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*Fix the damage of seal of command. (I do not know if the fix is correct because I do not know the correct formula)
--HG-- branch : trunk
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@@ -4534,7 +4534,6 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
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// Seal of Command - receive benefit from Spell Damage and Healing
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if(m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
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{
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totalDamagePercentMod = 0.45f;
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spell_bonus += int32(0.23f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));
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spell_bonus += int32(0.29f*m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget));
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}
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