Core/Spells: Demonic Circle shouldn't remove combat from player.

Closes #1324
This commit is contained in:
Shocker
2011-04-29 23:04:18 +03:00
parent 0fb8f05797
commit f8ca5aaa9b

View File

@@ -1026,8 +1026,8 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
if (target->GetTypeId() == TYPEID_PLAYER)
if (GameObject* obj = target->GetGameObject(48018))
{
target->ToPlayer()->TeleportTo(obj->GetMapId(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
target->ToPlayer()->RemoveMovementImpairingAuras();
target->NearTeleportTo(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation());
target->RemoveMovementImpairingAuras();
}
break;
}