Scripts/Spells: Implement hunter talent Lock and Load (#31258)

This commit is contained in:
Aqua Deus
2025-09-20 01:23:12 +02:00
committed by GitHub
parent 6038523692
commit f5d16ebb2f
2 changed files with 36 additions and 0 deletions

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@@ -0,0 +1,7 @@
DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_hun_lock_and_load';
INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
(194595,'spell_hun_lock_and_load');
DELETE FROM `spell_proc` WHERE `SpellId` IN (194594);
INSERT INTO `spell_proc` (`SpellId`,`SchoolMask`,`SpellFamilyName`,`SpellFamilyMask0`,`SpellFamilyMask1`,`SpellFamilyMask2`,`SpellFamilyMask3`,`ProcFlags`,`ProcFlags2`,`SpellTypeMask`,`SpellPhaseMask`,`HitMask`,`AttributesMask`,`DisableEffectsMask`,`ProcsPerMinute`,`Chance`,`Cooldown`,`Charges`) VALUES
(194594,0x00,9,0x00000000,0x00000000,0x00000000,0x00000000,0x0,0x4,0x0,0x0,0x0,0x8,0x0,0,0,0,0); -- Lock and Load

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@@ -629,6 +629,34 @@ class spell_hun_latent_poison_injectors_trigger : public SpellScript
}
};
// 194595 - Lock and Load
class spell_hun_lock_and_load : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_LOCK_AND_LOAD });
}
static bool CheckProc(AuraScript const&, AuraEffect const* aurEff, ProcEventInfo const& /*eventInfo*/)
{
return roll_chance_i(aurEff->GetAmount());
}
static void HandleProc(AuraScript const&, AuraEffect const* /*aurEff*/, ProcEventInfo const& eventInfo)
{
Unit* caster = eventInfo.GetActor();
caster->CastSpell(caster, SPELL_HUNTER_LOCK_AND_LOAD, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR
});
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_hun_lock_and_load::CheckProc, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_hun_lock_and_load::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 1217788 - Manhunter
class spell_hun_manhunter : public AuraScript
{
@@ -1455,6 +1483,7 @@ void AddSC_hunter_spell_scripts()
RegisterSpellScript(spell_hun_latent_poison_trigger);
RegisterSpellScript(spell_hun_latent_poison_injectors_damage);
RegisterSpellScript(spell_hun_latent_poison_injectors_trigger);
RegisterSpellScript(spell_hun_lock_and_load);
RegisterSpellScript(spell_hun_manhunter);
RegisterSpellScript(spell_hun_master_marksman);
RegisterSpellScript(spell_hun_masters_call);