Core/Scripts: Removed wrong AddThreat call in Pursuit spellscript

followup 52ad0c9e5c
checked in sniffs, only ick add threat in target, wrong call in original script (why o keep it? o.o)
This commit is contained in:
Keader
2017-09-01 09:43:29 -03:00
committed by GitHub
parent ccfcf3940e
commit f86b4e45e5

View File

@@ -657,7 +657,6 @@ class spell_krick_pursuit : public SpellScriptLoader
ick->AddAura(GetSpellInfo()->Id, target);
ick->AI()->DoAction(ACTION_STORE_OLD_TARGET);
ick->GetThreatManager().AddThreat(target, float(GetEffectValue()), GetSpellInfo(), true, true);
target->GetThreatManager().AddThreat(ick, float(GetEffectValue()), GetSpellInfo(), true, true);
ick->AI()->AttackStart(target);
}
}