Core: Codestyle clean-up

"plr"->player

Note: codestyle methods needs maintained, Player* player.
This commit is contained in:
Bootz
2011-11-07 11:06:39 -06:00
parent c51f6e7fa0
commit f75ec5ba2b
67 changed files with 852 additions and 852 deletions

View File

@@ -51,8 +51,8 @@ void LFGScripts::OnAddMember(Group* group, uint64 guid)
sLFGMgr->Leave(NULL, group);
if (sLFGMgr->GetState(guid) == LFG_STATE_QUEUED)
if (Player* plr = ObjectAccessor::FindPlayer(guid))
sLFGMgr->Leave(plr);
if (Player* player = ObjectAccessor::FindPlayer(guid))
sLFGMgr->Leave(player);
}
void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason)
@@ -82,7 +82,7 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method,
}
sLFGMgr->ClearState(guid);
if (Player* plr = ObjectAccessor::FindPlayer(guid))
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
/*
if (method == GROUP_REMOVEMETHOD_LEAVE)
@@ -92,9 +92,9 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method,
*/
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
plr->GetSession()->SendLfgUpdateParty(updateData);
if (plr->GetMap()->IsDungeon()) // Teleport player out the dungeon
sLFGMgr->TeleportPlayer(plr, true);
player->GetSession()->SendLfgUpdateParty(updateData);
if (player->GetMap()->IsDungeon()) // Teleport player out the dungeon
sLFGMgr->TeleportPlayer(player, true);
}
if (sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON)// Need more players to finish the dungeon
@@ -116,17 +116,17 @@ void LFGScripts::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLe
return;
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
Player* plr = ObjectAccessor::FindPlayer(newLeaderGuid);
Player* player = ObjectAccessor::FindPlayer(newLeaderGuid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
if (plr)
plr->GetSession()->SendLfgUpdateParty(updateData);
if (player)
player->GetSession()->SendLfgUpdateParty(updateData);
plr = ObjectAccessor::FindPlayer(oldLeaderGuid);
if (plr)
player = ObjectAccessor::FindPlayer(oldLeaderGuid);
if (player)
{
updateData.updateType = LFG_UPDATETYPE_GROUP_DISBAND;
plr->GetSession()->SendLfgUpdateParty(updateData);
player->GetSession()->SendLfgUpdateParty(updateData);
}
}