Core/Commands: Convert guild commands in commandscript

This commit is contained in:
Vincent-Michael
2012-07-02 21:56:17 +02:00
parent c49bc934b8
commit f8374fac0b
6 changed files with 202 additions and 157 deletions

View File

@@ -112,16 +112,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand guildCommandTable[] =
{
{ "create", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleGuildCreateCommand>, "", NULL },
{ "delete", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleGuildDeleteCommand>, "", NULL },
{ "invite", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleGuildInviteCommand>, "", NULL },
{ "uninvite", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleGuildUninviteCommand>, "", NULL },
{ "rank", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleGuildRankCommand>, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand lookupPlayerCommandTable[] =
{
{ "ip", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleLookupPlayerIpCommand>, "", NULL },
@@ -215,7 +205,6 @@ ChatCommand* ChatHandler::getCommandTable()
{
{ "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable },
{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
{ "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable },
{ "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable },

View File

@@ -157,12 +157,6 @@ class ChatHandler
bool HandleBindSightCommand(const char* args);
bool HandleUnbindSightCommand(const char* args);
bool HandleGuildCreateCommand(const char* args);
bool HandleGuildInviteCommand(const char* args);
bool HandleGuildUninviteCommand(const char* args);
bool HandleGuildRankCommand(const char* args);
bool HandleGuildDeleteCommand(const char* args);
bool HandleLookupAreaCommand(const char* args);
bool HandleLookupCreatureCommand(const char* args);
bool HandleLookupEventCommand(const char* args);

View File

@@ -1300,145 +1300,6 @@ bool ChatHandler::HandleLookupMapCommand(const char *args)
return true;
}
/** \brief GM command level 3 - Create a guild.
*
* This command allows a GM (level 3) to create a guild.
*
* The "args" parameter contains the name of the guild leader
* and then the name of the guild.
*
*/
bool ChatHandler::HandleGuildCreateCommand(const char *args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
Player* target;
if (!extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target))
return false;
char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string guildname = guildStr;
if (target->GetGuildId())
{
SendSysMessage(LANG_PLAYER_IN_GUILD);
return true;
}
Guild* guild = new Guild;
if (!guild->Create(target, guildname))
{
delete guild;
SendSysMessage(LANG_GUILD_NOT_CREATED);
SetSentErrorMessage(true);
return false;
}
sGuildMgr->AddGuild(guild);
return true;
}
bool ChatHandler::HandleGuildInviteCommand(const char *args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
uint64 target_guid;
if (!extractPlayerTarget(*args != '"' ? (char*)args : NULL, NULL, &target_guid))
return false;
char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string glName = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(glName);
if (!targetGuild)
return false;
// player's guild membership checked in AddMember before add
return targetGuild->AddMember(target_guid);
}
bool ChatHandler::HandleGuildUninviteCommand(const char *args)
{
Player* target;
uint64 target_guid;
if (!extractPlayerTarget((char*)args, &target, &target_guid))
return false;
uint32 glId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(target_guid);
if (!glId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById(glId);
if (!targetGuild)
return false;
targetGuild->DeleteMember(target_guid, false, true);
return true;
}
bool ChatHandler::HandleGuildRankCommand(const char *args)
{
char* nameStr;
char* rankStr;
extractOptFirstArg((char*)args, &nameStr, &rankStr);
if (!rankStr)
return false;
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
uint32 glId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(target_guid);
if (!glId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById (glId);
if (!targetGuild)
return false;
uint32 newrank = uint32 (atoi (rankStr));
return targetGuild->ChangeMemberRank(target_guid, newrank);
}
bool ChatHandler::HandleGuildDeleteCommand(const char *args)
{
if (!*args)
return false;
char* guildStr = extractQuotedArg((char*)args);
if (!guildStr)
return false;
std::string gld = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(gld);
if (!targetGuild)
return false;
targetGuild->Disband();
return true;
}
bool ChatHandler::HandleGetDistanceCommand(const char *args)
{
WorldObject* obj = NULL;

View File

@@ -52,6 +52,7 @@ void AddSC_event_commandscript();
void AddSC_gm_commandscript();
void AddSC_go_commandscript();
void AddSC_gobject_commandscript();
void AddSC_guild_commandscript();
void AddSC_honor_commandscript();
void AddSC_instance_commandscript();
void AddSC_learn_commandscript();
@@ -660,6 +661,7 @@ void AddCommandScripts()
AddSC_gm_commandscript();
AddSC_go_commandscript();
AddSC_gobject_commandscript();
AddSC_guild_commandscript();
AddSC_honor_commandscript();
AddSC_instance_commandscript();
AddSC_learn_commandscript();

View File

@@ -19,6 +19,7 @@ set(scripts_STAT_SRCS
Commands/cs_gm.cpp
Commands/cs_go.cpp
Commands/cs_gobject.cpp
Commands/cs_guild.cpp
Commands/cs_honor.cpp
Commands/cs_instance.cpp
Commands/cs_learn.cpp
@@ -35,7 +36,6 @@ set(scripts_STAT_SRCS
Commands/cs_wp.cpp
# Commands/cs_lookup.cpp
# Commands/cs_pdump.cpp
# Commands/cs_guild.cpp
# Commands/cs_channel.cpp
# Commands/cs_pet.cpp
# Commands/cs_ticket.cpp

View File

@@ -0,0 +1,199 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: guild_commandscript
%Complete: 100
Comment: All guild related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "ObjectAccessor.h"
class guild_commandscript : public CommandScript
{
public:
guild_commandscript() : CommandScript("guild_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand guildCommandTable[] =
{
{ "create", SEC_GAMEMASTER, true, &HandleGuildCreateCommand, "", NULL },
{ "delete", SEC_GAMEMASTER, true, &HandleGuildDeleteCommand, "", NULL },
{ "invite", SEC_GAMEMASTER, true, &HandleGuildInviteCommand, "", NULL },
{ "uninvite", SEC_GAMEMASTER, true, &HandleGuildUninviteCommand, "", NULL },
{ "rank", SEC_GAMEMASTER, true, &HandleGuildRankCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
/** \brief GM command level 3 - Create a guild.
*
* This command allows a GM (level 3) to create a guild.
*
* The "args" parameter contains the name of the guild leader
* and then the name of the guild.
*
*/
static bool HandleGuildCreateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
Player* target;
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target))
return false;
char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = handler->extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string guildName = guildStr;
if (target->GetGuildId())
{
handler->SendSysMessage(LANG_PLAYER_IN_GUILD);
return true;
}
Guild* guild = new Guild;
if (!guild->Create(target, guildName))
{
delete guild;
handler->SendSysMessage(LANG_GUILD_NOT_CREATED);
handler->SetSentErrorMessage(true);
return false;
}
sGuildMgr->AddGuild(guild);
return true;
}
static bool HandleGuildDeleteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* guildStr = handler->extractQuotedArg((char*)args);
if (!guildStr)
return false;
std::string guildName = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
if (!targetGuild)
return false;
targetGuild->Disband();
return true;
}
static bool HandleGuildInviteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// if not guild name only (in "") then player name
uint64 targetGuid;
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, NULL, &targetGuid))
return false;
char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
if (!tailStr)
return false;
char* guildStr = handler->extractQuotedArg(tailStr);
if (!guildStr)
return false;
std::string guildName = guildStr;
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
if (!targetGuild)
return false;
// player's guild membership checked in AddMember before add
return targetGuild->AddMember(targetGuid);
}
static bool HandleGuildUninviteCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
if (!targetGuild)
return false;
targetGuild->DeleteMember(targetGuid, false, true);
return true;
}
static bool HandleGuildRankCommand(ChatHandler* handler, char const* args)
{
char* nameStr;
char* rankStr;
handler->extractOptFirstArg((char*)args, &nameStr, &rankStr);
if (!rankStr)
return false;
Player* target;
uint64 targetGuid;
std::string target_name;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
return false;
uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
if (!targetGuild)
return false;
uint8 newRank = uint8(atoi(rankStr));
return targetGuild->ChangeMemberRank(targetGuid, newRank);
}
};
void AddSC_guild_commandscript()
{
new guild_commandscript();
}