Add support for multirealm. Patch by streetrat.

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-09-13 00:02:14 +02:00
parent da091a901d
commit f55031b242
6 changed files with 84 additions and 23 deletions

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@@ -182,6 +182,7 @@ CREATE TABLE `realmlist` (
`timezone` tinyint(3) unsigned NOT NULL default '0',
`allowedSecurityLevel` tinyint(3) unsigned NOT NULL default '0',
`population` float unsigned NOT NULL default '0',
`gamebuild` int(11) unsigned NOT NULL default '9947',
PRIMARY KEY (`id`),
UNIQUE KEY `idx_name` (`name`)
) ENGINE=MyISAM AUTO_INCREMENT=2 DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Realm System';

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@@ -0,0 +1,2 @@
ALTER TABLE `realmlist`
ADD `gamebuild` int(11) unsigned NOT NULL default '9947' AFTER `population`;

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@@ -66,10 +66,12 @@ enum LoginResult
LOGIN_LOCKED_ENFORCED = 0x10,
};
// we need to stick to 1 version or half of the stuff will work for someone
// others will not and opposite
// will only support WoW, WoW:TBC and WoW:WotLK 3.1.3 client build 9947...
//multirealm supported versions:
//1.12.1 build 5875
//1.12.2 build 6005
//2.4.3 build 8606
//3.1.3 build 9947
#define EXPECTED_MANGOS_CLIENT_BUILD {9947, 0}
#define EXPECTED_MANGOS_CLIENT_BUILD {9947, 8606, 5875, 6005, 0}
#endif

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@@ -133,6 +133,16 @@ typedef struct AUTH_LOGON_PROOF_S
uint16 unk3;
} sAuthLogonProof_S;
typedef struct AUTH_LOGON_PROOF_S_OLD
{
uint8 cmd;
uint8 error;
uint8 M2[20];
//uint32 unk1;
uint32 unk2;
//uint16 unk3;
} sAuthLogonProof_S_Old;
typedef struct AUTH_RECONNECT_PROOF_C
{
uint8 cmd;
@@ -696,15 +706,26 @@ bool AuthSocket::_HandleLogonProof()
sha.UpdateBigNumbers(&A, &M, &K, NULL);
sha.Finalize();
sAuthLogonProof_S proof;
memcpy(proof.M2, sha.GetDigest(), 20);
proof.cmd = AUTH_LOGON_PROOF;
proof.error = 0;
proof.unk1 = 0x00800000;
proof.unk2 = 0x00;
proof.unk3 = 0x00;
SendBuf((char *)&proof, sizeof(proof));
if(_build == 8606 || _build == 9947)//2.4.3 and 3.1.3 cliens
{
sAuthLogonProof_S proof;
memcpy(proof.M2, sha.GetDigest(), 20);
proof.cmd = AUTH_LOGON_PROOF;
proof.error = 0;
proof.unk1 = 0x00800000;
proof.unk2 = 0x00;
proof.unk3 = 0x00;
SendBuf((char *)&proof, sizeof(proof));
}else{
sAuthLogonProof_S_Old proof;
memcpy(proof.M2, sha.GetDigest(), 20);
proof.cmd = AUTH_LOGON_PROOF;
proof.error = 0;
//proof.unk1 = 0x00800000;
proof.unk2 = 0x00;
//proof.unk3 = 0x00;
SendBuf((char *)&proof, sizeof(proof));
}
///- Set _authed to true!
_authed = true;
@@ -884,12 +905,32 @@ bool AuthSocket::_HandleRealmList()
///- Update realm list if need
m_realmList.UpdateIfNeed();
RealmList::RealmMap::const_iterator rlm;
RealmList built_realmList;
for( rlm = m_realmList.begin(); rlm != m_realmList.end(); ++rlm )
{
if(_build == 8606 || _build == 9947)//2.4.3 and 3.1.3 cliens
{
if(rlm->second.gamebuild == _build)
built_realmList.AddRealm(rlm->second);
}
else if(_build == 5875 || _build == 6005)//1.12.1 and 1.12.2 clients are compatible with eachother
{
if(rlm->second.gamebuild == 5875 || rlm->second.gamebuild == 6005)
built_realmList.AddRealm(rlm->second);
}
}
///- Circle through realms in the RealmList and construct the return packet (including # of user characters in each realm)
ByteBuffer pkt;
pkt << (uint32) 0;
pkt << (uint16) m_realmList.size();
if(_build == 8606 || _build == 9947)//only 2.4.3 and 3.1.3 cliens
pkt << (uint16) built_realmList.size();
else
pkt << (uint32) built_realmList.size();
RealmList::RealmMap::const_iterator i;
for( i = m_realmList.begin(); i != m_realmList.end(); ++i )
for( i = built_realmList.begin(); i != built_realmList.end(); ++i )
{
uint8 AmountOfCharacters;
@@ -907,17 +948,28 @@ bool AuthSocket::_HandleRealmList()
uint8 lock = (i->second.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
pkt << i->second.icon; // realm type
pkt << lock; // if 1, then realm locked
if(i->second.gamebuild == 9947 || i->second.gamebuild == 8606)//only 2.4.3 and 3.1.3 cliens
pkt << lock; // if 1, then realm locked
pkt << i->second.color; // if 2, then realm is offline
pkt << i->first;
pkt << i->second.address;
pkt << i->second.populationLevel;
pkt << AmountOfCharacters;
pkt << i->second.timezone; // realm category
pkt << (uint8) 0x2C; // unk, may be realm number/id?
if(i->second.gamebuild == 9947 || i->second.gamebuild == 8606)//2.4.3 and 3.1.3 clients
pkt << (uint8) 0x2C; // unk, may be realm number/id?
else
pkt << (uint8) 0x0; //1.12.1 and 1.12.2 clients
}
if(_build == 9947 || _build == 8606)//2.4.3 and 3.1.3 cliens
{
pkt << (uint8) 0x10;
pkt << (uint8) 0x00;
}else{//1.12.1 and 1.12.2 clients
pkt << (uint8) 0x00;
pkt << (uint8) 0x02;
}
pkt << (uint8) 0x10;
pkt << (uint8) 0x00;
ByteBuffer hdr;
hdr << (uint8) REALM_LIST;

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@@ -44,7 +44,7 @@ void RealmList::Initialize(uint32 updateInterval)
UpdateRealms(true);
}
void RealmList::UpdateRealm( uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu)
void RealmList::UpdateRealm( uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build)
{
///- Create new if not exist or update existed
Realm& realm = m_realms[name];
@@ -61,6 +61,7 @@ void RealmList::UpdateRealm( uint32 ID, const std::string& name, const std::stri
std::ostringstream ss;
ss << address << ":" << port;
realm.address = ss.str();
realm.gamebuild = build;
}
void RealmList::UpdateIfNeed()
@@ -82,7 +83,7 @@ void RealmList::UpdateRealms(bool init)
{
sLog.outDetail("Updating Realm List...");
QueryResult *result = loginDatabase.Query( "SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population FROM realmlist WHERE color <> 3 ORDER BY name" );
QueryResult *result = loginDatabase.Query( "SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name" );
///- Circle through results and add them to the realm map
if(result)
@@ -93,7 +94,7 @@ void RealmList::UpdateRealms(bool init)
uint8 allowedSecurityLevel = fields[7].GetUInt8();
UpdateRealm(fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),fields[4].GetUInt8(), fields[5].GetUInt8(), fields[6].GetUInt8(), (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), fields[8].GetFloat() );
UpdateRealm(fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),fields[4].GetUInt8(), fields[5].GetUInt8(), fields[6].GetUInt8(), (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), fields[8].GetFloat(), fields[9].GetUInt32() );
if(init)
sLog.outString("Added realm \"%s\".", fields[1].GetString());
} while( result->NextRow() );

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@@ -38,6 +38,7 @@ struct Realm
uint32 m_ID;
AccountTypes allowedSecurityLevel;
float populationLevel;
uint32 gamebuild;
};
/// Storage object for the list of realms on the server
@@ -53,12 +54,14 @@ class RealmList
void UpdateIfNeed();
void AddRealm(Realm NewRealm) {m_realms[NewRealm.name] = NewRealm;}
RealmMap::const_iterator begin() const { return m_realms.begin(); }
RealmMap::const_iterator end() const { return m_realms.end(); }
uint32 size() const { return m_realms.size(); }
private:
void UpdateRealms(bool init);
void UpdateRealm( uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu);
void UpdateRealm( uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build);
private:
RealmMap m_realms; ///< Internal map of realms
uint32 m_UpdateInterval;