*Some changes in Solarian - by Bagsac

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-02-11 16:33:07 +01:00
parent 37be2f3684
commit f5fa3b71cf
5 changed files with 93 additions and 98 deletions

View File

@@ -483,7 +483,7 @@ bool GossipSelect_npc_susurrus(Player *player, Creature *_Creature, uint32 sende
#define MOB_SPARK 17243
#define GO_NAGA_FLAG 181694
static float SparkPos[4] = {-5030.95, -11291.99, 7.97};
static float SparkPos[3] = {-5030.95, -11291.99, 7.97};
struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
{

View File

@@ -17,7 +17,7 @@
/* ScriptData
SDName: Boss_Nightbane
SD%Complete: 80
SDComment: SDComment: skelleton adds need 2 more, timers,
SDComment: SDComment: Timers may incorrect
SDCategory: Karazhan
EndScriptData */
@@ -353,10 +353,11 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
if (!Skeletons)
{
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
Skeletons = true;
for (uint8 i = 0; i <= 3; ++i)
{
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
Skeletons = true;
}
}
if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2

View File

@@ -40,7 +40,8 @@ EndScriptData */
#define SPELL_BLINDING_LIGHT 33009
#define SPELL_FEAR 29321
#define SPELL_VOID_BOLT 39329
#define SPELL_SPOTLIGHT 25824
#define CENTER_X 432.909f
#define CENTER_Y -373.424f
#define CENTER_Z 17.9608f
@@ -52,7 +53,7 @@ EndScriptData */
#define SOLARIUM_AGENT 18925
#define SOLARIUM_PRIEST 18806
#define ASTROMANCER_SOLARIAN_SPOTLIGHT 18928
#define SPELL_SPOTLIGHT 25824
#define MODEL_HUMAN 18239
#define MODEL_VOIDWALKER 18988
@@ -63,18 +64,24 @@ EndScriptData */
#define WV_ARMOR 31000
#define MIN_RANGE_FOR_DOT_JUMP 20.0f
// x, y, z, o
static float SolarianPos[4] = {432.909, -373.424, 17.9608, 1.06421};
struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
{
boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c)
boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c), Summons(m_creature)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
defaultarmor=m_creature->GetArmor();
defaultsize=m_creature->GetFloatValue(OBJECT_FIELD_SCALE_X);
defaultarmor = m_creature->GetArmor();
defaultsize = m_creature->GetFloatValue(OBJECT_FIELD_SCALE_X);
Reset();
}
ScriptedInstance *pInstance;
SummonList Summons;
uint8 Phase;
uint32 ArcaneMissiles_Timer;
uint32 MarkOfTheAstromancer_Timer;
@@ -90,18 +97,13 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
uint32 defaultarmor;
float defaultsize;
float Portals[3][3];
bool AppearDelay;
uint8 Phase;
uint64 WrathTarget;
float Portals[3][3];
bool BlindingLight;
void Reset()
{
WrathTarget=0;
ArcaneMissiles_Timer = 2000;
MarkOfTheAstromancer_Timer = 15000;
BlindingLight_Timer = 41000;
@@ -111,6 +113,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
Phase2_Timer = 10000;
Phase3_Timer = 15000;
AppearDelay_Timer = 2000;
BlindingLight = false;
AppearDelay = false;
MarkOfTheSolarian_Timer=45000;
Jump_Timer=8000;
@@ -124,12 +127,14 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_HUMAN);
Summons.DespawnAll();
}
void StartEvent()
{
DoScriptText(SAY_AGGRO, m_creature);
if(pInstance)
pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, IN_PROGRESS);
}
@@ -166,6 +171,8 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
Summoned->AI()->AttackStart(target);
Summons.Summon(Summoned);
}
}
@@ -206,91 +213,50 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetVisibility(VISIBILITY_OFF);
}
AppearDelay_Timer = 2000;
}else AppearDelay_Timer -= diff;
}
//the jumping of the dot part of the wrath of the astromancer
if(WrathTarget)
{
if(Jump_Timer< diff)
{
std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
bool hasJumped = false;
Unit* target = Unit::GetUnit((*m_creature),WrathTarget);
if(target && target->isAlive())
{
for(std::list<HostilReference*>::iterator iter = m_threatlist.begin();iter!=m_threatlist.end();++iter)
{
Unit* currentUnit=Unit::GetUnit((*m_creature),(*iter)->getUnitGuid());
if(currentUnit)
{
if(currentUnit->IsWithinDistInMap(target,MIN_RANGE_FOR_DOT_JUMP)&&currentUnit->isAlive()&&currentUnit!=target)
{
m_creature->CastSpell(currentUnit,SPELL_MARK_OF_THE_ASTROMANCER, false,0,0,m_creature->GetGUID());
Jump_Timer=8000;
WrathTarget=currentUnit->GetGUID();
hasJumped = true;
break;
}
}
}
}
if(!hasJumped)
WrathTarget = 0;
}else Jump_Timer -= diff;
}
}
if (Phase == 1)
{
//ArcaneMissiles_Timer
if (ArcaneMissiles_Timer < diff)
{
//Solarian casts Arcane Missiles on on random targets in the raid.
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (!m_creature->HasInArc(2.5f, target))
target = m_creature->getVictim();
if (target)
DoCast(target, SPELL_ARCANE_MISSILES);
ArcaneMissiles_Timer = 3000;
}else ArcaneMissiles_Timer -= diff;
//MarkOfTheSolarian_Timer
if (MarkOfTheSolarian_Timer < diff)
{
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
MarkOfTheSolarian_Timer = 45000;
}else MarkOfTheSolarian_Timer -= diff;
//MarkOfTheAstromancer_Timer
if (MarkOfTheAstromancer_Timer < diff)
{
//A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1))
{
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
WrathTarget=target->GetGUID();
Jump_Timer=8000;
}
MarkOfTheAstromancer_Timer = 15000;
}else MarkOfTheAstromancer_Timer -= diff;
//BlindingLight_Timer
if (BlindingLight_Timer < diff)
{
//She casts this spell every 45 seconds. It is a kind of Moonfire spell, which she strikes down on the whole raid simultaneously. It hits everyone in the raid for 2280 to 2520 arcane damage.
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
if (BlindingLight_Timer < diff){
BlindingLight = true;
BlindingLight_Timer = 45000;
}else BlindingLight_Timer -= diff;
if (ArcaneMissiles_Timer < diff)
{
if(BlindingLight)
{
DoCast(m_creature->getVictim(), SPELL_BLINDING_LIGHT);
BlindingLight = false;
}else{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
if(!m_creature->HasInArc(2.5f, target))
target = m_creature->getVictim();
if(target)
DoCast(target, SPELL_ARCANE_MISSILES);
}
ArcaneMissiles_Timer = 3000;
}else ArcaneMissiles_Timer -= diff;
if (MarkOfTheSolarian_Timer < diff)
{
DoCast(m_creature->getVictim(), MARK_OF_SOLARIAN);
MarkOfTheSolarian_Timer = 45000;
}else MarkOfTheSolarian_Timer -= diff;
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
if(target)
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
MarkOfTheAstromancer_Timer = 15000;
}else MarkOfTheAstromancer_Timer -= diff;
//Phase1_Timer
if (Phase1_Timer < diff)
{
@@ -298,8 +264,8 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
Phase1_Timer = 50000;
//After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind.
m_creature->GetMotionMaster()->Clear();
m_creature->Relocate(CENTER_X, CENTER_Y, CENTER_Z, CENTER_O);
for(int i=0; i<=2; i++)
m_creature->Relocate(SolarianPos[0], SolarianPos[1], SolarianPos[2], SolarianPos[3]);
for(int i=0; i<=2; ++i)
{
if (!i)
{

View File

@@ -3697,6 +3697,12 @@ void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real)
// Cast Wrath of the Plaguebringer if not dispelled
m_target->CastSpell(m_target, 29214, true, 0, this);
}
// Wrath of the Astromancer
if(!apply && m_spellProto->Id == 42783)
{
m_target->CastSpell(m_target, 42787, true, 0, this);
}
}
void Aura::HandlePeriodicEnergize(bool apply, bool Real)

View File

@@ -627,6 +627,28 @@ void Spell::EffectDummy(uint32 i)
{
switch(m_spellInfo->Id )
{
// Wrath of the Astromancer
case 42784:
{
uint32 count = 0;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if(ihit->effectMask & (1<<i))
++count;
damage = 12000; // maybe wrong value
damage /= count;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(42784);
// now deal the damage
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if(ihit->effectMask & (1<<i))
{
Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID);
if(casttarget)
m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false);
}
}
// Encapsulate Voidwalker
case 29364:
{