Core/Movement: Fixed MotionMaster::MoveChase default parameters (PR #22426)

(cherry picked from commit 7baf5b2452)
This commit is contained in:
Kelno
2018-09-25 01:11:00 +02:00
committed by Shauren
parent eb1897dc42
commit f5c6ad9621

View File

@@ -141,7 +141,8 @@ class TC_GAME_API MotionMaster
void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle = 0.0f) { MoveChase(target, Optional<ChaseRange>(dist), Optional<ChaseAngle>(angle)); }
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); }
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
void MovePoint(uint32 id, Position const& pos, bool generatePath = true, Optional<float> finalOrient = {});