mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 01:37:37 +01:00
Add support for multirealm. Patch by streetrat.
--HG-- branch : trunk
This commit is contained in:
@@ -133,6 +133,16 @@ typedef struct AUTH_LOGON_PROOF_S
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uint16 unk3;
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} sAuthLogonProof_S;
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typedef struct AUTH_LOGON_PROOF_S_OLD
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{
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uint8 cmd;
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uint8 error;
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uint8 M2[20];
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//uint32 unk1;
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uint32 unk2;
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//uint16 unk3;
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} sAuthLogonProof_S_Old;
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typedef struct AUTH_RECONNECT_PROOF_C
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{
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uint8 cmd;
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@@ -696,15 +706,26 @@ bool AuthSocket::_HandleLogonProof()
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sha.UpdateBigNumbers(&A, &M, &K, NULL);
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sha.Finalize();
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sAuthLogonProof_S proof;
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memcpy(proof.M2, sha.GetDigest(), 20);
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proof.cmd = AUTH_LOGON_PROOF;
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proof.error = 0;
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proof.unk1 = 0x00800000;
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proof.unk2 = 0x00;
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proof.unk3 = 0x00;
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SendBuf((char *)&proof, sizeof(proof));
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if(_build == 8606 || _build == 9947)//2.4.3 and 3.1.3 cliens
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{
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sAuthLogonProof_S proof;
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memcpy(proof.M2, sha.GetDigest(), 20);
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proof.cmd = AUTH_LOGON_PROOF;
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proof.error = 0;
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proof.unk1 = 0x00800000;
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proof.unk2 = 0x00;
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proof.unk3 = 0x00;
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SendBuf((char *)&proof, sizeof(proof));
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}else{
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sAuthLogonProof_S_Old proof;
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memcpy(proof.M2, sha.GetDigest(), 20);
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proof.cmd = AUTH_LOGON_PROOF;
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proof.error = 0;
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//proof.unk1 = 0x00800000;
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proof.unk2 = 0x00;
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//proof.unk3 = 0x00;
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SendBuf((char *)&proof, sizeof(proof));
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}
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///- Set _authed to true!
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_authed = true;
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@@ -884,12 +905,32 @@ bool AuthSocket::_HandleRealmList()
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///- Update realm list if need
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m_realmList.UpdateIfNeed();
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RealmList::RealmMap::const_iterator rlm;
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RealmList built_realmList;
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for( rlm = m_realmList.begin(); rlm != m_realmList.end(); ++rlm )
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{
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if(_build == 8606 || _build == 9947)//2.4.3 and 3.1.3 cliens
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{
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if(rlm->second.gamebuild == _build)
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built_realmList.AddRealm(rlm->second);
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}
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else if(_build == 5875 || _build == 6005)//1.12.1 and 1.12.2 clients are compatible with eachother
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{
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if(rlm->second.gamebuild == 5875 || rlm->second.gamebuild == 6005)
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built_realmList.AddRealm(rlm->second);
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}
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}
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///- Circle through realms in the RealmList and construct the return packet (including # of user characters in each realm)
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ByteBuffer pkt;
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pkt << (uint32) 0;
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pkt << (uint16) m_realmList.size();
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if(_build == 8606 || _build == 9947)//only 2.4.3 and 3.1.3 cliens
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pkt << (uint16) built_realmList.size();
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else
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pkt << (uint32) built_realmList.size();
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RealmList::RealmMap::const_iterator i;
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for( i = m_realmList.begin(); i != m_realmList.end(); ++i )
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for( i = built_realmList.begin(); i != built_realmList.end(); ++i )
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{
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uint8 AmountOfCharacters;
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@@ -907,17 +948,28 @@ bool AuthSocket::_HandleRealmList()
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uint8 lock = (i->second.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
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pkt << i->second.icon; // realm type
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pkt << lock; // if 1, then realm locked
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if(i->second.gamebuild == 9947 || i->second.gamebuild == 8606)//only 2.4.3 and 3.1.3 cliens
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pkt << lock; // if 1, then realm locked
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pkt << i->second.color; // if 2, then realm is offline
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pkt << i->first;
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pkt << i->second.address;
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pkt << i->second.populationLevel;
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pkt << AmountOfCharacters;
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pkt << i->second.timezone; // realm category
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pkt << (uint8) 0x2C; // unk, may be realm number/id?
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if(i->second.gamebuild == 9947 || i->second.gamebuild == 8606)//2.4.3 and 3.1.3 clients
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pkt << (uint8) 0x2C; // unk, may be realm number/id?
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else
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pkt << (uint8) 0x0; //1.12.1 and 1.12.2 clients
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}
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if(_build == 9947 || _build == 8606)//2.4.3 and 3.1.3 cliens
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{
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pkt << (uint8) 0x10;
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pkt << (uint8) 0x00;
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}else{//1.12.1 and 1.12.2 clients
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pkt << (uint8) 0x00;
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pkt << (uint8) 0x02;
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}
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pkt << (uint8) 0x10;
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pkt << (uint8) 0x00;
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ByteBuffer hdr;
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hdr << (uint8) REALM_LIST;
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