mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core/PacketIO: Create BankHandler & update bank opcodes to new packet class (#24695)
* Core/PacketIO: Create BankHandler & update bank opcodes to new packet class
(cherry picked from commit 478e86c074)
* fix nopch build
* Update SMSG_BUY_BANK_SLOT_RESULT
* fix naming
* fix copypaste error
Co-authored-by: Luzifix <luzifix19@gmail.com>
This commit is contained in:
189
src/server/game/Handlers/BankHandler.cpp
Normal file
189
src/server/game/Handlers/BankHandler.cpp
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@@ -0,0 +1,189 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BankPackets.h"
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#include "Item.h"
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#include "DBCStores.h"
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#include "Log.h"
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#include "NPCPackets.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const
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{
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// bankerGUID parameter is optional, set to 0 by default.
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if (!bankerGUID)
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bankerGUID = m_currentBankerGUID;
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bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
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if (!isUsingBankCommand)
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{
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER);
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if (!creature)
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return false;
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}
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return true;
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}
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void WorldSession::HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet)
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{
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_BANKER);
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if (!unit)
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{
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TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendShowBank(packet.Unit);
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}
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void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet)
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{
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TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
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if (!CanUseBank())
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{
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TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
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return;
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}
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Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
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if (!item)
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return;
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, item, nullptr);
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return;
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}
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if (dest.size() == 1 && dest[0].pos == item->GetPos())
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{
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_player->SendEquipError(EQUIP_ERR_NONE, item, nullptr);
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return;
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}
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_player->RemoveItem(packet.Bag, packet.Slot, true);
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_player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount());
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_player->BankItem(dest, item, true);
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}
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void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet)
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{
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TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
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if (!CanUseBank())
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{
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TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
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return;
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}
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Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
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if (!item)
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return;
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if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, item, nullptr);
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return;
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}
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_player->RemoveItem(packet.Bag, packet.Slot, true);
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if (Item const* storedItem = _player->StoreItem(dest, item, true))
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_player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
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}
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else // moving from inventory to bank
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, item, nullptr);
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return;
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}
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_player->RemoveItem(packet.Bag, packet.Slot, true);
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_player->BankItem(dest, item, true);
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}
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}
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void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyBankSlot)
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{
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WorldPackets::Bank::BuyBankSlotResult packet;
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if (!CanUseBank(buyBankSlot.Banker))
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{
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packet.Result = ERR_BANKSLOT_NOTBANKER;
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SendPacket(packet.Write());
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TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", buyBankSlot.Banker.ToString().c_str());
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return;
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}
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uint32 slot = _player->GetBankBagSlotCount();
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// next slot
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++slot;
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TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
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BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
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if (!slotEntry)
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{
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packet.Result = ERR_BANKSLOT_FAILED_TOO_MANY;
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SendPacket(packet.Write());
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return;
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}
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uint32 price = slotEntry->price;
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if (!_player->HasEnoughMoney(price))
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{
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packet.Result = ERR_BANKSLOT_INSUFFICIENT_FUNDS;
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SendPacket(packet.Write());
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return;
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}
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_player->SetBankBagSlotCount(slot);
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_player->ModifyMoney(-int32(price));
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packet.Result = ERR_BANKSLOT_OK;
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SendPacket(packet.Write());
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_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
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}
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void WorldSession::SendShowBank(ObjectGuid guid)
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{
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m_currentBankerGUID = guid;
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WorldPackets::Bank::ShowBank packet;
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packet.Banker = guid;
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SendPacket(packet.Write());
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}
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@@ -748,139 +748,6 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
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_player->StoreItem(dest, pItem, true);
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}
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void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
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{
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TC_LOG_DEBUG("network", "WORLD: CMSG_BUY_BANK_SLOT");
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ObjectGuid guid;
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recvPacket >> guid;
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if (!CanUseBank(guid))
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{
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TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
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return;
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}
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uint32 slot = _player->GetBankBagSlotCount();
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// next slot
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++slot;
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TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
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BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
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WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
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if (!slotEntry)
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{
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data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
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SendPacket(&data);
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return;
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}
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uint32 price = slotEntry->price;
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if (!_player->HasEnoughMoney(price))
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{
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data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
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SendPacket(&data);
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return;
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}
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_player->SetBankBagSlotCount(slot);
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_player->ModifyMoney(-int32(price));
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data << uint32(ERR_BANKSLOT_OK);
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SendPacket(&data);
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_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
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}
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void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
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{
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TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOBANK_ITEM");
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uint8 srcbag, srcslot;
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recvPacket >> srcbag >> srcslot;
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TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
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if (!CanUseBank())
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{
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TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
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return;
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}
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Item* pItem = _player->GetItemByPos(srcbag, srcslot);
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if (!pItem)
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return;
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, pItem, nullptr);
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return;
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}
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if (dest.size() == 1 && dest[0].pos == pItem->GetPos())
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{
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_player->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
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return;
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}
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_player->RemoveItem(srcbag, srcslot, true);
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_player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
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_player->BankItem(dest, pItem, true);
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}
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void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
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{
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TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_BANK_ITEM");
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uint8 srcbag, srcslot;
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recvPacket >> srcbag >> srcslot;
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TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
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if (!CanUseBank())
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{
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TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
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return;
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}
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Item* pItem = _player->GetItemByPos(srcbag, srcslot);
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if (!pItem)
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return;
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if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, pItem, nullptr);
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return;
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}
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_player->RemoveItem(srcbag, srcslot, true);
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if (Item const* storedItem = _player->StoreItem(dest, pItem, true))
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_player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
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}
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else // moving from inventory to bank
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, pItem, nullptr);
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return;
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}
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_player->RemoveItem(srcbag, srcslot, true);
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_player->BankItem(dest, pItem, true);
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}
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}
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void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
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{
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if (!_player->IsAlive())
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@@ -1350,21 +1217,3 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData )
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SendPacket(&data);
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}
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bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const
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{
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// bankerGUID parameter is optional, set to 0 by default.
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if (!bankerGUID)
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bankerGUID = m_currentBankerGUID;
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bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
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if (!isUsingBankCommand)
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{
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER);
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if (!creature)
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return false;
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}
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return true;
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}
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@@ -78,36 +78,6 @@ void WorldSession::SendTabardVendorActivate(ObjectGuid guid)
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SendPacket(&data);
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}
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void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE");
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recvData >> guid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
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if (!unit)
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{
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TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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SendShowBank(guid);
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}
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void WorldSession::SendShowBank(ObjectGuid guid)
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{
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WorldPacket data(SMSG_SHOW_BANK, 8);
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data << guid;
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m_currentBankerGUID = guid;
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SendPacket(&data);
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}
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void WorldSession::SendShowMailBox(ObjectGuid guid)
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{
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WorldPacket data(SMSG_SHOW_MAILBOX, 8);
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@@ -18,6 +18,7 @@
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#ifndef AllPackets_h__
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#define AllPackets_h__
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#include "BankPackets.h"
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#include "CharacterPackets.h"
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#include "ChatPackets.h"
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#include "CombatLogPackets.h"
|
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|
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49
src/server/game/Server/Packets/BankPackets.cpp
Normal file
49
src/server/game/Server/Packets/BankPackets.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "BankPackets.h"
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|
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void WorldPackets::Bank::AutoBankItem::Read()
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{
|
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_worldPacket >> Bag;
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_worldPacket >> Slot;
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}
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void WorldPackets::Bank::AutoStoreBankItem::Read()
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{
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_worldPacket >> Bag;
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_worldPacket >> Slot;
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}
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void WorldPackets::Bank::BuyBankSlot::Read()
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{
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_worldPacket >> Banker;
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}
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||||
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WorldPacket const* WorldPackets::Bank::BuyBankSlotResult::Write()
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||||
{
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_worldPacket << uint32(Result);
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||||
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Bank::ShowBank::Write()
|
||||
{
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||||
_worldPacket << Banker;
|
||||
|
||||
return &_worldPacket;
|
||||
}
|
||||
81
src/server/game/Server/Packets/BankPackets.h
Normal file
81
src/server/game/Server/Packets/BankPackets.h
Normal file
@@ -0,0 +1,81 @@
|
||||
/*
|
||||
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef BankPackets_h__
|
||||
#define BankPackets_h__
|
||||
|
||||
#include "Packet.h"
|
||||
#include "ObjectGuid.h"
|
||||
|
||||
namespace WorldPackets
|
||||
{
|
||||
namespace Bank
|
||||
{
|
||||
class AutoBankItem final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
AutoBankItem(WorldPacket&& packet) : ClientPacket(CMSG_AUTOBANK_ITEM, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
uint8 Bag = 0;
|
||||
uint8 Slot = 0;
|
||||
};
|
||||
|
||||
class AutoStoreBankItem final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
AutoStoreBankItem(WorldPacket&& packet) : ClientPacket(CMSG_AUTOSTORE_BANK_ITEM, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
uint8 Bag = 0;
|
||||
uint8 Slot = 0;
|
||||
};
|
||||
|
||||
class BuyBankSlot final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
BuyBankSlot(WorldPacket&& packet) : ClientPacket(CMSG_BUY_BANK_SLOT, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
ObjectGuid Banker;
|
||||
};
|
||||
|
||||
class BuyBankSlotResult final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
BuyBankSlotResult() : ServerPacket(SMSG_BUY_BANK_SLOT_RESULT, 4) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
uint32 Result;
|
||||
};
|
||||
|
||||
class ShowBank final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
ShowBank() : ServerPacket(SMSG_SHOW_BANK, 8) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
ObjectGuid Banker;
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif // BankPackets_h__
|
||||
@@ -78,6 +78,13 @@ class RBACData;
|
||||
|
||||
namespace WorldPackets
|
||||
{
|
||||
namespace Bank
|
||||
{
|
||||
class AutoBankItem;
|
||||
class AutoStoreBankItem;
|
||||
class BuyBankSlot;
|
||||
}
|
||||
|
||||
namespace Character
|
||||
{
|
||||
class LogoutCancel;
|
||||
@@ -755,8 +762,6 @@ class TC_GAME_API WorldSession
|
||||
void SendActivateTaxiReply(ActivateTaxiReply reply);
|
||||
|
||||
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
|
||||
void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
|
||||
void HandleTrainerListOpcode(WorldPackets::NPC::Hello& packet);
|
||||
void HandleTrainerBuySpellOpcode(WorldPackets::NPC::TrainerBuySpell& packet);
|
||||
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
|
||||
@@ -798,6 +803,12 @@ class TC_GAME_API WorldSession
|
||||
void HandleAuctionPlaceBid(WorldPacket& recvData);
|
||||
void HandleAuctionListPendingSales(WorldPacket& recvData);
|
||||
|
||||
// Bank
|
||||
void HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet);
|
||||
void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);
|
||||
void HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet);
|
||||
void HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyBankSlot);
|
||||
|
||||
void HandleGetMailList(WorldPacket& recvData);
|
||||
void HandleSendMail(WorldPacket& recvData);
|
||||
void HandleMailTakeMoney(WorldPacket& recvData);
|
||||
@@ -823,8 +834,6 @@ class TC_GAME_API WorldSession
|
||||
void HandleAutoEquipItemSlotOpcode(WorldPacket& recvPacket);
|
||||
void HandleSwapItem(WorldPacket& recvPacket);
|
||||
void HandleBuybackItem(WorldPacket& recvPacket);
|
||||
void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
|
||||
void HandleWrapItemOpcode(WorldPacket& recvPacket);
|
||||
|
||||
void HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& packet);
|
||||
|
||||
Reference in New Issue
Block a user