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Core/Scripts: Removed wrong AddThreat call in Pursuit spellscript
followup 52ad0c9e5c
checked in sniffs, only ick add threat in target, wrong call in original script (why o keep it? o.o)
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@@ -657,7 +657,6 @@ class spell_krick_pursuit : public SpellScriptLoader
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ick->AddAura(GetSpellInfo()->Id, target);
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ick->AI()->DoAction(ACTION_STORE_OLD_TARGET);
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ick->GetThreatManager().AddThreat(target, float(GetEffectValue()), GetSpellInfo(), true, true);
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target->GetThreatManager().AddThreat(ick, float(GetEffectValue()), GetSpellInfo(), true, true);
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ick->AI()->AttackStart(target);
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}
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}
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