO_PUDDLE = 55627,
H_SPELL_MOJO_PUDDLE = 58994,
SPELL_MOJO_WAVE = 55626,
H_SPELL_MOJO_WAVE = 58993
};
enum Entrys
enum Entries
{
DRAKKARI_COLOSSUS = 29307,
DRAKKARI_ELEMENTAL = 29573
//DRAKKARI_ELEMENTAL = 29573
};
struct TRINITY_DLL_DECL boss_drakkari_colossusAI : public ScriptedAI
@@ -47,7 +71,6 @@ struct TRINITY_DLL_DECL boss_drakkari_colossusAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, NOT_STARTED);
m_creature->clearUnitState(UNIT_STAT_STUNNED);
m_creature->SetReactState(REACT_PASSIVE);
@@ -68,20 +91,21 @@ struct TRINITY_DLL_DECL boss_drakkari_colossusAI : public ScriptedAI
m_creature->addUnitState(UNIT_STAT_STUNNED);
m_creature->CastSpell(m_creature,SPELL_EMERGE,false);
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
if(Summoned == false && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() > 6)
if (Summoned == false && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() > 6)
{
PrepareToSummonElemental();
m_creature->CastSpell(m_creature->getVictim(), SPELL_EMERGE_2, true);
Summoned = true;
}
if(Summoned == true && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 5)
if (Summoned == true && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 5)
{
m_creature->RemoveAllAuras();
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -93,18 +117,16 @@ struct TRINITY_DLL_DECL boss_drakkari_colossusAI : public ScriptedAI
if (MightyBlowTimer < diff)
{
if(!m_creature->hasUnitState(UNIT_STAT_STUNNED))
if (!m_creature->hasUnitState(UNIT_STAT_STUNNED))
{
m_creature->CastSpell(m_creature->getVictim(),SPELL_MIGHTY_BLOW,true);
}
MightyBlowTimer = 10000;
}else MightyBlowTimer -= diff;
} else MightyBlowTimer -= diff;
if(!m_creature->hasUnitState(UNIT_STAT_STUNNED))
{
if (!m_creature->hasUnitState(UNIT_STAT_STUNNED))
DoMeleeAttackIfReady();
}
}
void JustDied(Unit* killer)
@@ -123,7 +145,7 @@ struct TRINITY_DLL_DECL boss_drakkari_elementalAI : public ScriptedAI
{
boss_drakkari_elementalAI(Creature *c) : ScriptedAI(c)
{
Colossus = c->FindNearestCreature(DRAKKARI_COLOSSUS, 30.0f, true);
Colossus = c->FindNearestCreature(DRAKKARI_COLOSSUS, 30.0f, true);
}
Creature* Colossus;
@@ -152,55 +174,52 @@ struct TRINITY_DLL_DECL boss_drakkari_elementalAI : public ScriptedAI
if(!UpdateVictim())
return;
if(GoToColossus == false && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50)
{
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->CastSpell(Colossus ,SPELL_MERGE,true);
if(GoToColossus == false && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50)
{
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->CastSpell(Colossus ,SPELL_MERGE,true);
GoToColossus = true;
PreparationDone = true;
GoToColossus = true;
PreparationDone = true;
}
if(GoToColossus == true && PreparationDone == true)
{
m_creature->addUnitState(UNIT_STAT_STUNNED);
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->CastSpell(Colossus ,SPELL_MERGE,true);
PreparationDone = false;
Colossus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Colossus->clearUnitState(UNIT_STAT_STUNNED);
}
if (SurgeTimer < diff)
{
if(m_creature->GetVisibility() == VISIBILITY_ON)
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
m_creature->CastSpell(target,SPELL_SURGE,false);
}
if(GoToColossus == true && PreparationDone == true)
{
m_creature->addUnitState(UNIT_STAT_STUNNED);
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->CastSpell(Colossus ,SPELL_MERGE,true);
SurgeTimer = 7000;
} else SurgeTimer -= diff;
PreparationDone = false;
Colossus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Colossus->clearUnitState(UNIT_STAT_STUNNED);
}
if (SurgeTimer < diff)
{
if(m_creature->GetVisibility() == VISIBILITY_ON)
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
m_creature->CastSpell(target,SPELL_SURGE,false);
}
SurgeTimer = 7000;
}else SurgeTimer -= diff;
if(Checked == false && Colossus->GetHealth()*100 / Colossus->GetMaxHealth() <= 5)
{
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->clearUnitState(UNIT_STAT_STUNNED);
m_creature->SetVisibility(VISIBILITY_ON);
Checked = true;
}
if(Checked == false && Colossus->GetHealth()*100 / Colossus->GetMaxHealth() <= 5)
{
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->clearUnitState(UNIT_STAT_STUNNED);
m_creature->SetVisibility(VISIBILITY_ON);
Checked = true;
}
//prevent do melee if is invisible
if(m_creature->GetVisibility() == VISIBILITY_ON)
{
DoMeleeAttackIfReady();
}
}
void JustDied(Unit* killer)
void JustDied(Unit* killer)
{
Colossus->Kill(Colossus);
}
@@ -208,40 +227,62 @@ struct TRINITY_DLL_DECL boss_drakkari_elementalAI : public ScriptedAI
struct TRINITY_DLL_DECL npc_living_mojoAI : public ScriptedAI
{
npc_living_mojoAI(Creature *c) : ScriptedAI(c) {}
npc_living_mojoAI(Creature *c) : ScriptedAI(c)
{
HeroicMode = c->GetMap()->IsHeroic();
}
bool HeroicMode;
uint32 MojoWaveTimer;
uint32 MojoPuddleTimer;
void Reset()
{
if(m_creature->IsInRange3d(1672.959,743.487,143.337,0.0f,17.0f))
{
//Check if the npc is near of Drakkari Colossus.
if (m_creature->IsInRange3d(1672.959,743.487,143.337,0.0f,17.0f))
m_creature->SetReactState(REACT_PASSIVE);
}else
m_creature->SetReactState(REACT_AGGRESSIVE);
else
{
m_creature->SetReactState(REACT_AGGRESSIVE);
MojoWaveTimer = 2000;
MojoPuddleTimer = 7000;
}
}
void DamageTaken(Unit* pDone_by, uint32& uiDamage)
{
if(m_creature->HasReactState(REACT_PASSIVE))
if (m_creature->HasReactState(REACT_PASSIVE))
{
if(Creature* Colossus = m_creature->FindNearestCreature(DRAKKARI_COLOSSUS, 30.0f, true))
if (Creature* Colossus = m_creature->FindNearestCreature(DRAKKARI_COLOSSUS, 30.0f, true))
{
Colossus->RemoveAura(SPELL_FREEZE_ANIM);
Colossus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
Colossus->SetReactState(REACT_AGGRESSIVE);
EnterEvadeMode();
}
}
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if(!UpdateVictim())
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
if (MojoWaveTimer < diff)
{
DoCast(m_creature->getVictim(), HeroicMode ? H_SPELL_MOJO_WAVE : SPELL_MOJO_WAVE);
MojoWaveTimer = 15000;
} else MojoWaveTimer -= diff;
if (MojoPuddleTimer < diff)
{
DoCast(m_creature->getVictim(), HeroicMode ? H_SPELL_MOJO_PUDDLE : SPELL_MOJO_PUDDLE);
MojoPuddleTimer = 18000;
} else MojoPuddleTimer -= diff;
DoMeleeAttackIfReady();
}
};
@@ -266,17 +307,17 @@ void AddSC_boss_drakkari_colossus()
Script *newscript;
newscript = new Script;
newscript->Name="boss_drakkari_colossus";
newscript->Name = "boss_drakkari_colossus";
newscript->GetAI = &GetAI_boss_drakkari_colossus;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="boss_drakkari_elemental";
newscript->Name = "boss_drakkari_elemental";
newscript->GetAI = &GetAI_boss_drakkari_elemental;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_living_mojo";
newscript->Name = "npc_living_mojo";
newscript->GetAI = &GetAI_npc_living_mojo;
newscript->RegisterSelf();
}