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Scripts/HoS: Update Maiden of Grief (#27360)
(cherry picked from commit a021d12f85)
This commit is contained in:
@@ -19,8 +19,11 @@
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#include "halls_of_stone.h"
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#include "InstanceScript.h"
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#include "ScriptedCreature.h"
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#include "Spell.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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enum Yells
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enum Texts
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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@@ -31,11 +34,12 @@ enum Yells
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enum Spells
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{
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SPELL_PARTING_SORROW = 59723,
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SPELL_STORM_OF_GRIEF = 50752,
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SPELL_SHOCK_OF_SORROW = 50760,
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SPELL_PILLAR_OF_WOE = 50761
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};
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#define SPELL_STORM_OF_GRIEF DUNGEON_MODE<uint32>(50752,59772)
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#define SPELL_SHOCK_OF_SORROW DUNGEON_MODE<uint32>(50760,59726)
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#define SPELL_PILLAR_OF_WOE DUNGEON_MODE<uint32>(50761,59727)
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enum Events
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{
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EVENT_PARTING_SORROW = 1,
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@@ -57,12 +61,6 @@ struct boss_maiden_of_grief : public BossAI
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{
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_Reset();
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if (IsHeroic())
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events.ScheduleEvent(EVENT_PARTING_SORROW, 25s, 30s);
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events.ScheduleEvent(EVENT_STORM_OF_GRIEF, 10s);
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events.ScheduleEvent(EVENT_SHOCK_OF_SORROW, 20s, 25s);
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events.ScheduleEvent(EVENT_PILLAR_OF_WOE, 5s, 15s);
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instance->DoStopCriteriaTimer(CriteriaStartEvent::SendEvent, ACHIEV_GOOD_GRIEF_START_EVENT);
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}
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@@ -71,13 +69,24 @@ struct boss_maiden_of_grief : public BossAI
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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if (IsHeroic())
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events.ScheduleEvent(EVENT_PARTING_SORROW, 25s, 30s);
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events.ScheduleEvent(EVENT_STORM_OF_GRIEF, 5s, 10s);
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events.ScheduleEvent(EVENT_SHOCK_OF_SORROW, 15s, 25s);
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events.ScheduleEvent(EVENT_PILLAR_OF_WOE, 5s, 15s);
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instance->DoStartCriteriaTimer(CriteriaStartEvent::SendEvent, ACHIEV_GOOD_GRIEF_START_EVENT);
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}
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void KilledUnit(Unit* who) override
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void KilledUnit(Unit* /*who*/) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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Talk(SAY_SLAY);
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}
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void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override
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{
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if (reason == SPELL_FINISHED_SUCCESSFUL_CAST && spell->Id == SPELL_SHOCK_OF_SORROW)
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Talk(SAY_STUN);
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}
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void JustDied(Unit* /*killer*/) override
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@@ -103,24 +112,22 @@ struct boss_maiden_of_grief : public BossAI
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case EVENT_PARTING_SORROW:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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DoCast(target, SPELL_PARTING_SORROW);
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events.ScheduleEvent(EVENT_PARTING_SORROW, 30s, 40s);
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events.Repeat(30s, 40s);
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break;
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case EVENT_STORM_OF_GRIEF:
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DoCastVictim(SPELL_STORM_OF_GRIEF, true);
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events.ScheduleEvent(EVENT_STORM_OF_GRIEF, 15s, 20s);
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DoCastVictim(SPELL_STORM_OF_GRIEF);
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events.Repeat(15s, 20s);
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break;
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case EVENT_SHOCK_OF_SORROW:
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ResetThreatList();
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Talk(SAY_STUN);
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DoCastAOE(SPELL_SHOCK_OF_SORROW);
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events.ScheduleEvent(EVENT_SHOCK_OF_SORROW, 20s, 30s);
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events.Repeat(20s, 35s);
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break;
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case EVENT_PILLAR_OF_WOE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
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DoCast(target, SPELL_PILLAR_OF_WOE);
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else
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DoCastVictim(SPELL_PILLAR_OF_WOE);
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events.ScheduleEvent(EVENT_PILLAR_OF_WOE, 5s, 25s);
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events.Repeat(5s, 25s);
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break;
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default:
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break;
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