mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-29 13:22:48 +01:00
Core/GameObject: Implement ControlZone gameobject type (#29320)
This commit is contained in:
@@ -100,15 +100,25 @@ bool BattlefieldTB::SetupBattlefield()
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// Create capture points
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for (uint8 i = 0; i < TB_BASE_COUNT; i++)
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{
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TolBaradCapturePoint* capturePoint = new TolBaradCapturePoint(this, GetDefenderTeam());
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//Spawn flag pole
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if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData::fromEulerAnglesZYX(TBCapturePoints[i].pos.GetOrientation(), 0.0f, 0.0f)))
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{
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go->SetGoArtKit(GetDefenderTeam() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
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capturePoint->SetCapturePointData(go);
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std::unique_ptr<TolBaradCapturePoint> controlZone = std::make_unique<TolBaradCapturePoint>(this, TBCapturePoints[i]);
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if (GetDefenderTeam() == TEAM_ALLIANCE)
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{
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sWorldStateMgr->SetValue(controlZone->GetWorldStateAllianceControlled(), 1, false, GetMap());
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go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(100));
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go->SetGoArtKit(TB_GO_ARTKIT_FLAG_ALLIANCE);
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}
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else if (GetDefenderTeam() == TEAM_HORDE)
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{
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sWorldStateMgr->SetValue(controlZone->GetWorldStateHordeControlled(), 1, false, GetMap());
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go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(0));
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go->SetGoArtKit(TB_GO_ARTKIT_FLAG_HORDE);
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}
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ControlZoneHandlers[go->GetEntry()] = std::move(controlZone);
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}
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AddCapturePoint(capturePoint);
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}
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// Spawn towers
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@@ -379,23 +389,29 @@ void BattlefieldTB::UpdateNPCsAndGameObjects()
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if (GetState() == BATTLEFIELD_INACTIVE)
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{
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// Delete capture points
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for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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itr->second->DelCapturePoint();
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m_capturePoints.clear();
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ControlZoneHandlers.clear();
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// Create capture points
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for (uint8 i = 0; i < TB_BASE_COUNT; i++)
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{
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TolBaradCapturePoint* capturePoint = new TolBaradCapturePoint(this, GetDefenderTeam());
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//Spawn flag pole
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if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData::fromEulerAnglesZYX(TBCapturePoints[i].pos.GetOrientation(), 0.0f, 0.0f)))
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{
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go->SetGoArtKit(GetDefenderTeam() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
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capturePoint->SetCapturePointData(go);
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}
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std::unique_ptr<TolBaradCapturePoint> controlZone = std::make_unique<TolBaradCapturePoint>(this, TBCapturePoints[i]);
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if (GetDefenderTeam() == TEAM_ALLIANCE)
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{
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sWorldStateMgr->SetValue(controlZone->GetWorldStateAllianceControlled(), 1, false, GetMap());
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go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(100));
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go->SetGoArtKit(TB_GO_ARTKIT_FLAG_ALLIANCE);
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}
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else if (GetDefenderTeam() == TEAM_HORDE)
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{
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sWorldStateMgr->SetValue(controlZone->GetWorldStateHordeControlled(), 1, false, GetMap());
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go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(0));
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go->SetGoArtKit(TB_GO_ARTKIT_FLAG_HORDE);
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}
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AddCapturePoint(capturePoint);
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ControlZoneHandlers[go->GetEntry()] = std::move(controlZone);
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}
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}
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for (ObjectGuid guid : BattleInactiveNPCs)
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@@ -558,8 +574,9 @@ void BattlefieldTB::OnGameObjectCreate(GameObject* go)
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}
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}
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void BattlefieldTB::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* /*invoker*/)
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void BattlefieldTB::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker)
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{
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Battlefield::ProcessEvent(obj, eventId, invoker);
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if (!IsWarTime())
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return;
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@@ -644,9 +661,19 @@ void BattlefieldTB::UpdateCapturedBaseCount()
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{
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uint32 numCapturedBases = 0; // How many bases attacker has captured
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for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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if (itr->second->GetTeamId() == GetAttackerTeam())
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numCapturedBases += 1;
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// these world states are either 0 or 1
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if (GetAttackerTeam() == TEAM_ALLIANCE)
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{
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numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_GARRISON_ALLIANCE_CONTROLLED, GetMap());
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numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_VIGIL_ALLIANCE_CONTROLLED, GetMap());
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numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_SLAGWORKS_ALLIANCE_CONTROLLED, GetMap());
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}
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else if (GetAttackerTeam() == TEAM_HORDE)
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{
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numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_GARRISON_HORDE_CONTROLLED, GetMap());
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numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_VIGIL_HORDE_CONTROLLED, GetMap());
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numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_SLAGWORKS_HORDE_CONTROLLED, GetMap());
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}
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sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, numCapturedBases, false, m_Map);
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@@ -676,76 +703,65 @@ void BattlefieldTB::PromotePlayer(Player* killer)
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killer->CastSpell(killer, SPELL_TB_VETERAN, true);
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}
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TolBaradCapturePoint::TolBaradCapturePoint(BattlefieldTB* battlefield, TeamId teamInControl) : BfCapturePoint(battlefield)
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TolBaradCapturePoint::TolBaradCapturePoint(BattlefieldTB* battlefield, TBCapturePointSpawnData const& data) : BattlefieldControlZoneHandler(battlefield),
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_textIdHordeCaptured(data.textGained[TEAM_HORDE]), _textIdAllianceCaptured(data.textGained[TEAM_ALLIANCE]),
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_textIdHordeLost(data.textLost[TEAM_HORDE]), _textIdAllianceLost(data.textLost[TEAM_ALLIANCE]),
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_worldstateHordeControlled(data.wsControlled[TEAM_HORDE]), _worldstateAllianceControlled(data.wsControlled[TEAM_ALLIANCE]),
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_worldstateHordeCapturing(data.wsCapturing[TEAM_HORDE]), _worldstateAllianceCapturing(data.wsCapturing[TEAM_ALLIANCE]),
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_worldstateNeutral(data.wsNeutral)
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{
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m_Bf = battlefield;
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m_team = teamInControl;
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m_value = teamInControl == TEAM_ALLIANCE ? m_maxValue : -m_maxValue;
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m_State = teamInControl == TEAM_ALLIANCE ? BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE : BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE;
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}
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void TolBaradCapturePoint::SendChangePhase()
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void TolBaradCapturePoint::HandleContestedEventHorde(GameObject* controlZone)
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{
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if (m_OldState == m_State)
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return;
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BattlefieldControlZoneHandler::HandleContestedEventHorde(controlZone);
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}
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// Find out index
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uint8 iBase = TB_BASE_COUNT;
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for (uint8 i = 0; i < TB_BASE_COUNT; i++)
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if (GetCapturePointEntry() == TBCapturePoints[i].entryFlagPole[m_Bf->GetDefenderTeam()])
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iBase = i;
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void TolBaradCapturePoint::HandleContestedEventAlliance(GameObject* controlZone)
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{
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BattlefieldControlZoneHandler::HandleContestedEventAlliance(controlZone);
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}
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if (iBase == TB_BASE_COUNT)
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return;
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void TolBaradCapturePoint::HandleProgressEventHorde(GameObject* controlZone)
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{
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BattlefieldControlZoneHandler::HandleProgressEventHorde(controlZone);
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GetBattlefield()->SendWarning(_textIdHordeCaptured);
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controlZone->SetGoArtKit(TB_GO_ARTKIT_FLAG_HORDE);
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sWorldStateMgr->SetValue(_worldstateHordeControlled, 1, false, controlZone->GetMap());
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sWorldStateMgr->SetValue(_worldstateHordeCapturing, 0, false, controlZone->GetMap());
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GetBattlefield()->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
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}
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// Turn off previous world state icon
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switch (m_OldState)
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{
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case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
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case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
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sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 0, false, m_Bf->GetMap());
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break;
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case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
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case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
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sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 0, false, m_Bf->GetMap());
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break;
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case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
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case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
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sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 0, false, m_Bf->GetMap());
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break;
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default:
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break;
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}
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void TolBaradCapturePoint::HandleProgressEventAlliance(GameObject* controlZone)
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{
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BattlefieldControlZoneHandler::HandleProgressEventAlliance(controlZone);
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GetBattlefield()->SendWarning(_textIdAllianceCaptured);
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controlZone->SetGoArtKit(TB_GO_ARTKIT_FLAG_ALLIANCE);
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sWorldStateMgr->SetValue(_worldstateAllianceControlled, 1, false, controlZone->GetMap());
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sWorldStateMgr->SetValue(_worldstateAllianceCapturing, 0, false, controlZone->GetMap());
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GetBattlefield()->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
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}
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// Turn on new world state icon and send warning
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switch (m_State)
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{
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case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
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case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
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m_Bf->SendWarning(TBCapturePoints[iBase].textGained[GetTeamId()]);
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sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 1, false, m_Bf->GetMap());
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GetCapturePointGo()->SetGoArtKit(GetTeamId() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
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break;
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case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
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m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_HORDE]);
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[[fallthrough]];
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case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
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sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 1, false, m_Bf->GetMap());
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GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
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break;
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case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
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m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_ALLIANCE]);
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[[fallthrough]];
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case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
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sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 1, false, m_Bf->GetMap());
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GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
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break;
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default:
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break;
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}
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void TolBaradCapturePoint::HandleNeutralEventHorde(GameObject* controlZone)
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{
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GetBattlefield()->SendWarning(_textIdHordeLost);
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sWorldStateMgr->SetValue(_worldstateHordeControlled, 0, false, controlZone->GetMap());
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sWorldStateMgr->SetValue(_worldstateAllianceCapturing, 1, false, controlZone->GetMap());
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BattlefieldControlZoneHandler::HandleNeutralEventHorde(controlZone);
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}
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// Update counter
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m_Bf->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
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void TolBaradCapturePoint::HandleNeutralEventAlliance(GameObject* controlZone)
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{
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GetBattlefield()->SendWarning(_textIdAllianceLost);
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sWorldStateMgr->SetValue(_worldstateAllianceControlled, 0, false, controlZone->GetMap());
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sWorldStateMgr->SetValue(_worldstateHordeCapturing, 1, false, controlZone->GetMap());
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BattlefieldControlZoneHandler::HandleNeutralEventAlliance(controlZone);
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}
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void TolBaradCapturePoint::HandleNeutralEvent(GameObject* controlZone)
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{
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BattlefieldControlZoneHandler::HandleNeutralEvent(controlZone);
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controlZone->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
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}
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class Battlefield_tol_barad : public BattlefieldScript
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@@ -533,12 +533,32 @@ TBGraveyardInfo const TBGraveyards[BATTLEFIELD_TB_GRAVEYARD_MAX] =
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* Tol Barad capture point *
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* ####################### */
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class TolBaradCapturePoint : public BfCapturePoint
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class TolBaradCapturePoint : public BattlefieldControlZoneHandler
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{
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public:
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TolBaradCapturePoint(BattlefieldTB* battlefield, TeamId teamInControl);
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TolBaradCapturePoint(BattlefieldTB* battlefield, TBCapturePointSpawnData const& data);
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void SendChangePhase() override;
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void HandleContestedEventHorde([[maybe_unused]] GameObject* controlZone) override;
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void HandleContestedEventAlliance([[maybe_unused]] GameObject* controlZone) override;
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void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
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void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
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void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
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void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
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void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
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uint32 GetWorldStateHordeControlled() const { return _worldstateHordeControlled; }
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uint32 GetWorldStateAllianceControlled() const { return _worldstateAllianceControlled; }
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private:
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uint32 _textIdHordeCaptured;
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uint32 _textIdAllianceCaptured;
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uint32 _textIdHordeLost;
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uint32 _textIdAllianceLost;
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uint32 _worldstateHordeControlled;
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uint32 _worldstateAllianceControlled;
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uint32 _worldstateHordeCapturing;
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uint32 _worldstateAllianceCapturing;
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uint32 _worldstateNeutral;
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};
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/* ##################### *
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@@ -928,11 +928,18 @@ void BattlefieldWG::OnGameObjectCreate(GameObject* go)
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{
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if (workshop->GetId() == workshopId)
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{
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WintergraspCapturePoint* capturePoint = new WintergraspCapturePoint(this, GetAttackerTeam());
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ControlZoneHandlers[go->GetEntry()] = std::make_unique<WintergraspCapturePoint>(this, workshop);
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if (GetAttackerTeam() == TEAM_ALLIANCE)
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{
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//go->SetGoArtKit(); // todo set art kit
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go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(100));
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}
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else if (GetAttackerTeam() == TEAM_HORDE)
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{
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//go->SetGoArtKit(); // todo set art kit
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go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(0));
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}
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capturePoint->SetCapturePointData(go);
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capturePoint->LinkToWorkshop(workshop);
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AddCapturePoint(capturePoint);
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break;
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}
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}
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@@ -1185,8 +1192,9 @@ void BattlefieldWG::UpdatedDestroyedTowerCount(TeamId team)
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}
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}
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void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* /*invoker*/)
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void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker)
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{
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Battlefield::ProcessEvent(obj, eventId, invoker);
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if (!obj || !IsWarTime())
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return;
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@@ -1311,17 +1319,34 @@ void BattlefieldWG::UpdateTenacity()
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m_tenacityTeam = TEAM_NEUTRAL;
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}
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WintergraspCapturePoint::WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl) : BfCapturePoint(battlefield)
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WintergraspCapturePoint::WintergraspCapturePoint(BattlefieldWG* battlefield, WintergraspWorkshop* workshop) : BattlefieldControlZoneHandler(battlefield), m_Workshop(workshop)
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{
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m_Bf = battlefield;
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m_team = teamInControl;
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m_Workshop = nullptr;
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}
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void WintergraspCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
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void WintergraspCapturePoint::HandleContestedEventHorde(GameObject* controlZone)
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{
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ASSERT(m_Workshop);
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m_Workshop->GiveControlTo(m_team);
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BattlefieldControlZoneHandler::HandleContestedEventHorde(controlZone);
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m_Workshop->GiveControlTo(TEAM_NEUTRAL);
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}
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void WintergraspCapturePoint::HandleContestedEventAlliance(GameObject* controlZone)
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{
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ASSERT(m_Workshop);
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BattlefieldControlZoneHandler::HandleContestedEventAlliance(controlZone);
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m_Workshop->GiveControlTo(TEAM_NEUTRAL);
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}
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void WintergraspCapturePoint::HandleProgressEventHorde(GameObject* /*controlZone*/)
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{
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ASSERT(m_Workshop);
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m_Workshop->GiveControlTo(TEAM_HORDE);
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}
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void WintergraspCapturePoint::HandleProgressEventAlliance(GameObject* /*controlZone*/)
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{
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ASSERT(m_Workshop);
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m_Workshop->GiveControlTo(TEAM_ALLIANCE);
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}
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BfGraveyardWG::BfGraveyardWG(BattlefieldWG* battlefield) : BfGraveyard(battlefield)
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@@ -179,15 +179,15 @@ enum WintergraspNpcs
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* WintergraspCapturePoint *
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* ######################### */
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class WintergraspCapturePoint : public BfCapturePoint
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class WintergraspCapturePoint : public BattlefieldControlZoneHandler
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{
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public:
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WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl);
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WintergraspCapturePoint(BattlefieldWG* battlefield, WintergraspWorkshop* workshop);
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void LinkToWorkshop(WintergraspWorkshop* workshop) { m_Workshop = workshop; }
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void ChangeTeam(TeamId oldteam) override;
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TeamId GetTeam() const { return m_team; }
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void HandleContestedEventHorde([[maybe_unused]] GameObject* controlZone) override;
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void HandleContestedEventAlliance([[maybe_unused]] GameObject* controlZone) override;
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void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
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void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
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protected:
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WintergraspWorkshop* m_Workshop;
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@@ -18,38 +18,52 @@
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#include "OutdoorPvPHP.h"
|
||||
#include "GameObject.h"
|
||||
#include "Map.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "WorldStatePackets.h"
|
||||
|
||||
uint32 const OutdoorPvPHPBuffZonesNum = 6;
|
||||
uint32 const OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum] = { 3483, 3563, 3562, 3713, 3714, 3836 }; // HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
|
||||
uint32 const HP_CREDITMARKER[HP_TOWER_NUM] = { 19032, 19028, 19029 };
|
||||
//uint32 const HP_CapturePointEvent_Enter[HP_TOWER_NUM] = { 11404, 11396, 11388 };
|
||||
//uint32 const HP_CapturePointEvent_Leave[HP_TOWER_NUM] = { 11403, 11395, 11387 };
|
||||
uint32 const HP_MAP_N[HP_TOWER_NUM] = { 2485, 2482, 2472 };
|
||||
uint32 const HP_MAP_A[HP_TOWER_NUM] = { 2483, 2480, 2471 };
|
||||
uint32 const HP_MAP_H[HP_TOWER_NUM] = { 2484, 2481, 2470 };
|
||||
uint32 const HP_TowerArtKit_A[HP_TOWER_NUM] = { 65, 62, 67 };
|
||||
uint32 const HP_TowerArtKit_H[HP_TOWER_NUM] = { 64, 61, 68 };
|
||||
uint32 const HP_TowerArtKit_N[HP_TOWER_NUM] = { 66, 63, 69 };
|
||||
|
||||
uint32 const HP_LANG_CAPTURE_A[HP_TOWER_NUM] = { TEXT_BROKEN_HILL_TAKEN_ALLIANCE, TEXT_OVERLOOK_TAKEN_ALLIANCE, TEXT_STADIUM_TAKEN_ALLIANCE };
|
||||
uint32 const HP_LANG_CAPTURE_H[HP_TOWER_NUM] = { TEXT_BROKEN_HILL_TAKEN_HORDE, TEXT_OVERLOOK_TAKEN_HORDE, TEXT_STADIUM_TAKEN_HORDE };
|
||||
|
||||
OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type, GameObject* go, ObjectGuid::LowType const& flagSpawnId)
|
||||
: OPvPCapturePoint(pvp), m_TowerType(type), m_flagSpawnId(flagSpawnId)
|
||||
{
|
||||
m_capturePointSpawnId = go->GetSpawnId();
|
||||
m_capturePoint = go;
|
||||
SetCapturePointData(go->GetEntry());
|
||||
}
|
||||
|
||||
OutdoorPvPHP::OutdoorPvPHP(Map* map) : OutdoorPvP(map), m_towerFlagSpawnIds()
|
||||
OutdoorPvPHP::OutdoorPvPHP(Map* map) : OutdoorPvP(map)
|
||||
{
|
||||
m_TypeId = OUTDOOR_PVP_HP;
|
||||
m_AllianceTowersControlled = 0;
|
||||
m_HordeTowersControlled = 0;
|
||||
|
||||
ControlZoneHandlers[HP_GO_ENTRY_TOWER_S] = std::make_unique<HPControlZoneHandler>(this);
|
||||
GetControlZoneTowerSouthHandler().SetFlagArtKitAlliance(65);
|
||||
GetControlZoneTowerSouthHandler().SetFlagArtKitHorde(64);
|
||||
GetControlZoneTowerSouthHandler().SetFlagArtKitNeutral(66);
|
||||
GetControlZoneTowerSouthHandler().SetTextCaptureAlliance(TEXT_BROKEN_HILL_TAKEN_ALLIANCE);
|
||||
GetControlZoneTowerSouthHandler().SetTextCaptureHorde(TEXT_BROKEN_HILL_TAKEN_HORDE);
|
||||
GetControlZoneTowerSouthHandler().SetWorldstateAlliance(HP_UI_TOWER_S_A);
|
||||
GetControlZoneTowerSouthHandler().SetWorldstateHorde(HP_UI_TOWER_S_H);
|
||||
GetControlZoneTowerSouthHandler().SetWorldstateNeutral(HP_UI_TOWER_S_N);
|
||||
GetControlZoneTowerSouthHandler().SetKillCredit(HP_KILL_CREDIT_TOWER_S);
|
||||
|
||||
ControlZoneHandlers[HP_GO_ENTRY_TOWER_N] = std::make_unique<HPControlZoneHandler>(this);
|
||||
GetControlZoneTowerNorthHandler().SetFlagArtKitAlliance(62);
|
||||
GetControlZoneTowerNorthHandler().SetFlagArtKitHorde(61);
|
||||
GetControlZoneTowerNorthHandler().SetFlagArtKitNeutral(63);
|
||||
GetControlZoneTowerNorthHandler().SetTextCaptureAlliance(TEXT_OVERLOOK_TAKEN_ALLIANCE);
|
||||
GetControlZoneTowerNorthHandler().SetTextCaptureHorde(TEXT_OVERLOOK_TAKEN_HORDE);
|
||||
GetControlZoneTowerNorthHandler().SetWorldstateAlliance(HP_UI_TOWER_N_A);
|
||||
GetControlZoneTowerNorthHandler().SetWorldstateHorde(HP_UI_TOWER_N_H);
|
||||
GetControlZoneTowerNorthHandler().SetWorldstateNeutral(HP_UI_TOWER_N_N);
|
||||
GetControlZoneTowerNorthHandler().SetKillCredit(HP_KILL_CREDIT_TOWER_N);
|
||||
|
||||
ControlZoneHandlers[HP_GO_ENTRY_TOWER_W] = std::make_unique<HPControlZoneHandler>(this);
|
||||
GetControlZoneTowerWestHandler().SetFlagArtKitAlliance(67);
|
||||
GetControlZoneTowerWestHandler().SetFlagArtKitHorde(68);
|
||||
GetControlZoneTowerWestHandler().SetFlagArtKitNeutral(69);
|
||||
GetControlZoneTowerWestHandler().SetTextCaptureAlliance(TEXT_STADIUM_TAKEN_ALLIANCE);
|
||||
GetControlZoneTowerWestHandler().SetTextCaptureHorde(TEXT_STADIUM_TAKEN_HORDE);
|
||||
GetControlZoneTowerWestHandler().SetWorldstateAlliance(HP_UI_TOWER_W_A);
|
||||
GetControlZoneTowerWestHandler().SetWorldstateHorde(HP_UI_TOWER_W_H);
|
||||
GetControlZoneTowerWestHandler().SetWorldstateNeutral(HP_UI_TOWER_W_N);
|
||||
GetControlZoneTowerWestHandler().SetKillCredit(HP_KILL_CREDIT_TOWER_W);
|
||||
}
|
||||
|
||||
bool OutdoorPvPHP::SetupOutdoorPvP()
|
||||
@@ -66,25 +80,19 @@ bool OutdoorPvPHP::SetupOutdoorPvP()
|
||||
|
||||
void OutdoorPvPHP::OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
if (go->GetGoType() == GAMEOBJECT_TYPE_CONTROL_ZONE)
|
||||
_controlZoneGUIDs.insert(go->GetGUID());
|
||||
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case 182175:
|
||||
AddCapturePoint(new OPvPCapturePointHP(this, HP_TOWER_BROKEN_HILL, go, m_towerFlagSpawnIds[HP_TOWER_BROKEN_HILL]));
|
||||
break;
|
||||
case 182174:
|
||||
AddCapturePoint(new OPvPCapturePointHP(this, HP_TOWER_OVERLOOK, go, m_towerFlagSpawnIds[HP_TOWER_OVERLOOK]));
|
||||
break;
|
||||
case 182173:
|
||||
AddCapturePoint(new OPvPCapturePointHP(this, HP_TOWER_STADIUM, go, m_towerFlagSpawnIds[HP_TOWER_STADIUM]));
|
||||
break;
|
||||
case 183514:
|
||||
m_towerFlagSpawnIds[HP_TOWER_BROKEN_HILL] = go->GetSpawnId();
|
||||
GetControlZoneTowerSouthHandler().SetFlagGuid(go->GetGUID());
|
||||
break;
|
||||
case 182525:
|
||||
m_towerFlagSpawnIds[HP_TOWER_OVERLOOK] = go->GetSpawnId();
|
||||
GetControlZoneTowerNorthHandler().SetFlagGuid(go->GetGUID());
|
||||
break;
|
||||
case 183515:
|
||||
m_towerFlagSpawnIds[HP_TOWER_STADIUM] = go->GetSpawnId();
|
||||
GetControlZoneTowerWestHandler().SetFlagGuid(go->GetGUID());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -123,24 +131,20 @@ void OutdoorPvPHP::HandlePlayerLeaveZone(Player* player, uint32 zone)
|
||||
OutdoorPvP::HandlePlayerLeaveZone(player, zone);
|
||||
}
|
||||
|
||||
bool OutdoorPvPHP::Update(uint32 diff)
|
||||
void OutdoorPvPHP::Update(uint32 diff)
|
||||
{
|
||||
bool changed = OutdoorPvP::Update(diff);
|
||||
if (changed)
|
||||
OutdoorPvP::Update(diff);
|
||||
if (m_AllianceTowersControlled == 3)
|
||||
TeamApplyBuff(TEAM_ALLIANCE, AllianceBuff, HordeBuff);
|
||||
else if (m_HordeTowersControlled == 3)
|
||||
TeamApplyBuff(TEAM_HORDE, HordeBuff, AllianceBuff);
|
||||
else
|
||||
{
|
||||
if (m_AllianceTowersControlled == 3)
|
||||
TeamApplyBuff(TEAM_ALLIANCE, AllianceBuff, HordeBuff);
|
||||
else if (m_HordeTowersControlled == 3)
|
||||
TeamApplyBuff(TEAM_HORDE, HordeBuff, AllianceBuff);
|
||||
else
|
||||
{
|
||||
TeamCastSpell(TEAM_ALLIANCE, -AllianceBuff);
|
||||
TeamCastSpell(TEAM_HORDE, -HordeBuff);
|
||||
}
|
||||
SetWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
|
||||
SetWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
|
||||
TeamCastSpell(TEAM_ALLIANCE, -AllianceBuff);
|
||||
TeamCastSpell(TEAM_HORDE, -HordeBuff);
|
||||
}
|
||||
return changed;
|
||||
SetWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
|
||||
SetWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
|
||||
}
|
||||
|
||||
void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
|
||||
@@ -154,128 +158,46 @@ void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
|
||||
initWorldStates.Worldstates.emplace_back(HP_UI_TOWER_COUNT_H, 0);
|
||||
initWorldStates.Worldstates.emplace_back(HP_UI_TOWER_COUNT_A, 0);
|
||||
|
||||
for (size_t i = 0; i < HP_TOWER_NUM; ++i)
|
||||
for (auto& itr : ControlZoneHandlers)
|
||||
{
|
||||
initWorldStates.Worldstates.emplace_back(HP_MAP_N[i], 0);
|
||||
initWorldStates.Worldstates.emplace_back(HP_MAP_A[i], 0);
|
||||
initWorldStates.Worldstates.emplace_back(HP_MAP_H[i], 0);
|
||||
HPControlZoneHandler* handler = static_cast<HPControlZoneHandler*>(itr.second.get());
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateNeutral(), 0);
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateHorde(), 0);
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateAlliance(), 0);
|
||||
}
|
||||
|
||||
player->SendDirectMessage(initWorldStates.Write());
|
||||
}
|
||||
|
||||
void OPvPCapturePointHP::ChangeState()
|
||||
{
|
||||
uint32 field = 0;
|
||||
switch (m_OldState)
|
||||
{
|
||||
case OBJECTIVESTATE_NEUTRAL:
|
||||
field = HP_MAP_N[m_TowerType];
|
||||
break;
|
||||
case OBJECTIVESTATE_ALLIANCE:
|
||||
field = HP_MAP_A[m_TowerType];
|
||||
if (uint32 alliance_towers = ((OutdoorPvPHP*)m_PvP)->GetAllianceTowersControlled())
|
||||
((OutdoorPvPHP*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
|
||||
break;
|
||||
case OBJECTIVESTATE_HORDE:
|
||||
field = HP_MAP_H[m_TowerType];
|
||||
if (uint32 horde_towers = ((OutdoorPvPHP*)m_PvP)->GetHordeTowersControlled())
|
||||
((OutdoorPvPHP*)m_PvP)->SetHordeTowersControlled(--horde_towers);
|
||||
break;
|
||||
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
field = HP_MAP_N[m_TowerType];
|
||||
break;
|
||||
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
field = HP_MAP_N[m_TowerType];
|
||||
break;
|
||||
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
field = HP_MAP_A[m_TowerType];
|
||||
break;
|
||||
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
field = HP_MAP_H[m_TowerType];
|
||||
break;
|
||||
}
|
||||
|
||||
// send world state update
|
||||
if (field)
|
||||
{
|
||||
m_PvP->SetWorldState(field, 0);
|
||||
field = 0;
|
||||
}
|
||||
uint32 artkit = 21;
|
||||
uint32 artkit2 = HP_TowerArtKit_N[m_TowerType];
|
||||
switch (m_State)
|
||||
{
|
||||
case OBJECTIVESTATE_NEUTRAL:
|
||||
field = HP_MAP_N[m_TowerType];
|
||||
break;
|
||||
case OBJECTIVESTATE_ALLIANCE:
|
||||
{
|
||||
field = HP_MAP_A[m_TowerType];
|
||||
artkit = 2;
|
||||
artkit2 = HP_TowerArtKit_A[m_TowerType];
|
||||
uint32 alliance_towers = ((OutdoorPvPHP*)m_PvP)->GetAllianceTowersControlled();
|
||||
if (alliance_towers < 3)
|
||||
((OutdoorPvPHP*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
|
||||
m_PvP->SendDefenseMessage(OutdoorPvPHPBuffZones[0], HP_LANG_CAPTURE_A[m_TowerType]);
|
||||
break;
|
||||
}
|
||||
case OBJECTIVESTATE_HORDE:
|
||||
{
|
||||
field = HP_MAP_H[m_TowerType];
|
||||
artkit = 1;
|
||||
artkit2 = HP_TowerArtKit_H[m_TowerType];
|
||||
uint32 horde_towers = ((OutdoorPvPHP*)m_PvP)->GetHordeTowersControlled();
|
||||
if (horde_towers < 3)
|
||||
((OutdoorPvPHP*)m_PvP)->SetHordeTowersControlled(++horde_towers);
|
||||
m_PvP->SendDefenseMessage(OutdoorPvPHPBuffZones[0], HP_LANG_CAPTURE_H[m_TowerType]);
|
||||
break;
|
||||
}
|
||||
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
field = HP_MAP_N[m_TowerType];
|
||||
break;
|
||||
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
field = HP_MAP_N[m_TowerType];
|
||||
break;
|
||||
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
field = HP_MAP_A[m_TowerType];
|
||||
artkit = 2;
|
||||
artkit2 = HP_TowerArtKit_A[m_TowerType];
|
||||
break;
|
||||
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
field = HP_MAP_H[m_TowerType];
|
||||
artkit = 1;
|
||||
artkit2 = HP_TowerArtKit_H[m_TowerType];
|
||||
break;
|
||||
}
|
||||
|
||||
Map* map = m_PvP->GetMap();
|
||||
auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
|
||||
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
||||
itr->second->SetGoArtKit(artkit);
|
||||
|
||||
bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_flagSpawnId);
|
||||
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
||||
itr->second->SetGoArtKit(artkit2);
|
||||
|
||||
// send world state update
|
||||
if (field)
|
||||
m_PvP->SetWorldState(field, 1);
|
||||
|
||||
// complete quest objective
|
||||
if (m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
|
||||
SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], ObjectGuid::Empty);
|
||||
}
|
||||
|
||||
void OutdoorPvPHP::HandleKillImpl(Player* player, Unit* killed)
|
||||
{
|
||||
if (killed->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
if (player->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
|
||||
player->CastSpell(player, AlliancePlayerKillReward, true);
|
||||
else if (player->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
|
||||
player->CastSpell(player, HordePlayerKillReward, true);
|
||||
// need to check if player is inside an capture zone
|
||||
bool isInsideCaptureZone = false;
|
||||
for (ObjectGuid const& guid : _controlZoneGUIDs)
|
||||
{
|
||||
if (GameObject* gameObject = GetMap()->GetGameObject(guid))
|
||||
{
|
||||
if (GuidUnorderedSet const* insidePlayerGuids = gameObject->GetInsidePlayers())
|
||||
{
|
||||
if (insidePlayerGuids->contains(player->GetGUID()))
|
||||
{
|
||||
isInsideCaptureZone = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isInsideCaptureZone)
|
||||
{
|
||||
if (player->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
|
||||
player->CastSpell(player, AlliancePlayerKillReward, true);
|
||||
else if (player->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
|
||||
player->CastSpell(player, HordePlayerKillReward, true);
|
||||
}
|
||||
}
|
||||
|
||||
uint32 OutdoorPvPHP::GetAllianceTowersControlled() const
|
||||
@@ -298,6 +220,88 @@ void OutdoorPvPHP::SetHordeTowersControlled(uint32 count)
|
||||
m_HordeTowersControlled = count;
|
||||
}
|
||||
|
||||
HPControlZoneHandler::HPControlZoneHandler(OutdoorPvPHP* pvp) : OutdoorPvPControlZoneHandler(pvp),
|
||||
_flagGuid(ObjectGuid::Empty), _textCaptureAlliance(0), _textCaptureHorde(0),
|
||||
_flagArtKitNeutral(0), _flagArtKitHorde(0), _flagArtKitAlliance(0),
|
||||
_worldstateNeutral(0), _worldstateHorde(0), _worldstateAlliance(0),
|
||||
_killCredit(0)
|
||||
{
|
||||
}
|
||||
|
||||
void HPControlZoneHandler::HandleProgressEventHorde(GameObject* controlZone)
|
||||
{
|
||||
ControlZoneHandler::HandleProgressEventHorde(controlZone);
|
||||
|
||||
controlZone->SetGoArtKit(1);
|
||||
controlZone->SendCustomAnim(0);
|
||||
if (GameObject* flag = controlZone->GetMap()->GetGameObject(_flagGuid))
|
||||
flag->SetGoArtKit(_flagArtKitHorde);
|
||||
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 1, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 0, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 0, false);
|
||||
|
||||
GetOutdoorPvPHP()->SendDefenseMessage(OutdoorPvPHPBuffZones[0], _textCaptureHorde);
|
||||
|
||||
if (GuidUnorderedSet const* guidSet = controlZone->GetInsidePlayers())
|
||||
for (ObjectGuid const& guid : *guidSet)
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*controlZone, guid))
|
||||
if (player->GetTeam() == TEAM_HORDE)
|
||||
player->KilledMonsterCredit(_killCredit);
|
||||
}
|
||||
|
||||
void HPControlZoneHandler::HandleProgressEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
ControlZoneHandler::HandleProgressEventAlliance(controlZone);
|
||||
|
||||
controlZone->SetGoArtKit(2);
|
||||
controlZone->SendCustomAnim(1);
|
||||
if (GameObject* flag = controlZone->GetMap()->GetGameObject(_flagGuid))
|
||||
flag->SetGoArtKit(_flagArtKitAlliance);
|
||||
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 0, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 1, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 0, false);
|
||||
|
||||
GetOutdoorPvPHP()->SendDefenseMessage(OutdoorPvPHPBuffZones[0], _textCaptureAlliance);
|
||||
|
||||
if (GuidUnorderedSet const* guidSet = controlZone->GetInsidePlayers())
|
||||
for (ObjectGuid const& guid : *guidSet)
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*controlZone, guid))
|
||||
if (player->GetTeam() == TEAM_ALLIANCE)
|
||||
player->KilledMonsterCredit(_killCredit);
|
||||
}
|
||||
|
||||
void HPControlZoneHandler::HandleNeutralEventHorde(GameObject* controlZone)
|
||||
{
|
||||
ControlZoneHandler::HandleNeutralEventHorde(controlZone);
|
||||
GetOutdoorPvPHP()->SetHordeTowersControlled(GetOutdoorPvPHP()->GetHordeTowersControlled() - 1);
|
||||
}
|
||||
|
||||
void HPControlZoneHandler::HandleNeutralEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
ControlZoneHandler::HandleNeutralEventAlliance(controlZone);
|
||||
GetOutdoorPvPHP()->SetAllianceTowersControlled(GetOutdoorPvPHP()->GetAllianceTowersControlled() - 1);
|
||||
}
|
||||
|
||||
void HPControlZoneHandler::HandleNeutralEvent(GameObject* controlZone)
|
||||
{
|
||||
ControlZoneHandler::HandleNeutralEvent(controlZone);
|
||||
controlZone->SetGoArtKit(21);
|
||||
controlZone->SendCustomAnim(2);
|
||||
if (GameObject* flag = controlZone->GetMap()->GetGameObject(_flagGuid))
|
||||
flag->SetGoArtKit(_flagArtKitNeutral);
|
||||
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 0, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 0, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 1, false);
|
||||
}
|
||||
|
||||
OutdoorPvPHP* HPControlZoneHandler::GetOutdoorPvPHP() const
|
||||
{
|
||||
return static_cast<OutdoorPvPHP*>(OutdoorPvPControlZoneHandler::GetOutdoorPvP());
|
||||
}
|
||||
|
||||
class OutdoorPvP_hellfire_peninsula : public OutdoorPvPScript
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -53,19 +53,94 @@ enum OutdoorPvPHPWorldStates
|
||||
HP_UI_TOWER_DISPLAY_H = 0x9b9,
|
||||
|
||||
HP_UI_TOWER_COUNT_H = 0x9ae,
|
||||
HP_UI_TOWER_COUNT_A = 0x9ac
|
||||
HP_UI_TOWER_COUNT_A = 0x9ac,
|
||||
|
||||
HP_UI_TOWER_S_A = 2483,
|
||||
HP_UI_TOWER_S_H = 2484,
|
||||
HP_UI_TOWER_S_N = 2485,
|
||||
|
||||
HP_UI_TOWER_N_A = 2480,
|
||||
HP_UI_TOWER_N_H = 2481,
|
||||
HP_UI_TOWER_N_N = 2482,
|
||||
|
||||
HP_UI_TOWER_W_A = 2471,
|
||||
HP_UI_TOWER_W_H = 2470,
|
||||
HP_UI_TOWER_W_N = 2472
|
||||
};
|
||||
|
||||
class OPvPCapturePointHP : public OPvPCapturePoint
|
||||
enum OutdoorPvPHPEvents
|
||||
{
|
||||
public:
|
||||
OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type, GameObject* go, ObjectGuid::LowType const& flagSpawnId);
|
||||
HP_EVENT_TOWER_W_PROGRESS_HORDE = 11383,
|
||||
HP_EVENT_TOWER_W_PROGRESS_ALLIANCE = 11387,
|
||||
HP_EVENT_TOWER_W_NEUTRAL_HORDE = 11386,
|
||||
HP_EVENT_TOWER_W_NEUTRAL_ALLIANCE = 11385,
|
||||
|
||||
void ChangeState() override;
|
||||
HP_EVENT_TOWER_N_PROGRESS_HORDE = 11396,
|
||||
HP_EVENT_TOWER_N_PROGRESS_ALLIANCE = 11395,
|
||||
HP_EVENT_TOWER_N_NEUTRAL_HORDE = 11394,
|
||||
HP_EVENT_TOWER_N_NEUTRAL_ALLIANCE = 11393,
|
||||
|
||||
private:
|
||||
OutdoorPvPHPTowerType m_TowerType;
|
||||
ObjectGuid::LowType const& m_flagSpawnId;
|
||||
HP_EVENT_TOWER_S_PROGRESS_HORDE = 11404,
|
||||
HP_EVENT_TOWER_S_PROGRESS_ALLIANCE = 11403,
|
||||
HP_EVENT_TOWER_S_NEUTRAL_HORDE = 11402,
|
||||
HP_EVENT_TOWER_S_NEUTRAL_ALLIANCE = 11401
|
||||
};
|
||||
|
||||
enum OutdoorPvPHPGameObjectEntries
|
||||
{
|
||||
HP_GO_ENTRY_TOWER_W = 182173,
|
||||
HP_GO_ENTRY_TOWER_N = 182174,
|
||||
HP_GO_ENTRY_TOWER_S = 182175
|
||||
};
|
||||
|
||||
enum OutdoorPvPHPCredit
|
||||
{
|
||||
HP_KILL_CREDIT_TOWER_S = 19032,
|
||||
HP_KILL_CREDIT_TOWER_N = 19028,
|
||||
HP_KILL_CREDIT_TOWER_W = 19029
|
||||
};
|
||||
|
||||
class OutdoorPvPHP;
|
||||
|
||||
class HPControlZoneHandler : public OutdoorPvPControlZoneHandler
|
||||
{
|
||||
public:
|
||||
explicit HPControlZoneHandler(OutdoorPvPHP* pvp);
|
||||
|
||||
void SetFlagGuid(ObjectGuid const& guid) { _flagGuid = guid; }
|
||||
void SetTextCaptureHorde(uint32 text) { _textCaptureHorde = text; }
|
||||
void SetTextCaptureAlliance(uint32 text) { _textCaptureAlliance = text; }
|
||||
void SetFlagArtKitNeutral(uint32 artKit) { _flagArtKitNeutral = artKit; }
|
||||
void SetFlagArtKitHorde(uint32 artKit) { _flagArtKitHorde = artKit; }
|
||||
void SetFlagArtKitAlliance(uint32 artKit) { _flagArtKitAlliance = artKit; }
|
||||
void SetWorldstateNeutral(uint32 id) { _worldstateNeutral = id; }
|
||||
void SetWorldstateHorde(uint32 id) { _worldstateHorde = id; }
|
||||
void SetWorldstateAlliance(uint32 id) { _worldstateAlliance = id; }
|
||||
void SetKillCredit(uint32 credit) { _killCredit = credit; }
|
||||
|
||||
void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
|
||||
|
||||
uint32 GetWorldStateNeutral() { return _worldstateNeutral; }
|
||||
uint32 GetWorldStateHorde() { return _worldstateHorde; }
|
||||
uint32 GetWorldStateAlliance() { return _worldstateAlliance; }
|
||||
|
||||
OutdoorPvPHP* GetOutdoorPvPHP() const;
|
||||
|
||||
private:
|
||||
ObjectGuid _flagGuid;
|
||||
uint32 _textCaptureAlliance;
|
||||
uint32 _textCaptureHorde;
|
||||
uint32 _flagArtKitNeutral;
|
||||
uint32 _flagArtKitHorde;
|
||||
uint32 _flagArtKitAlliance;
|
||||
uint32 _worldstateNeutral;
|
||||
uint32 _worldstateHorde;
|
||||
uint32 _worldstateAlliance;
|
||||
uint32 _killCredit;
|
||||
};
|
||||
|
||||
class OutdoorPvPHP : public OutdoorPvP
|
||||
@@ -80,7 +155,7 @@ class OutdoorPvPHP : public OutdoorPvP
|
||||
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
|
||||
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
|
||||
|
||||
bool Update(uint32 diff) override;
|
||||
void Update(uint32 diff) override;
|
||||
void SendRemoveWorldStates(Player* player) override;
|
||||
void HandleKillImpl(Player* player, Unit* killed) override;
|
||||
|
||||
@@ -92,7 +167,12 @@ class OutdoorPvPHP : public OutdoorPvP
|
||||
private:
|
||||
uint32 m_AllianceTowersControlled; // how many towers are controlled
|
||||
uint32 m_HordeTowersControlled;
|
||||
std::array<ObjectGuid::LowType, HP_TOWER_NUM> m_towerFlagSpawnIds;
|
||||
|
||||
GuidUnorderedSet _controlZoneGUIDs;
|
||||
|
||||
HPControlZoneHandler& GetControlZoneTowerNorthHandler() { return *static_cast<HPControlZoneHandler*>(ControlZoneHandlers[HP_GO_ENTRY_TOWER_N].get()); }
|
||||
HPControlZoneHandler& GetControlZoneTowerSouthHandler() { return *static_cast<HPControlZoneHandler*>(ControlZoneHandlers[HP_GO_ENTRY_TOWER_S].get()); }
|
||||
HPControlZoneHandler& GetControlZoneTowerWestHandler() { return *static_cast<HPControlZoneHandler*>(ControlZoneHandlers[HP_GO_ENTRY_TOWER_W].get()); }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -40,6 +40,7 @@ OutdoorPvPNA::OutdoorPvPNA(Map* map) : OutdoorPvP(map)
|
||||
{
|
||||
m_TypeId = OUTDOOR_PVP_NA;
|
||||
m_obj = nullptr;
|
||||
ControlZoneHandlers[182210] = std::make_unique<NAControlZoneHandler>(this);
|
||||
}
|
||||
|
||||
void OutdoorPvPNA::OnGameObjectCreate(GameObject* go)
|
||||
@@ -47,8 +48,7 @@ void OutdoorPvPNA::OnGameObjectCreate(GameObject* go)
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case 182210:
|
||||
m_obj->m_capturePointSpawnId = go->GetSpawnId();
|
||||
AddCapturePoint(m_obj);
|
||||
m_obj->SetControlZoneGUID(go->GetGUID());
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -67,6 +67,91 @@ void OutdoorPvPNA::HandleKillImpl(Player* player, Unit* killed)
|
||||
}
|
||||
}
|
||||
|
||||
NAControlZoneHandler::NAControlZoneHandler(OutdoorPvPNA* pvp) : OutdoorPvPControlZoneHandler(pvp)
|
||||
{
|
||||
}
|
||||
|
||||
void NAControlZoneHandler::HandleCaptureEventHorde(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleCaptureEventHorde(controlZone);
|
||||
|
||||
if (GetOutdoorPvPNA()->GetCapturePoint()->GetControllingFaction() != HORDE)
|
||||
{
|
||||
GetOutdoorPvPNA()->SendMapWorldStates(0, 0, 0, 1, 0);
|
||||
GetOutdoorPvPNA()->GetCapturePoint()->FactionTakeOver(HORDE);
|
||||
}
|
||||
}
|
||||
|
||||
void NAControlZoneHandler::HandleCaptureEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleCaptureEventAlliance(controlZone);
|
||||
|
||||
if (GetOutdoorPvPNA()->GetCapturePoint()->GetControllingFaction() != ALLIANCE)
|
||||
{
|
||||
GetOutdoorPvPNA()->SendMapWorldStates(0, 0, 0, 0, 1);
|
||||
GetOutdoorPvPNA()->GetCapturePoint()->FactionTakeOver(ALLIANCE);
|
||||
}
|
||||
}
|
||||
|
||||
void NAControlZoneHandler::HandleContestedEventHorde(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleContestedEventHorde(controlZone);
|
||||
|
||||
GetOutdoorPvPNA()->SendMapWorldStates(0, 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
void NAControlZoneHandler::HandleContestedEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleContestedEventAlliance(controlZone);
|
||||
|
||||
GetOutdoorPvPNA()->SendMapWorldStates(0, 0, 1, 0, 0);
|
||||
}
|
||||
|
||||
void NAControlZoneHandler::HandleProgressEventHorde(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleProgressEventHorde(controlZone);
|
||||
|
||||
controlZone->SetGoArtKit(1);
|
||||
GetOutdoorPvPNA()->SendMapWorldStates(0, 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
void NAControlZoneHandler::HandleProgressEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleProgressEventAlliance(controlZone);
|
||||
|
||||
controlZone->SetGoArtKit(2);
|
||||
GetOutdoorPvPNA()->SendMapWorldStates(0, 0, 1, 0, 0);
|
||||
}
|
||||
|
||||
void NAControlZoneHandler::HandleNeutralEventHorde(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleNeutralEventHorde(controlZone);
|
||||
}
|
||||
|
||||
void NAControlZoneHandler::HandleNeutralEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleNeutralEventAlliance(controlZone);
|
||||
}
|
||||
|
||||
void NAControlZoneHandler::HandleNeutralEvent(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleNeutralEvent(controlZone);
|
||||
}
|
||||
|
||||
OutdoorPvPNA* NAControlZoneHandler::GetOutdoorPvPNA() const
|
||||
{
|
||||
return static_cast<OutdoorPvPNA*>(OutdoorPvPControlZoneHandler::GetOutdoorPvP());
|
||||
}
|
||||
|
||||
void OutdoorPvPNA::SendMapWorldStates(int32 neutral, int32 progressHorde, int32 progressAlliance, int32 capturedHorde, int32 captureAlliance)
|
||||
{
|
||||
SetWorldState(NA_MAP_HALAA_NEUTRAL, neutral);
|
||||
SetWorldState(NA_MAP_HALAA_NEU_H, progressHorde);
|
||||
SetWorldState(NA_MAP_HALAA_NEU_A, progressAlliance);
|
||||
SetWorldState(NA_MAP_HALAA_HORDE, capturedHorde);
|
||||
SetWorldState(NA_MAP_HALAA_ALLIANCE, captureAlliance);
|
||||
}
|
||||
|
||||
uint32 OPvPCapturePointNA::GetAliveGuardsCount() const
|
||||
{
|
||||
Position searchCenter = { -1572.57f, 7945.3f, -22.475f, 2.05949f };
|
||||
@@ -89,7 +174,9 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
|
||||
m_ControllingFaction = team;
|
||||
m_GuardsAlive = NA_GUARDS_MAX;
|
||||
m_capturable = false;
|
||||
UpdateHalaaWorldState();
|
||||
if (GameObject* gameObject = m_PvP->GetMap()->GetGameObject(_controlZoneGUID))
|
||||
gameObject->ActivateObject(GameObjectActions::MakeInert, 0);
|
||||
|
||||
if (team == ALLIANCE)
|
||||
{
|
||||
m_WyvernStateSouth = WYVERN_NEU_HORDE;
|
||||
@@ -121,9 +208,9 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
|
||||
}
|
||||
|
||||
OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP* pvp) : OPvPCapturePoint(pvp), m_capturable(true), m_GuardsAlive(0), m_ControllingFaction(0), m_WyvernStateNorth(0), m_WyvernStateSouth(0), m_WyvernStateEast(0),
|
||||
m_WyvernStateWest(0), m_HalaaState(HALAA_N), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
|
||||
m_WyvernStateWest(0), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
|
||||
{
|
||||
SetCapturePointData(182210);
|
||||
|
||||
}
|
||||
|
||||
bool OutdoorPvPNA::SetupOutdoorPvP()
|
||||
@@ -187,9 +274,9 @@ void OutdoorPvPNA::SendRemoveWorldStates(Player* player)
|
||||
player->SendDirectMessage(initWorldStates.Write());
|
||||
}
|
||||
|
||||
bool OutdoorPvPNA::Update(uint32 diff)
|
||||
void OutdoorPvPNA::Update(uint32 diff)
|
||||
{
|
||||
return m_obj->Update(diff);
|
||||
m_obj->Update(diff);
|
||||
}
|
||||
|
||||
bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameObject* /*go*/)
|
||||
@@ -342,15 +429,8 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player* player, GameObject* go)
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool OPvPCapturePointNA::Update(uint32 diff)
|
||||
void OPvPCapturePointNA::Update(uint32 diff)
|
||||
{
|
||||
// let the controlling faction advance in phase
|
||||
bool capturable = false;
|
||||
if (m_ControllingFaction == ALLIANCE && m_activePlayers[0].size() > m_activePlayers[1].size())
|
||||
capturable = true;
|
||||
else if (m_ControllingFaction == HORDE && m_activePlayers[0].size() < m_activePlayers[1].size())
|
||||
capturable = true;
|
||||
|
||||
if (m_GuardCheckTimer < diff)
|
||||
{
|
||||
m_GuardCheckTimer = NA_GUARD_CHECK_TIME;
|
||||
@@ -359,7 +439,11 @@ bool OPvPCapturePointNA::Update(uint32 diff)
|
||||
{
|
||||
m_capturable = true;
|
||||
m_RespawnTimer = NA_RESPAWN_TIME;
|
||||
if (GameObject* gameObject = m_PvP->GetMap()->GetGameObject(_controlZoneGUID))
|
||||
gameObject->ActivateObject(GameObjectActions::MakeActive, 0);
|
||||
}
|
||||
else if (GameObject* gameObject = m_PvP->GetMap()->GetGameObject(_controlZoneGUID))
|
||||
gameObject->ActivateObject(GameObjectActions::MakeInert, 0);
|
||||
// update the guard count for the players in zone
|
||||
m_PvP->SetWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
|
||||
}
|
||||
@@ -382,60 +466,8 @@ bool OPvPCapturePointNA::Update(uint32 diff)
|
||||
m_RespawnTimer -= diff;
|
||||
}
|
||||
|
||||
if (m_capturable || capturable)
|
||||
return OPvPCapturePoint::Update(diff);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void OPvPCapturePointNA::ChangeState()
|
||||
{
|
||||
uint32 artkit = 21;
|
||||
switch (m_State)
|
||||
{
|
||||
case OBJECTIVESTATE_NEUTRAL:
|
||||
m_HalaaState = HALAA_N;
|
||||
break;
|
||||
case OBJECTIVESTATE_ALLIANCE:
|
||||
m_HalaaState = HALAA_A;
|
||||
FactionTakeOver(ALLIANCE);
|
||||
artkit = 2;
|
||||
break;
|
||||
case OBJECTIVESTATE_HORDE:
|
||||
m_HalaaState = HALAA_H;
|
||||
FactionTakeOver(HORDE);
|
||||
artkit = 1;
|
||||
break;
|
||||
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
m_HalaaState = HALAA_N_A;
|
||||
break;
|
||||
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
m_HalaaState = HALAA_N_H;
|
||||
break;
|
||||
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
m_HalaaState = HALAA_N_A;
|
||||
artkit = 2;
|
||||
break;
|
||||
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
m_HalaaState = HALAA_N_H;
|
||||
artkit = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
auto bounds = m_PvP->GetMap()->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
|
||||
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
||||
itr->second->SetGoArtKit(artkit);
|
||||
|
||||
UpdateHalaaWorldState();
|
||||
}
|
||||
|
||||
void OPvPCapturePointNA::UpdateHalaaWorldState()
|
||||
{
|
||||
m_PvP->SetWorldState(NA_MAP_HALAA_NEUTRAL, uint32((m_HalaaState & HALAA_N) != 0));
|
||||
m_PvP->SetWorldState(NA_MAP_HALAA_NEU_A, uint32((m_HalaaState & HALAA_N_A) != 0));
|
||||
m_PvP->SetWorldState(NA_MAP_HALAA_NEU_H, uint32((m_HalaaState & HALAA_N_H) != 0));
|
||||
m_PvP->SetWorldState(NA_MAP_HALAA_HORDE, uint32((m_HalaaState & HALAA_H) != 0));
|
||||
m_PvP->SetWorldState(NA_MAP_HALAA_ALLIANCE, uint32((m_HalaaState & HALAA_A) != 0));
|
||||
if (m_capturable)
|
||||
OPvPCapturePoint::Update(diff);
|
||||
}
|
||||
|
||||
void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
|
||||
|
||||
@@ -113,16 +113,47 @@ enum HalaaStates
|
||||
HALAA_H = 16
|
||||
};
|
||||
|
||||
enum HalaaEvents
|
||||
{
|
||||
HALAA_EVENT_CAPTURE_HORDE = 11504,
|
||||
HALAA_EVENT_CAPTURE_ALLIANCE = 11503,
|
||||
HALAA_EVENT_CONTESTED_HORDE = 11559,
|
||||
HALAA_EVENT_CONTESTED_ALLIANCE = 11558,
|
||||
HALAA_EVENT_PROGRESS_HORDE = 11821,
|
||||
HALAA_EVENT_PROGRESS_ALLIANCE = 11822
|
||||
};
|
||||
|
||||
class Unit;
|
||||
class Creature;
|
||||
class WorldObject;
|
||||
|
||||
class OutdoorPvPNA;
|
||||
|
||||
class NAControlZoneHandler : public OutdoorPvPControlZoneHandler
|
||||
{
|
||||
public:
|
||||
explicit NAControlZoneHandler(OutdoorPvPNA* pvp);
|
||||
|
||||
void HandleCaptureEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleCaptureEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleContestedEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleContestedEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
|
||||
|
||||
OutdoorPvPNA* GetOutdoorPvPNA() const;
|
||||
};
|
||||
|
||||
class OPvPCapturePointNA : public OPvPCapturePoint
|
||||
{
|
||||
public:
|
||||
OPvPCapturePointNA(OutdoorPvP* pvp);
|
||||
|
||||
bool Update(uint32 diff) override;
|
||||
void ChangeState() override;
|
||||
void Update(uint32 diff) override;
|
||||
void ChangeState() override { } // todo remove?
|
||||
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
|
||||
int32 HandleOpenGo(Player* player, GameObject* go) override;
|
||||
|
||||
@@ -130,8 +161,8 @@ class OPvPCapturePointNA : public OPvPCapturePoint
|
||||
uint32 GetControllingFaction() const;
|
||||
void FactionTakeOver(uint32 team); // called when a faction takes control
|
||||
void UpdateWyvernRoostWorldState(uint32 roost);
|
||||
void UpdateHalaaWorldState();
|
||||
|
||||
void SetControlZoneGUID(ObjectGuid guid) { _controlZoneGUID = guid; }
|
||||
private:
|
||||
bool m_capturable;
|
||||
uint32 m_GuardsAlive;
|
||||
@@ -140,9 +171,9 @@ class OPvPCapturePointNA : public OPvPCapturePoint
|
||||
uint32 m_WyvernStateSouth;
|
||||
uint32 m_WyvernStateEast;
|
||||
uint32 m_WyvernStateWest;
|
||||
uint32 m_HalaaState;
|
||||
uint32 m_RespawnTimer;
|
||||
uint32 m_GuardCheckTimer;
|
||||
ObjectGuid _controlZoneGUID;
|
||||
};
|
||||
|
||||
class OutdoorPvPNA : public OutdoorPvP
|
||||
@@ -155,10 +186,11 @@ class OutdoorPvPNA : public OutdoorPvP
|
||||
bool SetupOutdoorPvP() override;
|
||||
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
|
||||
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
|
||||
bool Update(uint32 diff) override;
|
||||
void Update(uint32 diff) override;
|
||||
void SendRemoveWorldStates(Player* player) override;
|
||||
void HandleKillImpl(Player* player, Unit* killed) override;
|
||||
|
||||
void SendMapWorldStates(int32 neutral, int32 progressHorde, int32 progressAlliance, int32 capturedHorde, int32 captureAlliance);
|
||||
OPvPCapturePointNA* GetCapturePoint() const { return m_obj; }
|
||||
private:
|
||||
OPvPCapturePointNA* m_obj;
|
||||
};
|
||||
|
||||
@@ -66,9 +66,8 @@ bool OutdoorPvPSI::SetupOutdoorPvP()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OutdoorPvPSI::Update(uint32 /*diff*/)
|
||||
void OutdoorPvPSI::Update(uint32 /*diff*/)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void OutdoorPvPSI::HandlePlayerEnterZone(Player* player, uint32 zone)
|
||||
|
||||
@@ -43,7 +43,7 @@ class OutdoorPvPSI : public OutdoorPvP
|
||||
bool SetupOutdoorPvP() override;
|
||||
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
|
||||
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
|
||||
bool Update(uint32 diff) override;
|
||||
void Update(uint32 diff) override;
|
||||
void SendRemoveWorldStates(Player* player) override;
|
||||
bool HandleAreaTrigger(Player* player, uint32 trigger, bool entered) override;
|
||||
bool HandleDropFlag(Player* player, uint32 spellId) override;
|
||||
|
||||
@@ -45,42 +45,6 @@ int32 const TF_CAPTURE_BUFF = 33377;
|
||||
uint32 const TF_ALLY_QUEST = 11505;
|
||||
uint32 const TF_HORDE_QUEST = 11506;
|
||||
|
||||
struct tf_tower_world_state
|
||||
{
|
||||
int32 n;
|
||||
int32 h;
|
||||
int32 a;
|
||||
};
|
||||
|
||||
tf_tower_world_state const TFTowerWorldStates[TF_TOWER_NUM] =
|
||||
{
|
||||
{ 2681, 2682, 2683 },
|
||||
{ 2686, 2685, 2684 },
|
||||
{ 2690, 2689, 2688 },
|
||||
{ 2696, 2695, 2694 },
|
||||
{ 2693, 2692, 2691 }
|
||||
};
|
||||
|
||||
/*
|
||||
uint32 const TFTowerPlayerEnterEvents[TF_TOWER_NUM] =
|
||||
{
|
||||
12226,
|
||||
12497,
|
||||
12486,
|
||||
12499,
|
||||
12501
|
||||
};
|
||||
|
||||
uint32 const TFTowerPlayerLeaveEvents[TF_TOWER_NUM] =
|
||||
{
|
||||
12225,
|
||||
12496,
|
||||
12487,
|
||||
12498,
|
||||
12500
|
||||
};
|
||||
*/
|
||||
|
||||
OutdoorPvPTF::OutdoorPvPTF(Map* map) : OutdoorPvP(map)
|
||||
{
|
||||
m_TypeId = OUTDOOR_PVP_TF;
|
||||
@@ -92,13 +56,12 @@ OutdoorPvPTF::OutdoorPvPTF(Map* map) : OutdoorPvP(map)
|
||||
hours_left = 6;
|
||||
second_digit = 0;
|
||||
first_digit = 0;
|
||||
}
|
||||
|
||||
OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type, GameObject* go) : OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
|
||||
{
|
||||
m_capturePointSpawnId = go->GetSpawnId();
|
||||
m_capturePoint = go;
|
||||
SetCapturePointData(go->GetEntry());
|
||||
ControlZoneHandlers[TF_ENTRY_TOWER_NW] = std::make_unique<TFControlZoneHandler>(this, 2682, 2683, 2681);
|
||||
ControlZoneHandlers[TF_ENTRY_TOWER_N] = std::make_unique<TFControlZoneHandler>(this, 2685, 2684, 2686);
|
||||
ControlZoneHandlers[TF_ENTRY_TOWER_NE] = std::make_unique<TFControlZoneHandler>(this, 2689, 2688, 2690);
|
||||
ControlZoneHandlers[TF_ENTRY_TOWER_SE] = std::make_unique<TFControlZoneHandler>(this, 2695, 2694, 2696);
|
||||
ControlZoneHandlers[TF_ENTRY_TOWER_S] = std::make_unique<TFControlZoneHandler>(this, 2692, 2691, 2693);
|
||||
}
|
||||
|
||||
void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
|
||||
@@ -119,55 +82,21 @@ void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
|
||||
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_HORDE, 0);
|
||||
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_ALLIANCE, 0);
|
||||
|
||||
for (tf_tower_world_state const& towerWorldStates : TFTowerWorldStates)
|
||||
for (auto& itr : ControlZoneHandlers)
|
||||
{
|
||||
initWorldStates.Worldstates.emplace_back(towerWorldStates.n, 0);
|
||||
initWorldStates.Worldstates.emplace_back(towerWorldStates.h, 0);
|
||||
initWorldStates.Worldstates.emplace_back(towerWorldStates.a, 0);
|
||||
TFControlZoneHandler* handler = static_cast<TFControlZoneHandler*>(itr.second.get());
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateNeutral(), 0);
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateHorde(), 0);
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateAlliance(), 0);
|
||||
}
|
||||
|
||||
player->SendDirectMessage(initWorldStates.Write());
|
||||
}
|
||||
|
||||
void OPvPCapturePointTF::UpdateTowerState()
|
||||
void OutdoorPvPTF::Update(uint32 diff)
|
||||
{
|
||||
m_PvP->SetWorldState(TFTowerWorldStates[m_TowerType].n, int32((m_TowerState & TF_TOWERSTATE_N) != 0));
|
||||
m_PvP->SetWorldState(TFTowerWorldStates[m_TowerType].h, int32((m_TowerState & TF_TOWERSTATE_H) != 0));
|
||||
m_PvP->SetWorldState(TFTowerWorldStates[m_TowerType].a, int32((m_TowerState & TF_TOWERSTATE_A) != 0));
|
||||
}
|
||||
OutdoorPvP::Update(diff);
|
||||
|
||||
bool OutdoorPvPTF::Update(uint32 diff)
|
||||
{
|
||||
bool changed = OutdoorPvP::Update(diff);
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (m_AllianceTowersControlled == TF_TOWER_NUM)
|
||||
{
|
||||
TeamApplyBuff(TEAM_ALLIANCE, TF_CAPTURE_BUFF);
|
||||
m_IsLocked = true;
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, 0);
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, 1);
|
||||
SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 0);
|
||||
}
|
||||
else if (m_HordeTowersControlled == TF_TOWER_NUM)
|
||||
{
|
||||
TeamApplyBuff(TEAM_HORDE, TF_CAPTURE_BUFF);
|
||||
m_IsLocked = true;
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, 1);
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, 0);
|
||||
SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
TeamCastSpell(TEAM_ALLIANCE, -TF_CAPTURE_BUFF);
|
||||
TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
|
||||
}
|
||||
SetWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
|
||||
SetWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
|
||||
}
|
||||
if (m_IsLocked)
|
||||
{
|
||||
// lock timer is down, release lock
|
||||
@@ -176,6 +105,16 @@ bool OutdoorPvPTF::Update(uint32 diff)
|
||||
m_LockTimer = TF_LOCK_TIME;
|
||||
m_LockTimerUpdate = 0;
|
||||
m_IsLocked = false;
|
||||
|
||||
for (ObjectGuid const& controlZoneGUID : _controlZoneGUIDs)
|
||||
{
|
||||
if (GameObject* gameObject = GetMap()->GetGameObject(controlZoneGUID))
|
||||
{
|
||||
gameObject->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue());
|
||||
gameObject->ActivateObject(GameObjectActions::MakeActive, 0);
|
||||
}
|
||||
}
|
||||
|
||||
SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 1);
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, 0);
|
||||
@@ -200,7 +139,6 @@ bool OutdoorPvPTF::Update(uint32 diff)
|
||||
m_LockTimer -= diff;
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
void OutdoorPvPTF::HandlePlayerEnterZone(Player* player, uint32 zone)
|
||||
@@ -250,6 +188,40 @@ bool OutdoorPvPTF::IsLocked() const
|
||||
return m_IsLocked;
|
||||
}
|
||||
|
||||
void OutdoorPvPTF::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker)
|
||||
{
|
||||
OutdoorPvP::ProcessEvent(obj, eventId, invoker);
|
||||
|
||||
SetWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
|
||||
SetWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
|
||||
|
||||
// now check if everything is capped
|
||||
if (m_HordeTowersControlled == TF_TOWER_NUM)
|
||||
HandleCapture(TEAM_HORDE);
|
||||
else if (m_AllianceTowersControlled == TF_TOWER_NUM)
|
||||
HandleCapture(TEAM_ALLIANCE);
|
||||
else
|
||||
{
|
||||
TeamCastSpell(TEAM_ALLIANCE, -TF_CAPTURE_BUFF);
|
||||
TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
|
||||
}
|
||||
}
|
||||
|
||||
void OutdoorPvPTF::HandleCapture(TeamId team)
|
||||
{
|
||||
m_IsLocked = true;
|
||||
|
||||
for (ObjectGuid const& controlZoneGUID : _controlZoneGUIDs)
|
||||
if (GameObject* gameObject = GetMap()->GetGameObject(controlZoneGUID))
|
||||
gameObject->ActivateObject(GameObjectActions::MakeInert, 0);
|
||||
|
||||
TeamApplyBuff(team, TF_CAPTURE_BUFF);
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, team == TEAM_HORDE ? 1 : 0);
|
||||
SetWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, team == TEAM_ALLIANCE ? 1 : 0);
|
||||
SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 0);
|
||||
}
|
||||
|
||||
bool OutdoorPvPTF::SetupOutdoorPvP()
|
||||
{
|
||||
m_AllianceTowersControlled = 0;
|
||||
@@ -273,20 +245,12 @@ void OutdoorPvPTF::OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case 183104:
|
||||
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NW, go));
|
||||
break;
|
||||
case 183411:
|
||||
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_N, go));
|
||||
break;
|
||||
case 183412:
|
||||
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NE, go));
|
||||
break;
|
||||
case 183413:
|
||||
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_SE, go));
|
||||
break;
|
||||
case 183414:
|
||||
AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_S, go));
|
||||
case TF_ENTRY_TOWER_NW:
|
||||
case TF_ENTRY_TOWER_N:
|
||||
case TF_ENTRY_TOWER_NE:
|
||||
case TF_ENTRY_TOWER_SE:
|
||||
case TF_ENTRY_TOWER_S:
|
||||
_controlZoneGUIDs.insert(go->GetGUID());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -295,81 +259,73 @@ void OutdoorPvPTF::OnGameObjectCreate(GameObject* go)
|
||||
OutdoorPvP::OnGameObjectCreate(go);
|
||||
}
|
||||
|
||||
bool OPvPCapturePointTF::Update(uint32 diff)
|
||||
TFControlZoneHandler::TFControlZoneHandler(OutdoorPvPTF* pvp, uint32 worldstateHorde, uint32 worldstateAlliance, uint32 worldstateNeutral) : OutdoorPvPControlZoneHandler(pvp),
|
||||
_worldstateHorde(worldstateHorde), _worldstateAlliance(worldstateAlliance), _worldstateNeutral(worldstateNeutral)
|
||||
{
|
||||
// can update even in locked state if gathers the controlling faction
|
||||
bool canupdate = ((((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled() > 0) && m_activePlayers[0].size() > m_activePlayers[1].size()) ||
|
||||
((((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled() > 0) && m_activePlayers[0].size() < m_activePlayers[1].size());
|
||||
// if gathers the other faction, then only update if the pvp is unlocked
|
||||
canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->IsLocked();
|
||||
return canupdate && OPvPCapturePoint::Update(diff);
|
||||
}
|
||||
|
||||
void OPvPCapturePointTF::ChangeState()
|
||||
void TFControlZoneHandler::HandleProgressEventHorde(GameObject* controlZone)
|
||||
{
|
||||
// if changing from controlling alliance to horde
|
||||
if (m_OldState == OBJECTIVESTATE_ALLIANCE)
|
||||
{
|
||||
if (uint32 alliance_towers = ((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled())
|
||||
((OutdoorPvPTF*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
|
||||
m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_LOSE_ALLIANCE);
|
||||
}
|
||||
// if changing from controlling horde to alliance
|
||||
else if (m_OldState == OBJECTIVESTATE_HORDE)
|
||||
{
|
||||
if (uint32 horde_towers = ((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled())
|
||||
((OutdoorPvPTF*)m_PvP)->SetHordeTowersControlled(--horde_towers);
|
||||
m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_LOSE_HORDE);
|
||||
}
|
||||
controlZone->SetGoArtKit(1);
|
||||
GetOutdoorPvPTF()->SetHordeTowersControlled(GetOutdoorPvPTF()->GetHordeTowersControlled() + 1);
|
||||
GetOutdoorPvP()->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_HORDE);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 1, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 0, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 0, false);
|
||||
|
||||
uint32 artkit = 21;
|
||||
|
||||
switch (m_State)
|
||||
{
|
||||
case OBJECTIVESTATE_ALLIANCE:
|
||||
{
|
||||
m_TowerState = TF_TOWERSTATE_A;
|
||||
artkit = 2;
|
||||
uint32 alliance_towers = ((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled();
|
||||
if (alliance_towers < TF_TOWER_NUM)
|
||||
((OutdoorPvPTF*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
|
||||
|
||||
m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_ALLIANCE);
|
||||
|
||||
for (GuidSet::iterator itr = m_activePlayers[0].begin(); itr != m_activePlayers[0].end(); ++itr)
|
||||
if (Player* player = ObjectAccessor::FindPlayer(*itr))
|
||||
player->AreaExploredOrEventHappens(TF_ALLY_QUEST);
|
||||
break;
|
||||
}
|
||||
case OBJECTIVESTATE_HORDE:
|
||||
{
|
||||
m_TowerState = TF_TOWERSTATE_H;
|
||||
artkit = 1;
|
||||
uint32 horde_towers = ((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled();
|
||||
if (horde_towers < TF_TOWER_NUM)
|
||||
((OutdoorPvPTF*)m_PvP)->SetHordeTowersControlled(++horde_towers);
|
||||
|
||||
m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_HORDE);
|
||||
|
||||
for (GuidSet::iterator itr = m_activePlayers[1].begin(); itr != m_activePlayers[1].end(); ++itr)
|
||||
if (Player* player = ObjectAccessor::FindPlayer(*itr))
|
||||
if (GuidUnorderedSet const* guidSet = controlZone->GetInsidePlayers())
|
||||
for (ObjectGuid const& guid : *guidSet)
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*controlZone, guid))
|
||||
if (player->GetTeam() == TEAM_HORDE)
|
||||
player->AreaExploredOrEventHappens(TF_HORDE_QUEST);
|
||||
break;
|
||||
}
|
||||
case OBJECTIVESTATE_NEUTRAL:
|
||||
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
m_TowerState = TF_TOWERSTATE_N;
|
||||
break;
|
||||
}
|
||||
|
||||
auto bounds = m_PvP->GetMap()->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
|
||||
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
||||
itr->second->SetGoArtKit(artkit);
|
||||
OutdoorPvPControlZoneHandler::HandleProgressEventHorde(controlZone);
|
||||
}
|
||||
|
||||
UpdateTowerState();
|
||||
void TFControlZoneHandler::HandleProgressEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
controlZone->SetGoArtKit(2);
|
||||
GetOutdoorPvPTF()->SetAllianceTowersControlled(GetOutdoorPvPTF()->GetAllianceTowersControlled() + 1);
|
||||
GetOutdoorPvP()->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_ALLIANCE);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 0, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 1, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 0, false);
|
||||
|
||||
if (GuidUnorderedSet const* guidSet = controlZone->GetInsidePlayers())
|
||||
for (ObjectGuid const& guid : *guidSet)
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*controlZone, guid))
|
||||
if (player->GetTeam() == TEAM_ALLIANCE)
|
||||
player->AreaExploredOrEventHappens(TF_ALLY_QUEST);
|
||||
|
||||
OutdoorPvPControlZoneHandler::HandleProgressEventAlliance(controlZone);
|
||||
}
|
||||
|
||||
void TFControlZoneHandler::HandleNeutralEventHorde(GameObject* controlZone)
|
||||
{
|
||||
GetOutdoorPvPTF()->SetHordeTowersControlled(GetOutdoorPvPTF()->GetHordeTowersControlled() - 1);
|
||||
GetOutdoorPvP()->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_LOSE_HORDE);
|
||||
OutdoorPvPControlZoneHandler::HandleNeutralEventHorde(controlZone);
|
||||
}
|
||||
|
||||
void TFControlZoneHandler::HandleNeutralEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
GetOutdoorPvPTF()->SetAllianceTowersControlled(GetOutdoorPvPTF()->GetAllianceTowersControlled() - 1);
|
||||
GetOutdoorPvP()->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_LOSE_ALLIANCE);
|
||||
OutdoorPvPControlZoneHandler::HandleNeutralEventAlliance(controlZone);
|
||||
}
|
||||
|
||||
void TFControlZoneHandler::HandleNeutralEvent(GameObject* controlZone)
|
||||
{
|
||||
controlZone->SetGoArtKit(21);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 0, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 0, false);
|
||||
controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 1, false);
|
||||
OutdoorPvPControlZoneHandler::HandleNeutralEvent(controlZone);
|
||||
}
|
||||
|
||||
OutdoorPvPTF* TFControlZoneHandler::GetOutdoorPvPTF() const
|
||||
{
|
||||
return static_cast<OutdoorPvPTF*>(OutdoorPvPControlZoneHandler::GetOutdoorPvP());
|
||||
}
|
||||
|
||||
class OutdoorPvP_terokkar_forest : public OutdoorPvPScript
|
||||
|
||||
@@ -54,26 +54,66 @@ enum TFWorldStates
|
||||
TF_UI_LOCKED_DISPLAY_ALLIANCE = 2767
|
||||
};
|
||||
|
||||
enum TFTowerStates
|
||||
enum TFGameEvents
|
||||
{
|
||||
TF_TOWERSTATE_N = 1,
|
||||
TF_TOWERSTATE_H = 2,
|
||||
TF_TOWERSTATE_A = 4
|
||||
TF_EVENT_TOWER_NW_ALLIANCE_PROGRESS = 12225,
|
||||
TF_EVENT_TOWER_NW_HORDE_PROGRESS = 12226,
|
||||
TF_EVENT_TOWER_NW_NEUTRAL_ALLIANCE = 12227,
|
||||
TF_EVENT_TOWER_NW_NEUTRAL_HORDE = 12228,
|
||||
|
||||
TF_EVENT_TOWER_NE_HORDE_PROGRESS = 12486,
|
||||
TF_EVENT_TOWER_NE_ALLIANCE_PROGRESS = 12487,
|
||||
TF_EVENT_TOWER_NE_NEUTRAL_HORDE = 12488,
|
||||
TF_EVENT_TOWER_NE_NEUTRAL_ALLIANCE = 12489,
|
||||
|
||||
TF_EVENT_TOWER_N_NEUTRAL_HORDE = 12490,
|
||||
TF_EVENT_TOWER_N_NEUTRAL_ALLIANCE = 12491,
|
||||
TF_EVENT_TOWER_N_ALLIANCE_PROGRESS = 12496,
|
||||
TF_EVENT_TOWER_N_HORDE_PROGRESS = 12497,
|
||||
|
||||
TF_EVENT_TOWER_SE_NEUTRAL_HORDE = 12492,
|
||||
TF_EVENT_TOWER_SE_NEUTRAL_ALLIANCE = 12493,
|
||||
TF_EVENT_TOWER_SE_ALLIANCE_PROGRESS = 12498,
|
||||
TF_EVENT_TOWER_SE_HORDE_PROGRESS = 12499,
|
||||
|
||||
TF_EVENT_TOWER_S_NEUTRAL_HORDE = 12494,
|
||||
TF_EVENT_TOWER_S_NEUTRAL_ALLIANCE = 12495,
|
||||
TF_EVENT_TOWER_S_ALLIANCE_PROGRESS = 12500,
|
||||
TF_EVENT_TOWER_S_HORDE_PROGRESS = 12501
|
||||
};
|
||||
|
||||
class OPvPCapturePointTF : public OPvPCapturePoint
|
||||
enum TFGameObjects
|
||||
{
|
||||
public:
|
||||
OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type, GameObject* go);
|
||||
TF_ENTRY_TOWER_NW = 183104,
|
||||
TF_ENTRY_TOWER_N = 183411,
|
||||
TF_ENTRY_TOWER_NE = 183412,
|
||||
TF_ENTRY_TOWER_SE = 183413,
|
||||
TF_ENTRY_TOWER_S = 183414
|
||||
};
|
||||
|
||||
bool Update(uint32 diff) override;
|
||||
void ChangeState() override;
|
||||
class OutdoorPvPTF;
|
||||
|
||||
void UpdateTowerState();
|
||||
class TFControlZoneHandler : public OutdoorPvPControlZoneHandler
|
||||
{
|
||||
public:
|
||||
explicit TFControlZoneHandler(OutdoorPvPTF* pvp, uint32 worldstateHorde, uint32 worldstateAlliance, uint32 worldstateNeutral);
|
||||
|
||||
protected:
|
||||
OutdoorPvPTF_TowerType m_TowerType;
|
||||
uint32 m_TowerState;
|
||||
void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
|
||||
|
||||
uint32 GetWorldStateHorde() { return _worldstateHorde; }
|
||||
uint32 GetWorldStateAlliance() { return _worldstateAlliance; }
|
||||
uint32 GetWorldStateNeutral() { return _worldstateNeutral; }
|
||||
|
||||
OutdoorPvPTF* GetOutdoorPvPTF() const;
|
||||
|
||||
private:
|
||||
uint32 _worldstateHorde;
|
||||
uint32 _worldstateAlliance;
|
||||
uint32 _worldstateNeutral;
|
||||
};
|
||||
|
||||
class OutdoorPvPTF : public OutdoorPvP
|
||||
@@ -85,7 +125,7 @@ class OutdoorPvPTF : public OutdoorPvP
|
||||
void OnGameObjectCreate(GameObject* go) override;
|
||||
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
|
||||
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
|
||||
bool Update(uint32 diff) override;
|
||||
void Update(uint32 diff) override;
|
||||
void SendRemoveWorldStates(Player* player) override;
|
||||
|
||||
uint32 GetAllianceTowersControlled() const;
|
||||
@@ -94,6 +134,8 @@ class OutdoorPvPTF : public OutdoorPvP
|
||||
void SetHordeTowersControlled(uint32 count);
|
||||
bool IsLocked() const;
|
||||
|
||||
void ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker) override;
|
||||
void HandleCapture(TeamId team);
|
||||
private:
|
||||
bool m_IsLocked;
|
||||
uint32 m_LockTimer;
|
||||
@@ -101,6 +143,8 @@ class OutdoorPvPTF : public OutdoorPvP
|
||||
uint32 m_AllianceTowersControlled;
|
||||
uint32 m_HordeTowersControlled;
|
||||
uint32 hours_left, second_digit, first_digit;
|
||||
GuidUnorderedSet _controlZoneGUIDs;
|
||||
std::unordered_map<uint32 /*control zone entry*/, std::unique_ptr<TFControlZoneHandler>> _controlZoneHandlers;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -36,113 +36,80 @@ uint32 const OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = { 3521, 3607, 371
|
||||
// linked when the central tower is controlled
|
||||
uint32 const ZM_GRAVEYARD_ZONE = 3521;
|
||||
|
||||
struct zm_beacon
|
||||
ZMControlZoneHandler::ZMControlZoneHandler(OutdoorPvPZM* pvp, uint32 textBeaconTakenHorde, uint32 textBeaconTakenAlliance, uint32 worldstateNeutralUi, uint32 worldstateNeutralMap, uint32 worldstateHordeUi, uint32 worldstateHordeMap, uint32 worldstateAllianceUi, uint32 worldstateAllianceMap)
|
||||
: OutdoorPvPControlZoneHandler(pvp), _textBeaconTakenHorde(textBeaconTakenHorde), _textBeaconTakenAlliance(textBeaconTakenAlliance), _worldstateNeutralUi(worldstateNeutralUi), _worldstateNeutralMap(worldstateNeutralMap),
|
||||
_worldstateHordeUi(worldstateHordeUi), _worldstateHordeMap(worldstateHordeMap), _worldstateAllianceUi(worldstateAllianceUi), _worldstateAllianceMap(worldstateAllianceMap)
|
||||
{
|
||||
int32 ui_tower_n;
|
||||
int32 ui_tower_h;
|
||||
int32 ui_tower_a;
|
||||
int32 map_tower_n;
|
||||
int32 map_tower_h;
|
||||
int32 map_tower_a;
|
||||
uint32 event_enter;
|
||||
uint32 event_leave;
|
||||
};
|
||||
|
||||
zm_beacon const ZMBeaconInfo[ZM_NUM_BEACONS] =
|
||||
{
|
||||
{ ZM_UI_TOWER_EAST_N, ZM_UI_TOWER_EAST_H, ZM_UI_TOWER_EAST_A, ZM_MAP_TOWER_EAST_N, ZM_MAP_TOWER_EAST_H, ZM_MAP_TOWER_EAST_A, 11807, 11806 },
|
||||
{ ZM_UI_TOWER_WEST_N, ZM_UI_TOWER_WEST_H, ZM_UI_TOWER_WEST_A, ZM_MAP_TOWER_WEST_N, ZM_MAP_TOWER_WEST_H, ZM_MAP_TOWER_WEST_A, 11805, 11804 }
|
||||
};
|
||||
|
||||
uint32 const ZMBeaconCaptureA[ZM_NUM_BEACONS] =
|
||||
{
|
||||
TEXT_EAST_BEACON_TAKEN_ALLIANCE,
|
||||
TEXT_WEST_BEACON_TAKEN_ALLIANCE
|
||||
};
|
||||
|
||||
uint32 const ZMBeaconCaptureH[ZM_NUM_BEACONS] =
|
||||
{
|
||||
TEXT_EAST_BEACON_TAKEN_HORDE,
|
||||
TEXT_WEST_BEACON_TAKEN_HORDE
|
||||
};
|
||||
|
||||
OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type, GameObject* go) : OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N)
|
||||
{
|
||||
m_capturePointSpawnId = go->GetSpawnId();
|
||||
m_capturePoint = go;
|
||||
SetCapturePointData(go->GetEntry());
|
||||
}
|
||||
|
||||
void OPvPCapturePointZM_Beacon::UpdateTowerState()
|
||||
void ZMControlZoneHandler::HandleProgressEventHorde(GameObject* controlZone)
|
||||
{
|
||||
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].ui_tower_n, int32((m_TowerState & ZM_TOWERSTATE_N) != 0));
|
||||
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].map_tower_n, int32((m_TowerState & ZM_TOWERSTATE_N) != 0));
|
||||
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].ui_tower_a, int32((m_TowerState & ZM_TOWERSTATE_A) != 0));
|
||||
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].map_tower_a, int32((m_TowerState & ZM_TOWERSTATE_A) != 0));
|
||||
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].ui_tower_h, int32((m_TowerState & ZM_TOWERSTATE_H) != 0));
|
||||
m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].map_tower_h, int32((m_TowerState & ZM_TOWERSTATE_H) != 0));
|
||||
OutdoorPvPControlZoneHandler::HandleProgressEventHorde(controlZone);
|
||||
GetOutdoorPvpZM()->SetHordeTowersControlled(GetOutdoorPvpZM()->GetHordeTowersControlled() + 1);
|
||||
GetOutdoorPvpZM()->SendDefenseMessage(ZM_GRAVEYARD_ZONE, _textBeaconTakenHorde);
|
||||
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceMap, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceUi, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralMap, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralUi, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateHordeMap, 1);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateHordeUi, 1);
|
||||
}
|
||||
|
||||
void OPvPCapturePointZM_Beacon::ChangeState()
|
||||
void ZMControlZoneHandler::HandleProgressEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
// if changing from controlling alliance to horde
|
||||
if (m_OldState == OBJECTIVESTATE_ALLIANCE)
|
||||
{
|
||||
if (uint32 alliance_towers = ((OutdoorPvPZM*)m_PvP)->GetAllianceTowersControlled())
|
||||
((OutdoorPvPZM*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
|
||||
}
|
||||
// if changing from controlling horde to alliance
|
||||
else if (m_OldState == OBJECTIVESTATE_HORDE)
|
||||
{
|
||||
if (uint32 horde_towers = ((OutdoorPvPZM*)m_PvP)->GetHordeTowersControlled())
|
||||
((OutdoorPvPZM*)m_PvP)->SetHordeTowersControlled(--horde_towers);
|
||||
}
|
||||
OutdoorPvPControlZoneHandler::HandleProgressEventAlliance(controlZone);
|
||||
GetOutdoorPvpZM()->SetAllianceTowersControlled(GetOutdoorPvpZM()->GetAllianceTowersControlled() + 1);
|
||||
GetOutdoorPvpZM()->SendDefenseMessage(ZM_GRAVEYARD_ZONE, _textBeaconTakenAlliance);
|
||||
|
||||
switch (m_State)
|
||||
{
|
||||
case OBJECTIVESTATE_ALLIANCE:
|
||||
{
|
||||
m_TowerState = ZM_TOWERSTATE_A;
|
||||
uint32 alliance_towers = ((OutdoorPvPZM*)m_PvP)->GetAllianceTowersControlled();
|
||||
if (alliance_towers < ZM_NUM_BEACONS)
|
||||
((OutdoorPvPZM*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
|
||||
m_PvP->SendDefenseMessage(ZM_GRAVEYARD_ZONE, ZMBeaconCaptureA[m_TowerType]);
|
||||
break;
|
||||
}
|
||||
case OBJECTIVESTATE_HORDE:
|
||||
{
|
||||
m_TowerState = ZM_TOWERSTATE_H;
|
||||
uint32 horde_towers = ((OutdoorPvPZM*)m_PvP)->GetHordeTowersControlled();
|
||||
if (horde_towers < ZM_NUM_BEACONS)
|
||||
((OutdoorPvPZM*)m_PvP)->SetHordeTowersControlled(++horde_towers);
|
||||
m_PvP->SendDefenseMessage(ZM_GRAVEYARD_ZONE, ZMBeaconCaptureH[m_TowerType]);
|
||||
break;
|
||||
}
|
||||
case OBJECTIVESTATE_NEUTRAL:
|
||||
case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
|
||||
case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
|
||||
case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
|
||||
case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
|
||||
m_TowerState = ZM_TOWERSTATE_N;
|
||||
break;
|
||||
}
|
||||
|
||||
UpdateTowerState();
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceMap, 1);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceUi, 1);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralMap, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralUi, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateHordeMap, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateHordeUi, 0);
|
||||
}
|
||||
|
||||
bool OutdoorPvPZM::Update(uint32 diff)
|
||||
void ZMControlZoneHandler::HandleNeutralEventHorde(GameObject* controlZone)
|
||||
{
|
||||
bool changed = OutdoorPvP::Update(diff);
|
||||
if (changed)
|
||||
{
|
||||
if (m_AllianceTowersControlled == ZM_NUM_BEACONS)
|
||||
m_Graveyard->SetBeaconState(ALLIANCE);
|
||||
else if (m_HordeTowersControlled == ZM_NUM_BEACONS)
|
||||
m_Graveyard->SetBeaconState(HORDE);
|
||||
else
|
||||
m_Graveyard->SetBeaconState(0);
|
||||
}
|
||||
return changed;
|
||||
GetOutdoorPvpZM()->SetHordeTowersControlled(GetOutdoorPvpZM()->GetHordeTowersControlled() - 1);
|
||||
|
||||
OutdoorPvPControlZoneHandler::HandleNeutralEventHorde(controlZone);
|
||||
}
|
||||
|
||||
void ZMControlZoneHandler::HandleNeutralEventAlliance(GameObject* controlZone)
|
||||
{
|
||||
GetOutdoorPvpZM()->SetAllianceTowersControlled(GetOutdoorPvpZM()->GetAllianceTowersControlled() - 1);
|
||||
|
||||
OutdoorPvPControlZoneHandler::HandleNeutralEventAlliance(controlZone);
|
||||
}
|
||||
|
||||
void ZMControlZoneHandler::HandleNeutralEvent(GameObject* controlZone)
|
||||
{
|
||||
OutdoorPvPControlZoneHandler::HandleNeutralEvent(controlZone);
|
||||
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceMap, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceUi, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralMap, 1);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralUi, 1);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateHordeMap, 0);
|
||||
GetOutdoorPvpZM()->SetWorldState(_worldstateHordeUi, 0);
|
||||
}
|
||||
|
||||
OutdoorPvPZM* ZMControlZoneHandler::GetOutdoorPvpZM()
|
||||
{
|
||||
return static_cast<OutdoorPvPZM*>(OutdoorPvPControlZoneHandler::GetOutdoorPvP());
|
||||
}
|
||||
|
||||
void OutdoorPvPZM::Update(uint32 diff)
|
||||
{
|
||||
OutdoorPvP::Update(diff);
|
||||
if (m_AllianceTowersControlled == ZM_NUM_BEACONS)
|
||||
m_Graveyard->SetBeaconState(ALLIANCE);
|
||||
else if (m_HordeTowersControlled == ZM_NUM_BEACONS)
|
||||
m_Graveyard->SetBeaconState(HORDE);
|
||||
else
|
||||
m_Graveyard->SetBeaconState(0);
|
||||
}
|
||||
|
||||
void OutdoorPvPZM::HandlePlayerEnterZone(Player* player, uint32 zone)
|
||||
@@ -176,6 +143,30 @@ OutdoorPvPZM::OutdoorPvPZM(Map* map) : OutdoorPvP(map)
|
||||
m_Graveyard = nullptr;
|
||||
m_AllianceTowersControlled = 0;
|
||||
m_HordeTowersControlled = 0;
|
||||
|
||||
ControlZoneHandlers[ZM_GO_ENTRY_BEACON_EAST] = std::make_unique<ZMControlZoneHandler>(
|
||||
this,
|
||||
TEXT_EAST_BEACON_TAKEN_HORDE,
|
||||
TEXT_EAST_BEACON_TAKEN_ALLIANCE,
|
||||
ZM_UI_TOWER_EAST_N,
|
||||
ZM_MAP_TOWER_EAST_N,
|
||||
ZM_UI_TOWER_EAST_H,
|
||||
ZM_MAP_TOWER_EAST_H,
|
||||
ZM_UI_TOWER_EAST_A,
|
||||
ZM_MAP_TOWER_EAST_A
|
||||
);
|
||||
|
||||
ControlZoneHandlers[ZM_GO_ENTRY_BEACON_WEST] = std::make_unique<ZMControlZoneHandler>(
|
||||
this,
|
||||
TEXT_WEST_BEACON_TAKEN_HORDE,
|
||||
TEXT_WEST_BEACON_TAKEN_ALLIANCE,
|
||||
ZM_UI_TOWER_WEST_N,
|
||||
ZM_MAP_TOWER_WEST_N,
|
||||
ZM_UI_TOWER_WEST_H,
|
||||
ZM_MAP_TOWER_WEST_H,
|
||||
ZM_UI_TOWER_WEST_A,
|
||||
ZM_MAP_TOWER_WEST_A
|
||||
);
|
||||
}
|
||||
|
||||
bool OutdoorPvPZM::SetupOutdoorPvP()
|
||||
@@ -188,28 +179,10 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
|
||||
RegisterZone(OutdoorPvPZMBuffZones[i]);
|
||||
|
||||
m_Graveyard = new OPvPCapturePointZM_Graveyard(this);
|
||||
AddCapturePoint(m_Graveyard); // though the update function isn't used, the handleusego is!
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OutdoorPvPZM::OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case 182523:
|
||||
AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_EAST, go));
|
||||
break;
|
||||
case 182522:
|
||||
AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_WEST, go));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
OutdoorPvP::OnGameObjectCreate(go);
|
||||
}
|
||||
|
||||
void OutdoorPvPZM::HandleKillImpl(Player* player, Unit* killed)
|
||||
{
|
||||
if (killed->GetTypeId() != TYPEID_PLAYER)
|
||||
@@ -221,11 +194,9 @@ void OutdoorPvPZM::HandleKillImpl(Player* player, Unit* killed)
|
||||
player->CastSpell(player, ZM_HordePlayerKillReward, true);
|
||||
}
|
||||
|
||||
bool OPvPCapturePointZM_Graveyard::Update(uint32 /*diff*/)
|
||||
void OPvPCapturePointZM_Graveyard::Update(uint32 /*diff*/)
|
||||
{
|
||||
bool retval = m_State != m_OldState;
|
||||
m_State = m_OldState;
|
||||
return retval;
|
||||
}
|
||||
|
||||
int32 OPvPCapturePointZM_Graveyard::HandleOpenGo(Player* player, GameObject* go)
|
||||
@@ -368,21 +339,20 @@ void OutdoorPvPZM::SendRemoveWorldStates(Player* player)
|
||||
initWorldStates.MapID = player->GetMapId();
|
||||
initWorldStates.AreaID = player->GetZoneId();
|
||||
initWorldStates.SubareaID = player->GetAreaId();
|
||||
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_EAST_N, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_EAST_H, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_EAST_A, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_WEST_N, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_WEST_H, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_WEST_A, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_EAST_N, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_EAST_H, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_EAST_A, 0);
|
||||
|
||||
for (auto& itr : ControlZoneHandlers)
|
||||
{
|
||||
ZMControlZoneHandler* handler = static_cast<ZMControlZoneHandler*>(itr.second.get());
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateNeutralUI(), 0);
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateNeutralMap(), 0);
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateHordeUI(), 0);
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateHordeMap(), 0);
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateAllianceUI(), 0);
|
||||
initWorldStates.Worldstates.emplace_back(handler->GetWorldStateAllianceMap(), 0);
|
||||
}
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_H, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_A, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_N, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_WEST_N, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_WEST_H, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_WEST_A, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_READY, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_NOT_READY, 0);
|
||||
initWorldStates.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_NOT_READY, 0);
|
||||
|
||||
@@ -93,18 +93,17 @@ enum ZM_TowerStateMask
|
||||
ZM_TOWERSTATE_H = 4
|
||||
};
|
||||
|
||||
class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
|
||||
enum ZM_WorldEvents
|
||||
{
|
||||
public:
|
||||
OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type, GameObject* go);
|
||||
ZM_EVENT_BEACON_EAST_PROGRESS_HORDE = 11807,
|
||||
ZM_EVENT_BEACON_EAST_PROGRESS_ALLIANCE = 11806,
|
||||
ZM_EVENT_BEACON_EAST_NEUTRAL_HORDE = 11814,
|
||||
ZM_EVENT_BEACON_EAST_NEUTRAL_ALLIANCE = 11815,
|
||||
|
||||
void ChangeState() override;
|
||||
|
||||
void UpdateTowerState();
|
||||
|
||||
protected:
|
||||
ZM_BeaconType m_TowerType;
|
||||
uint32 m_TowerState;
|
||||
ZM_EVENT_BEACON_WEST_PROGRESS_HORDE = 11805,
|
||||
ZM_EVENT_BEACON_WEST_PROGRESS_ALLIANCE = 11804,
|
||||
ZM_EVENT_BEACON_WEST_NEUTRAL_HORDE = 11808,
|
||||
ZM_EVENT_BEACON_WEST_NEUTRAL_ALLIANCE = 11809
|
||||
};
|
||||
|
||||
enum ZM_GraveyardState
|
||||
@@ -114,12 +113,51 @@ enum ZM_GraveyardState
|
||||
ZM_GRAVEYARD_H = 4
|
||||
};
|
||||
|
||||
enum ZM_GameObjectEntries
|
||||
{
|
||||
ZM_GO_ENTRY_BEACON_WEST = 182522,
|
||||
ZM_GO_ENTRY_BEACON_EAST = 182523
|
||||
};
|
||||
|
||||
class OutdoorPvPZM;
|
||||
|
||||
class ZMControlZoneHandler : public OutdoorPvPControlZoneHandler
|
||||
{
|
||||
public:
|
||||
ZMControlZoneHandler(OutdoorPvPZM* pvp, uint32 textBeaconTakenHorde, uint32 textBeaconTakenAlliance, uint32 worldstateNeutralUi, uint32 worldstateNeutralMap, uint32 worldstateHordeUi, uint32 worldstateHordeMap, uint32 worldstateAllianceUi, uint32 worldstateAllianceMap);
|
||||
|
||||
void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
|
||||
void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
|
||||
|
||||
uint32 GetWorldStateNeutralUI() { return _worldstateNeutralUi; }
|
||||
uint32 GetWorldStateNeutralMap() { return _worldstateNeutralMap; }
|
||||
uint32 GetWorldStateHordeUI() { return _worldstateHordeUi; }
|
||||
uint32 GetWorldStateHordeMap() { return _worldstateHordeMap; }
|
||||
uint32 GetWorldStateAllianceUI() { return _worldstateAllianceUi; }
|
||||
uint32 GetWorldStateAllianceMap() { return _worldstateAllianceMap; }
|
||||
|
||||
OutdoorPvPZM* GetOutdoorPvpZM();
|
||||
|
||||
private:
|
||||
uint32 _textBeaconTakenHorde;
|
||||
uint32 _textBeaconTakenAlliance;
|
||||
uint32 _worldstateNeutralUi;
|
||||
uint32 _worldstateNeutralMap;
|
||||
uint32 _worldstateHordeUi;
|
||||
uint32 _worldstateHordeMap;
|
||||
uint32 _worldstateAllianceUi;
|
||||
uint32 _worldstateAllianceMap;
|
||||
};
|
||||
|
||||
class OPvPCapturePointZM_Graveyard : public OPvPCapturePoint
|
||||
{
|
||||
public:
|
||||
OPvPCapturePointZM_Graveyard(OutdoorPvP* pvp);
|
||||
|
||||
bool Update(uint32 diff) override;
|
||||
void Update(uint32 diff) override;
|
||||
void ChangeState() override { }
|
||||
int32 HandleOpenGo(Player* player, GameObject* go) override;
|
||||
bool HandleDropFlag(Player* player, uint32 spellId) override;
|
||||
@@ -144,10 +182,9 @@ class OutdoorPvPZM : public OutdoorPvP
|
||||
OutdoorPvPZM(Map* map);
|
||||
|
||||
bool SetupOutdoorPvP() override;
|
||||
void OnGameObjectCreate(GameObject* go) override;
|
||||
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
|
||||
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
|
||||
bool Update(uint32 diff) override;
|
||||
void Update(uint32 diff) override;
|
||||
void SendRemoveWorldStates(Player* player) override;
|
||||
void HandleKillImpl(Player* player, Unit* killed) override;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user