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https://github.com/TrinityCore/TrinityCore.git
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Scripts/Misc: some random changes after recent commits and cleanup
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@@ -48,11 +48,6 @@ class boss_maleki_the_pallid : public CreatureScript
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public:
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boss_maleki_the_pallid() : CreatureScript("boss_maleki_the_pallid") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_maleki_the_pallidAI>(creature);
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}
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struct boss_maleki_the_pallidAI : public ScriptedAI
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{
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boss_maleki_the_pallidAI(Creature* creature) : ScriptedAI(creature)
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@@ -85,6 +80,9 @@ public:
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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@@ -111,11 +109,16 @@ public:
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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InstanceScript* instance;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_maleki_the_pallidAI>(creature);
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}
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};
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void AddSC_boss_maleki_the_pallid()
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@@ -55,7 +55,8 @@ enum Events
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class boss_postmaster_malown : public CreatureScript
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{
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public: boss_postmaster_malown() : CreatureScript("boss_postmaster_malown") { }
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public:
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boss_postmaster_malown() : CreatureScript("boss_postmaster_malown") { }
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struct boss_postmaster_malownAI : public BossAI
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{
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@@ -120,13 +121,14 @@ class boss_postmaster_malown : public CreatureScript
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new boss_postmaster_malownAI(creature);
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return GetInstanceAI<boss_postmaster_malownAI>(creature);
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}
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};
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@@ -37,9 +37,9 @@ enum Data64
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enum Data
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{
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TYPE_GELIHAST,
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TYPE_KELRIS,
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TYPE_AKU_MAI,
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DATA_GELIHAST,
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DATA_KELRIS,
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DATA_AKU_MAI,
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DATA_FIRE,
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DATA_EVENT
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};
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@@ -28,7 +28,7 @@ enum Spells
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enum Events
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{
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EVENT_POISON_CLOUD = 1,
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EVENT_FRENZIED_RAGE,
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EVENT_FRENZIED_RAGE
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};
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class boss_aku_mai : public CreatureScript
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@@ -38,7 +38,7 @@ public:
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struct boss_aku_maiAI : public BossAI
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{
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boss_aku_maiAI(Creature* creature) : BossAI(creature, TYPE_AKU_MAI)
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boss_aku_maiAI(Creature* creature) : BossAI(creature, DATA_AKU_MAI)
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{
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Initialize();
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}
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@@ -69,23 +69,17 @@ public:
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}
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}
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void UpdateAI(uint32 diff) override
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void ExecuteEvent(uint32 eventId) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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switch (eventId)
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{
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if (eventId == EVENT_POISON_CLOUD)
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{
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case EVENT_POISON_CLOUD:
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DoCastVictim(SPELL_POISON_CLOUD);
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events.ScheduleEvent(EVENT_POISON_CLOUD, urand(25000, 50000));
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}
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break;
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default:
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break;
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}
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DoMeleeAttackIfReady();
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}
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private:
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@@ -36,7 +36,7 @@ public:
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struct boss_gelihastAI : public BossAI
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{
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boss_gelihastAI(Creature* creature) : BossAI(creature, TYPE_GELIHAST) { }
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boss_gelihastAI(Creature* creature) : BossAI(creature, DATA_GELIHAST) { }
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void EnterCombat(Unit* /*who*/) override
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{
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@@ -45,7 +45,7 @@ public:
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struct boss_kelrisAI : public BossAI
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{
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boss_kelrisAI(Creature* creature) : BossAI(creature, TYPE_KELRIS) { }
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boss_kelrisAI(Creature* creature) : BossAI(creature, DATA_KELRIS) { }
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void EnterCombat(Unit* /*who*/) override
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{
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@@ -58,7 +58,7 @@ public:
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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instance->SetData(TYPE_KELRIS, DONE);
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_JustDied();
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}
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void UpdateAI(uint32 diff) override
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@@ -96,16 +96,16 @@ public:
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break;
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case GO_SHRINE_OF_GELIHAST:
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shrineOfGelihastGUID = go->GetGUID();
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if (GetBossState(TYPE_GELIHAST) != DONE)
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if (GetBossState(DATA_GELIHAST) != DONE)
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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break;
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case GO_ALTAR_OF_THE_DEEPS:
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altarOfTheDeepsGUID = go->GetGUID();
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if (GetBossState(TYPE_AKU_MAI) != DONE)
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if (GetBossState(DATA_AKU_MAI) != DONE)
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go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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break;
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case GO_AKU_MAI_DOOR:
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if (GetBossState(TYPE_AKU_MAI) == DONE)
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if (GetBossState(DATA_AKU_MAI) == DONE)
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HandleGameObject(ObjectGuid::Empty, true, go);
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mainDoorGUID = go->GetGUID();
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break;
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@@ -170,12 +170,12 @@ public:
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switch (type)
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{
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case TYPE_GELIHAST:
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case DATA_GELIHAST:
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if (state == DONE)
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if (GameObject* go = instance->GetGameObject(shrineOfGelihastGUID))
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go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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break;
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case TYPE_AKU_MAI:
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case DATA_AKU_MAI:
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if (state == DONE)
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if (GameObject* go = instance->GetGameObject(altarOfTheDeepsGUID))
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{
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