Core/Player: Fixed incorrect prepared statement parameter types in Player::_SaveBGData

Merges #25379

(cherry picked from commit 6e8284a8da)
This commit is contained in:
robinsch
2020-09-02 16:38:51 +02:00
committed by Shauren
parent 1f774873bf
commit f7c65960a5

View File

@@ -27526,9 +27526,9 @@ void Player::_SaveBGData(CharacterDatabaseTransaction& trans)
stmt->setFloat (5, m_bgData.joinPos.GetPositionZ());
stmt->setFloat (6, m_bgData.joinPos.GetOrientation());
stmt->setUInt16(7, m_bgData.joinPos.GetMapId());
stmt->setUInt16(8, m_bgData.taxiPath[0]);
stmt->setUInt16(9, m_bgData.taxiPath[1]);
stmt->setUInt16(10, m_bgData.mountSpell);
stmt->setUInt32(8, m_bgData.taxiPath[0]);
stmt->setUInt32(9, m_bgData.taxiPath[1]);
stmt->setUInt32(10, m_bgData.mountSpell);
trans->Append(stmt);
}