Core/Misc: Removed unused method - it was only needed when client&server opcode handlers were both in the same array

This commit is contained in:
Shauren
2015-04-16 00:13:41 +02:00
parent 955abeb9e1
commit f86d242f56
2 changed files with 6 additions and 10 deletions

View File

@@ -693,12 +693,6 @@ void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
, GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
{
TC_LOG_ERROR("network.opcode", "Received server-side opcode %s from %s"
, GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::SendConnectToInstance(WorldPackets::Auth::ConnectToSerial serial)
{
boost::system::error_code ignored_error;

View File

@@ -110,6 +110,9 @@ namespace WorldPackets
class AreaSpiritHealerQueue;
class HearthAndResurrect;
class PVPLogDataRequest;
class BattlemasterJoin;
class BattlefieldLeave;
class BattlefieldPort;
}
namespace BlackMarket
@@ -856,7 +859,6 @@ class WorldSession
void Handle_NULL(WorldPacket& recvPacket); // not used
void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::OnRead
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
void HandleCharEnum(PreparedQueryResult result);
void HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/);
@@ -1275,12 +1277,12 @@ class WorldSession
//Battleground
void HandleBattlemasterHelloOpcode(WorldPacket& recvData);
void HandleBattlemasterJoinOpcode(WorldPacket& recvData);
void HandleBattlemasterJoinOpcode(WorldPackets::Battleground::BattlemasterJoin& battlemasterJoin);
void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recvData);
void HandlePVPLogDataOpcode(WorldPackets::Battleground::PVPLogDataRequest& pvpLogDataRequest);
void HandleBattleFieldPortOpcode(WorldPacket& recvData);
void HandleBattleFieldPortOpcode(WorldPackets::Battleground::BattlefieldPort& battlefieldPort);
void HandleBattlefieldListOpcode(WorldPacket& recvData);
void HandleBattlefieldLeaveOpcode(WorldPacket& recvData);
void HandleBattlefieldLeaveOpcode(WorldPackets::Battleground::BattlefieldLeave& battlefieldLeave);
void HandleBattlemasterJoinArena(WorldPacket& recvData);
void HandleReportPvPAFK(WorldPacket& recvData);
void HandleRequestRatedBattlefieldInfo(WorldPacket& recvData);