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Core/Players: Fix mail memory leaks happening if mail is received before saved mail is loaded (during loading from db) (#28826)
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@@ -18876,8 +18876,6 @@ Item* Player::_LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint
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void Player::_LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult, PreparedQueryResult artifactResult, PreparedQueryResult azeriteItemResult,
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PreparedQueryResult azeriteItemMilestonePowersResult, PreparedQueryResult azeriteItemUnlockedEssencesResult, PreparedQueryResult azeriteEmpoweredItemResult)
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{
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m_mail.clear();
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std::unordered_map<uint64, Mail*> mailById;
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if (mailsResult)
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