mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
782 lines
32 KiB
C++
782 lines
32 KiB
C++
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
// TO-DO:
|
|
// - Implement proper support for vehicles (Player::VehicleSpellInitialize())
|
|
// - Siege Engine Turret (45564) crashing server (Auras: Unknown Shapeshift Type: 24)
|
|
// - Graveyard spirit phasing, ressurection, Spiritual Immunity aura for players nearby
|
|
// - Warn and teleport players out of the Baradin Hold instance (need sniffs; spell 94964?)
|
|
// - Not sure, but players should probably be able to ressurect from guide spirits when there's no battle
|
|
// - Check and script achievements
|
|
|
|
#include "BattlefieldTB.h"
|
|
#include "AchievementMgr.h"
|
|
#include "Battleground.h"
|
|
#include "CreatureTextMgr.h"
|
|
#include "GameObject.h"
|
|
#include "GameTime.h"
|
|
#include "ObjectAccessor.h"
|
|
#include "Player.h"
|
|
#include "Random.h"
|
|
#include "ScriptMgr.h"
|
|
#include "TemporarySummon.h"
|
|
#include "World.h"
|
|
#include "WorldStateMgr.h"
|
|
|
|
BattlefieldTB::~BattlefieldTB() { }
|
|
|
|
bool BattlefieldTB::SetupBattlefield()
|
|
{
|
|
m_TypeId = BATTLEFIELD_TB; // See enum BattlefieldTypes
|
|
m_BattleId = BATTLEFIELD_BATTLEID_TB;
|
|
m_ZoneId = BATTLEFIELD_TB_ZONEID;
|
|
|
|
InitStalker(NPC_DEBUG_ANNOUNCER, TolBaradDebugAnnouncerPos);
|
|
|
|
m_MaxPlayer = sWorld->getIntConfig(CONFIG_TOLBARAD_PLR_MAX);
|
|
m_IsEnabled = sWorld->getBoolConfig(CONFIG_TOLBARAD_ENABLE);
|
|
m_MinPlayer = sWorld->getIntConfig(CONFIG_TOLBARAD_PLR_MIN);
|
|
m_MinLevel = sWorld->getIntConfig(CONFIG_TOLBARAD_PLR_MIN_LVL);
|
|
m_BattleTime = sWorld->getIntConfig(CONFIG_TOLBARAD_BATTLETIME) * MINUTE * IN_MILLISECONDS;
|
|
m_BonusTime = sWorld->getIntConfig(CONFIG_TOLBARAD_BONUSTIME) * MINUTE * IN_MILLISECONDS;
|
|
m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_TOLBARAD_NOBATTLETIME) * MINUTE * IN_MILLISECONDS;
|
|
m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_TOLBARAD_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS;
|
|
|
|
m_TimeForAcceptInvite = 20;
|
|
m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS;
|
|
m_StartGrouping = false;
|
|
m_isActive = false;
|
|
|
|
KickPosition.Relocate(-605.5f, 1181.31f, 95.96f, 6.177155f);
|
|
KickPosition.m_mapId = m_MapId;
|
|
|
|
RegisterZone(m_ZoneId);
|
|
|
|
m_Data32.resize(BATTLEFIELD_TB_DATA_MAX);
|
|
|
|
updatedNPCAndObjects = true;
|
|
m_updateObjectsTimer = 0;
|
|
|
|
// Was there a battle going on or time isn't set yet? Then use m_RestartAfterCrash
|
|
if (sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, m_Map) == 1 || sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_Map) < GameTime::GetGameTime())
|
|
{
|
|
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_RestartAfterCrash / IN_MILLISECONDS, false, m_Map);
|
|
}
|
|
|
|
// Set timer
|
|
m_Timer = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_Map) - GameTime::GetGameTime();
|
|
|
|
// Defending team isn't set yet? Choose randomly.
|
|
if (sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, m_Map) == 0)
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(urand(1, 2)), false, m_Map);
|
|
|
|
// Set defender team
|
|
SetDefenderTeam(TeamId(sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, m_Map) - 1));
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map);
|
|
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
|
|
|
|
// Create capture points
|
|
for (uint8 i = 0; i < TB_BASE_COUNT; i++)
|
|
{
|
|
//Spawn flag pole
|
|
if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData::fromEulerAnglesZYX(TBCapturePoints[i].pos.GetOrientation(), 0.0f, 0.0f)))
|
|
{
|
|
std::unique_ptr<TolBaradCapturePoint> controlZone = std::make_unique<TolBaradCapturePoint>(this, TBCapturePoints[i]);
|
|
if (GetDefenderTeam() == TEAM_ALLIANCE)
|
|
{
|
|
sWorldStateMgr->SetValue(controlZone->GetWorldStateAllianceControlled(), 1, false, GetMap());
|
|
go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(100));
|
|
go->SetGoArtKit(TB_GO_ARTKIT_FLAG_ALLIANCE);
|
|
}
|
|
else if (GetDefenderTeam() == TEAM_HORDE)
|
|
{
|
|
sWorldStateMgr->SetValue(controlZone->GetWorldStateHordeControlled(), 1, false, GetMap());
|
|
go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(0));
|
|
go->SetGoArtKit(TB_GO_ARTKIT_FLAG_HORDE);
|
|
}
|
|
|
|
ControlZoneHandlers[go->GetEntry()] = std::move(controlZone);
|
|
}
|
|
}
|
|
|
|
// Spawn towers
|
|
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
|
|
if (GameObject* go = SpawnGameObject(TBTowers[i].entry, TBTowers[i].pos, QuaternionData::fromEulerAnglesZYX(TBTowers[i].pos.GetOrientation(), 0.0f, 0.0f)))
|
|
Towers.insert(go->GetGUID());
|
|
|
|
// Init Graveyards
|
|
SetGraveyardNumber(BATTLEFIELD_TB_GRAVEYARD_MAX);
|
|
|
|
// Graveyards
|
|
for (uint8 i = 0; i < BATTLEFIELD_TB_GRAVEYARD_MAX; i++)
|
|
{
|
|
BfGraveyard* graveyard = new BfGraveyard(this);
|
|
|
|
// When between games, the graveyard is controlled by the defending team
|
|
graveyard->Initialize(GetDefenderTeam(), TBGraveyards[i].gyid);
|
|
|
|
// Spawn spirits
|
|
for (uint8 team = 0; team < 2; team++)
|
|
if (Creature* creature = SpawnCreature(TBGraveyards[i].spiritEntry[team], TBGraveyards[i].pos))
|
|
graveyard->SetSpirit(creature, TeamId(team));
|
|
|
|
m_GraveyardList[i] = graveyard;
|
|
}
|
|
|
|
// Time warning vars
|
|
warnedFiveMinutes = false;
|
|
warnedTwoMinutes = false;
|
|
warnedOneMinute = false;
|
|
|
|
UpdateNPCsAndGameObjects();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool BattlefieldTB::Update(uint32 diff)
|
|
{
|
|
bool m_return = Battlefield::Update(diff);
|
|
|
|
// Minutes till battle preparation warnings
|
|
if (GetState() == BATTLEFIELD_INACTIVE)
|
|
{
|
|
if (m_Timer <= 5 * MINUTE * IN_MILLISECONDS + m_StartGroupingTimer && !warnedFiveMinutes)
|
|
{
|
|
warnedFiveMinutes = true;
|
|
SendWarning(TB_TEXT_PREPARATIONS_IN_5_MIN);
|
|
}
|
|
|
|
if (m_Timer <= 2 * MINUTE * IN_MILLISECONDS + m_StartGroupingTimer && !warnedTwoMinutes)
|
|
{
|
|
warnedTwoMinutes = true;
|
|
SendWarning(TB_TEXT_PREPARATIONS_IN_2_MIN);
|
|
}
|
|
|
|
if (m_Timer <= 1 * MINUTE * IN_MILLISECONDS + m_StartGroupingTimer && !warnedOneMinute)
|
|
{
|
|
warnedOneMinute = true;
|
|
SendWarning(TB_TEXT_PREPARATIONS_IN_1_MIN);
|
|
}
|
|
}
|
|
|
|
if (!updatedNPCAndObjects)
|
|
{
|
|
if (m_updateObjectsTimer <= diff)
|
|
{
|
|
UpdateNPCsAndGameObjects();
|
|
updatedNPCAndObjects = true;
|
|
}
|
|
else
|
|
m_updateObjectsTimer -= diff;
|
|
}
|
|
|
|
return m_return;
|
|
}
|
|
|
|
void BattlefieldTB::OnPlayerEnterZone(Player* player)
|
|
{
|
|
if (!m_isActive)
|
|
RemoveAurasFromPlayer(player);
|
|
}
|
|
|
|
void BattlefieldTB::OnPlayerLeaveZone(Player* player)
|
|
{
|
|
if (!m_isActive)
|
|
RemoveAurasFromPlayer(player);
|
|
}
|
|
|
|
void BattlefieldTB::OnPlayerJoinWar(Player* player)
|
|
{
|
|
RemoveAurasFromPlayer(player);
|
|
|
|
player->SetPvP(true);
|
|
|
|
// Bonus damage buff for attackers
|
|
if (player->GetTeamId() == GetAttackerTeam())
|
|
{
|
|
int32 towersDestroyed = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, m_Map);
|
|
if (towersDestroyed > 0)
|
|
player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, towersDestroyed));
|
|
}
|
|
}
|
|
|
|
void BattlefieldTB::OnPlayerLeaveWar(Player* player)
|
|
{
|
|
RemoveAurasFromPlayer(player);
|
|
}
|
|
|
|
void BattlefieldTB::RemoveAurasFromPlayer(Player* player)
|
|
{
|
|
player->RemoveAurasDueToSpell(SPELL_TB_SLOW_FALL);
|
|
player->RemoveAurasDueToSpell(SPELL_TB_VETERAN);
|
|
player->RemoveAurasDueToSpell(SPELL_TOWER_ATTACK_BONUS);
|
|
player->RemoveAurasDueToSpell(SPELL_TB_SPIRITUAL_IMMUNITY);
|
|
}
|
|
|
|
void BattlefieldTB::OnStartGrouping()
|
|
{
|
|
UpdateNPCsAndGameObjects();
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 1, false, m_Map);
|
|
|
|
// Teleport players out of questing area
|
|
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
|
|
for (ObjectGuid const& guid : m_players[team])
|
|
if (Player* player = ObjectAccessor::FindPlayer(guid))
|
|
if (player->GetAreaId() == TBQuestAreas[m_iCellblockRandom].entry)
|
|
player->CastSpell(player, TBQuestAreas[m_iCellblockRandom].teleportSpell, true);
|
|
|
|
// Should we also teleport players out of Baradin Hold underground area?
|
|
}
|
|
|
|
void BattlefieldTB::OnBattleStart()
|
|
{
|
|
SetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT, uint32(3));
|
|
|
|
UpdateNPCsAndGameObjects();
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 1, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 0, false, m_Map);
|
|
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, 0, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 1, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, 0, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, 0, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 0, false, m_Map);
|
|
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, false, m_Map);
|
|
|
|
// Towers/spires
|
|
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
|
|
{
|
|
sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetDefenderTeam()], 1, false, m_Map);
|
|
sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetDefenderTeam()], 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(TBTowers[i].wsDestroyed, 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetAttackerTeam()], 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetAttackerTeam()], 0, false, m_Map);
|
|
}
|
|
}
|
|
|
|
void BattlefieldTB::OnBattleEnd(bool endByTimer)
|
|
{
|
|
if (!endByTimer) // Attackers win (but now they are defenders already)
|
|
SendWarning(GetDefenderTeam() == TEAM_ALLIANCE ? TB_TEXT_FORTRESS_CAPTURE_ALLIANCE : TB_TEXT_FORTRESS_CAPTURE_HORDE);
|
|
else // Defenders win
|
|
SendWarning(GetDefenderTeam() == TEAM_ALLIANCE ? TB_TEXT_FORTRESS_DEFEND_ALLIANCE : TB_TEXT_FORTRESS_DEFEND_HORDE);
|
|
|
|
// UpdateNPCsAndGameObjects() must be called 1 minute after battle ends
|
|
m_updateObjectsTimer = 1 * MINUTE * IN_MILLISECONDS;
|
|
updatedNPCAndObjects = false;
|
|
|
|
// Complete quest
|
|
TeamCastSpell(GetDefenderTeam(), GetDefenderTeam() == TEAM_ALLIANCE ? SPELL_VICTORY_ALLIANCE : SPELL_VICTORY_HORDE);
|
|
|
|
// Rewards
|
|
TeamCastSpell(GetDefenderTeam(), GetDefenderTeam() == TEAM_ALLIANCE ? SPELL_REWARD_VICTORY_ALLIANCE : SPELL_REWARD_VICTORY_HORDE);
|
|
for (uint32 i = 0; i < GetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT); i++) // Unsure, for each intact tower or only once for having any tower intact?
|
|
TeamCastSpell(GetDefenderTeam(), SPELL_REWARD_TOWER_INTACT);
|
|
TeamCastSpell(GetAttackerTeam(), SPELL_REWARD_DEFEAT);
|
|
|
|
for (uint8 team = 0; team < 2; ++team)
|
|
{
|
|
for (ObjectGuid const& guid : m_PlayersInWar[team])
|
|
if (Player* player = ObjectAccessor::FindPlayer(guid))
|
|
RemoveAurasFromPlayer(player);
|
|
|
|
m_PlayersInWar[team].clear();
|
|
}
|
|
|
|
// Reset time warning vars
|
|
warnedFiveMinutes = false;
|
|
warnedTwoMinutes = false;
|
|
warnedOneMinute = false;
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, 0, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map);
|
|
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, 0, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 0, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map);
|
|
}
|
|
|
|
void BattlefieldTB::UpdateNPCsAndGameObjects()
|
|
{
|
|
for (ObjectGuid guid : BattleInactiveNPCs)
|
|
if (Creature* creature = GetCreature(guid))
|
|
HideNpc(creature);
|
|
|
|
for (ObjectGuid guid : BattleInactiveGOs)
|
|
if (GameObject* gameobject = GetGameObject(guid))
|
|
gameobject->SetRespawnTime(RESPAWN_ONE_DAY);
|
|
|
|
for (ObjectGuid guid : TemporaryNPCs)
|
|
if (Creature* creature = GetCreature(guid))
|
|
creature->RemoveFromWorld();
|
|
TemporaryNPCs.clear();
|
|
|
|
for (ObjectGuid guid : TemporaryGOs)
|
|
if (GameObject* gameobject = GetGameObject(guid))
|
|
gameobject->Delete();
|
|
TemporaryGOs.clear();
|
|
|
|
// Tol Barad gates - closed during warmup
|
|
if (GameObject* gates = GetGameObject(TBGatesGUID))
|
|
gates->SetGoState(GetState() == BATTLEFIELD_WARMUP ? GO_STATE_READY : GO_STATE_ACTIVE);
|
|
|
|
// Baradin Hold door - open when inactive
|
|
if (GameObject* door = GetGameObject(TBDoorGUID))
|
|
door->SetGoState(GetState() == BATTLEFIELD_INACTIVE ? GO_STATE_ACTIVE : GO_STATE_READY);
|
|
|
|
// Decide which cellblock and questgiver will be active.
|
|
m_iCellblockRandom = GetState() == BATTLEFIELD_INACTIVE ? urand(CELLBLOCK_THE_HOLE, CELLBLOCK_CURSED_DEPTHS) : uint8(CELLBLOCK_NONE);
|
|
|
|
// To The Hole gate
|
|
if (GameObject* door = GetGameObject(m_gateToTheHoleGUID))
|
|
door->SetGoState(m_iCellblockRandom == CELLBLOCK_THE_HOLE ? GO_STATE_ACTIVE : GO_STATE_READY);
|
|
|
|
// D-Block gate
|
|
if (GameObject* door = GetGameObject(m_gateDBlockGUID))
|
|
door->SetGoState(m_iCellblockRandom == CELLBLOCK_D_BLOCK ? GO_STATE_ACTIVE : GO_STATE_READY);
|
|
|
|
// Cursed Depths gate
|
|
if (GameObject* door = GetGameObject(m_gateCursedDepthsGUID))
|
|
door->SetGoState(m_iCellblockRandom == CELLBLOCK_CURSED_DEPTHS ? GO_STATE_ACTIVE : GO_STATE_READY);
|
|
|
|
if (GetState() == BATTLEFIELD_INACTIVE)
|
|
{
|
|
// Delete capture points
|
|
ControlZoneHandlers.clear();
|
|
|
|
// Create capture points
|
|
for (uint8 i = 0; i < TB_BASE_COUNT; i++)
|
|
{
|
|
if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData::fromEulerAnglesZYX(TBCapturePoints[i].pos.GetOrientation(), 0.0f, 0.0f)))
|
|
{
|
|
std::unique_ptr<TolBaradCapturePoint> controlZone = std::make_unique<TolBaradCapturePoint>(this, TBCapturePoints[i]);
|
|
if (GetDefenderTeam() == TEAM_ALLIANCE)
|
|
{
|
|
sWorldStateMgr->SetValue(controlZone->GetWorldStateAllianceControlled(), 1, false, GetMap());
|
|
go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(100));
|
|
go->SetGoArtKit(TB_GO_ARTKIT_FLAG_ALLIANCE);
|
|
}
|
|
else if (GetDefenderTeam() == TEAM_HORDE)
|
|
{
|
|
sWorldStateMgr->SetValue(controlZone->GetWorldStateHordeControlled(), 1, false, GetMap());
|
|
go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(0));
|
|
go->SetGoArtKit(TB_GO_ARTKIT_FLAG_HORDE);
|
|
}
|
|
|
|
ControlZoneHandlers[go->GetEntry()] = std::move(controlZone);
|
|
}
|
|
}
|
|
|
|
for (ObjectGuid guid : BattleInactiveNPCs)
|
|
if (Creature* creature = GetCreature(guid))
|
|
ShowNpc(creature, true);
|
|
|
|
for (ObjectGuid guid : BattleInactiveGOs)
|
|
if (GameObject* gameobject = GetGameObject(guid))
|
|
gameobject->SetRespawnTime(RESPAWN_IMMEDIATELY);
|
|
|
|
for (uint8 i = 0; i < TB_QUEST_INFANTRY_MAX; i++)
|
|
{
|
|
uint32 entry = TB_QUEST_INFANTRY[GetDefenderTeam()][urand(0,3)];
|
|
if (Creature* creature = SpawnCreature(entry, TBQuestInfantrySpawnData[i]))
|
|
TemporaryNPCs.insert(creature->GetGUID());
|
|
}
|
|
|
|
for (uint8 i = 0; i < TB_GUARDS_MAX; i++)
|
|
if (Creature* creature = SpawnCreature(GetDefenderTeam() == TEAM_ALLIANCE ? NPC_BARADIN_GUARD : NPC_HELLSCREAMS_SENTRY, GuardNPCSpawns[i]))
|
|
TemporaryNPCs.insert(creature->GetGUID());
|
|
|
|
for (uint8 i = 0; i < TB_FACTION_NPC_MAX; i++)
|
|
if (Creature* creature = SpawnCreature(GetDefenderTeam() == TEAM_ALLIANCE ? FactionNPCSpawns[i].entryAlliance : FactionNPCSpawns[i].entryHorde, FactionNPCSpawns[i].pos))
|
|
TemporaryNPCs.insert(creature->GetGUID());
|
|
|
|
if (Creature* creature = SpawnCreature(RandomQuestgivers[GetDefenderTeam()][m_iCellblockRandom], RandomQuestgiverPos))
|
|
TemporaryNPCs.insert(creature->GetGUID());
|
|
|
|
// Spawn portals
|
|
for (uint8 i = 0; i < TB_PORTAL_MAX; i++)
|
|
if (GameObject* go = SpawnGameObject(TBPortalEntry[GetDefenderTeam()], TBPortals[i], QuaternionData::fromEulerAnglesZYX(TBPortals[i].GetOrientation(), 0.0f, 0.0f)))
|
|
TemporaryGOs.insert(go->GetGUID());
|
|
|
|
// Update towers
|
|
for (ObjectGuid guid : Towers)
|
|
if (GameObject* go = GetGameObject(guid))
|
|
go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING);
|
|
}
|
|
else if (GetState() == BATTLEFIELD_IN_PROGRESS)
|
|
{
|
|
for (uint8 i = 0; i < TB_ABANDONED_SIEGE_ENGINE_COUNT; i++)
|
|
if (Creature* creature = SpawnCreature(NPC_ABANDONED_SIEGE_ENGINE, TBAbandonedSiegeEngineSpawnData[i]))
|
|
TemporaryNPCs.insert(creature->GetGUID());
|
|
|
|
for (ObjectGuid guid : Towers)
|
|
{
|
|
if (GameObject* go = GetGameObject(guid))
|
|
{
|
|
go->SetDestructibleState(GO_DESTRUCTIBLE_INTACT);
|
|
go->ModifyHealth(go->GetGOValue()->Building.MaxHealth);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Spawn banners
|
|
for (uint8 i = 0; i < TB_BANNER_MAX; i++)
|
|
if (GameObject* go = SpawnGameObject(TBBannerEntry[GetDefenderTeam()], TBBanners[i], QuaternionData::fromEulerAnglesZYX(TBBanners[i].GetOrientation(), 0.0f, 0.0f)))
|
|
TemporaryGOs.insert(go->GetGUID());
|
|
|
|
// Set graveyard controls
|
|
for (uint8 i = 0; i < BATTLEFIELD_TB_GRAVEYARD_MAX; i++)
|
|
if (BfGraveyard* graveyard = GetGraveyardById(i))
|
|
graveyard->GiveControlTo(!IsWarTime() || TBGraveyards[i].defenderControls ? GetDefenderTeam() : GetAttackerTeam());
|
|
}
|
|
|
|
void BattlefieldTB::OnCreatureCreate(Creature* creature)
|
|
{
|
|
switch (creature->GetEntry())
|
|
{
|
|
// Store NPCs that need visibility toggling
|
|
case NPC_TOLBARAD_CAPTIVE_SPIRIT:
|
|
case NPC_TOLBARAD_CELLBLOCK_OOZE:
|
|
case NPC_TOLBARAD_ARCHMAGE_GALUS:
|
|
case NPC_TOLBARAD_GHASTLY_CONVICT:
|
|
case NPC_TOLBARAD_SHIVARRA_DESTROYER:
|
|
case NPC_TOLBARAD_CELL_WATCHER:
|
|
case NPC_TOLBARAD_SVARNOS:
|
|
case NPC_TOLBARAD_JAILED_WRATHGUARD:
|
|
case NPC_TOLBARAD_IMPRISONED_IMP:
|
|
case NPC_TOLBARAD_WARDEN_SILVA:
|
|
case NPC_TOLBARAD_WARDEN_GUARD:
|
|
case NPC_TOLBARAD_IMPRISONED_WORKER:
|
|
case NPC_TOLBARAD_EXILED_MAGE:
|
|
case NPC_CROCOLISK:
|
|
case NPC_PROBLIM:
|
|
BattleInactiveNPCs.insert(creature->GetGUID());
|
|
if (GetState() == BATTLEFIELD_WARMUP) // If battle is about to start, we must hide these.
|
|
HideNpc(creature);
|
|
break;
|
|
case NPC_ABANDONED_SIEGE_ENGINE:
|
|
creature->SetFaction(TBFactions[GetDefenderTeam()]);
|
|
creature->CastSpell(creature, SPELL_THICK_LAYER_OF_RUST, true);
|
|
break;
|
|
case NPC_SIEGE_ENGINE_TURRET:
|
|
if (Unit* vehiclebase = creature->GetCharmerOrOwner()->GetVehicleBase())
|
|
creature->EnterVehicle(vehiclebase);
|
|
break;
|
|
case NPC_TOWER_RANGE_FINDER:
|
|
creature->CastSpell(creature, SPELL_TOWER_RANGE_FINDER_PERIODIC, true);
|
|
break;
|
|
case NPC_TB_GY_SPIRIT_BARADIN_HOLD_A:
|
|
case NPC_TB_GY_SPIRIT_BARADIN_HOLD_H:
|
|
case NPC_TB_GY_SPIRIT_IRONCLAD_GARRISON_A:
|
|
case NPC_TB_GY_SPIRIT_WARDENS_VIGIL_A:
|
|
case NPC_TB_GY_SPIRIT_EAST_SPIRE_A:
|
|
case NPC_TB_GY_SPIRIT_SOUTH_SPIRE_A:
|
|
case NPC_TB_GY_SPIRIT_WEST_SPIRE_A:
|
|
case NPC_TB_GY_SPIRIT_SLAGWORKS_A:
|
|
case NPC_TB_GY_SPIRIT_IRONCLAD_GARRISON_H:
|
|
case NPC_TB_GY_SPIRIT_WARDENS_VIGIL_H:
|
|
case NPC_TB_GY_SPIRIT_SLAGWORKS_H:
|
|
case NPC_TB_GY_SPIRIT_WEST_SPIRE_H:
|
|
case NPC_TB_GY_SPIRIT_EAST_SPIRE_H:
|
|
case NPC_TB_GY_SPIRIT_SOUTH_SPIRE_H:
|
|
creature->CastSpell(creature, SPELL_TB_SPIRITUAL_IMMUNITY, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void BattlefieldTB::OnGameObjectCreate(GameObject* go)
|
|
{
|
|
switch (go->GetEntry())
|
|
{
|
|
case GO_TOLBARAD_GATES:
|
|
TBGatesGUID = go->GetGUID();
|
|
go->SetGoState(GetState() == BATTLEFIELD_WARMUP ? GO_STATE_READY : GO_STATE_ACTIVE);
|
|
break;
|
|
case GO_TOLBARAD_DOOR:
|
|
TBDoorGUID = go->GetGUID();
|
|
go->SetGoState(GetState() == BATTLEFIELD_INACTIVE ? GO_STATE_ACTIVE : GO_STATE_READY);
|
|
break;
|
|
case GO_GATE_TO_THE_HOLE:
|
|
m_gateToTheHoleGUID = go->GetGUID();
|
|
go->SetGoState(m_iCellblockRandom == CELLBLOCK_THE_HOLE ? GO_STATE_ACTIVE : GO_STATE_READY);
|
|
break;
|
|
case GO_GATE_D_BLOCK:
|
|
m_gateDBlockGUID = go->GetGUID();
|
|
go->SetGoState(m_iCellblockRandom == CELLBLOCK_D_BLOCK ? GO_STATE_ACTIVE : GO_STATE_READY);
|
|
break;
|
|
case GO_CURSED_DEPTHS_GATE:
|
|
m_gateCursedDepthsGUID = go->GetGUID();
|
|
go->SetGoState(m_iCellblockRandom == CELLBLOCK_CURSED_DEPTHS ? GO_STATE_ACTIVE : GO_STATE_READY);
|
|
break;
|
|
case GO_CRATE_OF_CELLBLOCK_RATIONS:
|
|
case GO_CURSED_SHACKLES:
|
|
case GO_DUSTY_PRISON_JOURNAL:
|
|
case GO_TB_MEETING_STONE:
|
|
case GO_TB_INSTANCE_VISUAL_1:
|
|
case GO_TB_INSTANCE_VISUAL_2:
|
|
case GO_TB_INSTANCE_VISUAL_3:
|
|
case GO_TB_INSTANCE_VISUAL_4:
|
|
BattleInactiveGOs.insert(go->GetGUID());
|
|
if (GetState() == BATTLEFIELD_WARMUP) // If battle is about to start, we must hide these.
|
|
go->SetRespawnTime(RESPAWN_ONE_DAY);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void BattlefieldTB::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker)
|
|
{
|
|
Battlefield::ProcessEvent(obj, eventId, invoker);
|
|
if (!IsWarTime())
|
|
return;
|
|
|
|
if (eventId == EVENT_COUNT_CAPTURED_BASE)
|
|
{
|
|
UpdateCapturedBaseCount();
|
|
return;
|
|
}
|
|
|
|
if (!obj)
|
|
return;
|
|
|
|
GameObject* go = obj->ToGameObject();
|
|
if (!go)
|
|
return;
|
|
|
|
TBTowerId towerId;
|
|
switch (go->GetEntry())
|
|
{
|
|
case GO_WEST_SPIRE:
|
|
towerId = TB_TOWER_WEST_SPIRE;
|
|
break;
|
|
case GO_EAST_SPIRE:
|
|
towerId = TB_TOWER_EAST_SPIRE;
|
|
break;
|
|
case GO_SOUTH_SPIRE:
|
|
towerId = TB_TOWER_SOUTH_SPIRE;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (go->GetDestructibleState() == GO_DESTRUCTIBLE_DAMAGED)
|
|
TowerDamaged(towerId);
|
|
else if (go->GetDestructibleState() == GO_DESTRUCTIBLE_DESTROYED)
|
|
TowerDestroyed(towerId);
|
|
}
|
|
|
|
void BattlefieldTB::TowerDamaged(TBTowerId tbTowerId)
|
|
{
|
|
if (!IsWarTime())
|
|
return;
|
|
|
|
SendWarning(TBTowers[tbTowerId].textDamaged);
|
|
|
|
SetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT, GetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT) - 1);
|
|
|
|
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsIntact[GetDefenderTeam()], 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 1, false, m_Map);
|
|
|
|
TeamCastSpell(GetAttackerTeam(), SPELL_REWARD_TOWER_DAMAGED);
|
|
}
|
|
|
|
void BattlefieldTB::TowerDestroyed(TBTowerId tbTowerId)
|
|
{
|
|
if (!IsWarTime())
|
|
return;
|
|
|
|
// Add 5 minute bonus time
|
|
m_Timer += m_BonusTime;
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
|
|
|
|
SendWarning(TBTowers[tbTowerId].textDestroyed);
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 1, false, m_Map);
|
|
int32 towersDestroyed = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, m_Map) + 1;
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, towersDestroyed, false, m_Map);
|
|
|
|
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 0, false, m_Map);
|
|
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDestroyed, 1, false, m_Map);
|
|
|
|
// Attack bonus buff
|
|
for (ObjectGuid const& guid : m_PlayersInWar[GetAttackerTeam()])
|
|
if (Player* player = ObjectAccessor::FindPlayer(guid))
|
|
player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, towersDestroyed));
|
|
|
|
// Honor reward
|
|
TeamCastSpell(GetAttackerTeam(), SPELL_REWARD_TOWER_DESTROYED);
|
|
}
|
|
|
|
void BattlefieldTB::UpdateCapturedBaseCount()
|
|
{
|
|
uint32 numCapturedBases = 0; // How many bases attacker has captured
|
|
|
|
// these world states are either 0 or 1
|
|
if (GetAttackerTeam() == TEAM_ALLIANCE)
|
|
{
|
|
numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_GARRISON_ALLIANCE_CONTROLLED, GetMap());
|
|
numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_VIGIL_ALLIANCE_CONTROLLED, GetMap());
|
|
numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_SLAGWORKS_ALLIANCE_CONTROLLED, GetMap());
|
|
}
|
|
else if (GetAttackerTeam() == TEAM_HORDE)
|
|
{
|
|
numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_GARRISON_HORDE_CONTROLLED, GetMap());
|
|
numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_VIGIL_HORDE_CONTROLLED, GetMap());
|
|
numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_SLAGWORKS_HORDE_CONTROLLED, GetMap());
|
|
}
|
|
|
|
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, numCapturedBases, false, m_Map);
|
|
|
|
// Check if attackers won
|
|
if (numCapturedBases == TB_BASE_COUNT)
|
|
EndBattle(false);
|
|
}
|
|
|
|
// Called when player kill a unit in wg zone
|
|
void BattlefieldTB::HandleKill(Player* killer, Unit* victim)
|
|
{
|
|
if (killer == victim || victim->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
TeamId killerTeam = killer->GetTeamId();
|
|
for (ObjectGuid const& guid : m_PlayersInWar[killerTeam])
|
|
if (Player* player = ObjectAccessor::FindPlayer(guid))
|
|
if (player->GetDistance2d(killer) < 40.0f)
|
|
PromotePlayer(player);
|
|
}
|
|
|
|
void BattlefieldTB::PromotePlayer(Player* killer)
|
|
{
|
|
if (!m_isActive || killer->HasAura(SPELL_TB_VETERAN))
|
|
return;
|
|
|
|
killer->CastSpell(killer, SPELL_TB_VETERAN, true);
|
|
}
|
|
|
|
TolBaradCapturePoint::TolBaradCapturePoint(BattlefieldTB* battlefield, TBCapturePointSpawnData const& data) : BattlefieldControlZoneHandler(battlefield),
|
|
_textIdHordeCaptured(data.textGained[TEAM_HORDE]), _textIdAllianceCaptured(data.textGained[TEAM_ALLIANCE]),
|
|
_textIdHordeLost(data.textLost[TEAM_HORDE]), _textIdAllianceLost(data.textLost[TEAM_ALLIANCE]),
|
|
_worldstateHordeControlled(data.wsControlled[TEAM_HORDE]), _worldstateAllianceControlled(data.wsControlled[TEAM_ALLIANCE]),
|
|
_worldstateHordeCapturing(data.wsCapturing[TEAM_HORDE]), _worldstateAllianceCapturing(data.wsCapturing[TEAM_ALLIANCE]),
|
|
_worldstateNeutral(data.wsNeutral)
|
|
{
|
|
}
|
|
|
|
void TolBaradCapturePoint::HandleContestedEventHorde(GameObject* controlZone)
|
|
{
|
|
BattlefieldControlZoneHandler::HandleContestedEventHorde(controlZone);
|
|
}
|
|
|
|
void TolBaradCapturePoint::HandleContestedEventAlliance(GameObject* controlZone)
|
|
{
|
|
BattlefieldControlZoneHandler::HandleContestedEventAlliance(controlZone);
|
|
}
|
|
|
|
void TolBaradCapturePoint::HandleProgressEventHorde(GameObject* controlZone)
|
|
{
|
|
BattlefieldControlZoneHandler::HandleProgressEventHorde(controlZone);
|
|
GetBattlefield()->SendWarning(_textIdHordeCaptured);
|
|
controlZone->SetGoArtKit(TB_GO_ARTKIT_FLAG_HORDE);
|
|
sWorldStateMgr->SetValue(_worldstateHordeControlled, 1, false, controlZone->GetMap());
|
|
sWorldStateMgr->SetValue(_worldstateHordeCapturing, 0, false, controlZone->GetMap());
|
|
GetBattlefield()->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
|
|
}
|
|
|
|
void TolBaradCapturePoint::HandleProgressEventAlliance(GameObject* controlZone)
|
|
{
|
|
BattlefieldControlZoneHandler::HandleProgressEventAlliance(controlZone);
|
|
GetBattlefield()->SendWarning(_textIdAllianceCaptured);
|
|
controlZone->SetGoArtKit(TB_GO_ARTKIT_FLAG_ALLIANCE);
|
|
sWorldStateMgr->SetValue(_worldstateAllianceControlled, 1, false, controlZone->GetMap());
|
|
sWorldStateMgr->SetValue(_worldstateAllianceCapturing, 0, false, controlZone->GetMap());
|
|
GetBattlefield()->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
|
|
}
|
|
|
|
void TolBaradCapturePoint::HandleNeutralEventHorde(GameObject* controlZone)
|
|
{
|
|
GetBattlefield()->SendWarning(_textIdHordeLost);
|
|
sWorldStateMgr->SetValue(_worldstateHordeControlled, 0, false, controlZone->GetMap());
|
|
sWorldStateMgr->SetValue(_worldstateAllianceCapturing, 1, false, controlZone->GetMap());
|
|
BattlefieldControlZoneHandler::HandleNeutralEventHorde(controlZone);
|
|
}
|
|
|
|
void TolBaradCapturePoint::HandleNeutralEventAlliance(GameObject* controlZone)
|
|
{
|
|
GetBattlefield()->SendWarning(_textIdAllianceLost);
|
|
sWorldStateMgr->SetValue(_worldstateAllianceControlled, 0, false, controlZone->GetMap());
|
|
sWorldStateMgr->SetValue(_worldstateHordeCapturing, 1, false, controlZone->GetMap());
|
|
BattlefieldControlZoneHandler::HandleNeutralEventAlliance(controlZone);
|
|
}
|
|
|
|
void TolBaradCapturePoint::HandleNeutralEvent(GameObject* controlZone)
|
|
{
|
|
BattlefieldControlZoneHandler::HandleNeutralEvent(controlZone);
|
|
controlZone->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
|
|
}
|
|
|
|
class Battlefield_tol_barad : public BattlefieldScript
|
|
{
|
|
public:
|
|
Battlefield_tol_barad() : BattlefieldScript("battlefield_tb") { }
|
|
|
|
Battlefield* GetBattlefield(Map* map) const override
|
|
{
|
|
return new BattlefieldTB(map);
|
|
}
|
|
};
|
|
|
|
void AddSC_BF_tol_barad()
|
|
{
|
|
new Battlefield_tol_barad();
|
|
}
|