Core/Wintergrasp: cleanup and codestyle.

(cherry picked from commit eb1a7297cf)
This commit is contained in:
SnapperRy
2016-10-08 21:13:05 +02:00
committed by joschiwald
parent 0961b17447
commit fa06aad708
4 changed files with 9 additions and 157 deletions

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@@ -0,0 +1,2 @@
--
UPDATE `creature_template` SET `ScriptName`="npc_wg_give_promotion_credit" WHERE `entry` IN (30739, 30740, 31036, 31051, 31052, 31053, 31054, 31091, 31101, 31102, 31106, 31107, 31151, 31153);

View File

@@ -955,8 +955,6 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
if (victim->GetTypeId() == TYPEID_PLAYER)
HandlePromotion(killer, victim);
return;
/// @todoRecent PvP activity worldstate
}

View File

@@ -203,26 +203,6 @@ enum WintergraspNpcs
BATTLEFIELD_WG_NPC_GUARD_A = 30740,
BATTLEFIELD_WG_NPC_STALKER = 15214,
BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER = 31102,
BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR = 32296, // <WINTERGRASP QUARTERMASTER>
BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN = 31101, // <MASTER HEXXER>
BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI = 39173, // <WINTERGRASP QUARTERMASTER>
BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH = 31091,
BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH = 31151,
BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF = 31106,
BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT = 31053,
BATTLEFIELD_WG_NPC_LIEUTENANT_MURP = 31107,
BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH = 31052,
BATTLEFIELD_WG_NPC_KNIGHT_DAMERON = 32294, // <WINTERGRASP QUARTERMASTER>
BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA = 31051, // <ENCHANTRESS>
BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER = 39172, // <WINTERGRASP QUARTERMASTER>
BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH = 31036,
BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS = 31153,
BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE = 31108,
BATTLEFIELD_WG_NPC_ANCHORITE_TESSA = 31054,
BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO = 31109,
NPC_TAUNKA_SPIRIT_GUIDE = 31841, // Horde spirit guide for Wintergrasp
NPC_DWARVEN_SPIRIT_GUIDE = 31842, // Alliance spirit guide for Wintergrasp

View File

@@ -384,120 +384,21 @@ class go_wg_vehicle_teleporter : public GameObjectScript
}
};
class npc_wg_quest_giver : public CreatureScript
class npc_wg_give_promotion_credit : public CreatureScript
{
public:
npc_wg_quest_giver() : CreatureScript("npc_wg_quest_giver") { }
npc_wg_give_promotion_credit() : CreatureScript("npc_wg_give_promotion_credit") { }
bool OnGossipHello(Player* player, Creature* creature) override
struct npc_wg_give_promotion_creditAI : public ScriptedAI
{
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return true;
if (creature->IsVendor())
AddGossipItemFor(player, Player::GetDefaultGossipMenuForSource(creature), 0, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_VENDOR);
/// @todo: move this to conditions or something else
// Player::PrepareQuestMenu(guid)
if (creature->IsQuestGiver())
{
QuestRelationBounds objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
QuestRelationBounds objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
QuestMenu& qm = player->PlayerTalkClass->GetQuestMenu();
qm.ClearMenu();
for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
{
uint32 questId = i->second;
QuestStatus status = player->GetQuestStatus(questId);
if (status == QUEST_STATUS_COMPLETE)
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_INCOMPLETE)
qm.AddMenuItem(questId, 4);
//else if (status == QUEST_STATUS_AVAILABLE)
// qm.AddMenuItem(quest_id, 2);
}
for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
{
uint32 questId = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
continue;
if (!player->CanTakeQuest(quest, false))
continue;
switch (questId)
{
// Horde attacker
case QUEST_BONES_AND_ARROWS_HORDE_ATT:
case QUEST_JINXING_THE_WALLS_HORDE_ATT:
case QUEST_SLAY_THEM_ALL_HORDE_ATT:
case QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT:
case QUEST_HEALING_WITH_ROSES_HORDE_ATT:
case QUEST_DEFEND_THE_SIEGE_HORDE_ATT:
if (wintergrasp->GetAttackerTeam() != TEAM_HORDE)
continue;
break;
// Horde defender
case QUEST_BONES_AND_ARROWS_HORDE_DEF:
case QUEST_WARDING_THE_WALLS_HORDE_DEF:
case QUEST_SLAY_THEM_ALL_HORDE_DEF:
case QUEST_FUELING_THE_DEMOLISHERS_HORDE_DEF:
case QUEST_HEALING_WITH_ROSES_HORDE_DEF:
case QUEST_TOPPLING_THE_TOWERS_HORDE_DEF:
case QUEST_STOP_THE_SIEGE_HORDE_DEF:
if (wintergrasp->GetDefenderTeam() != TEAM_HORDE)
continue;
break;
// Alliance attacker
case QUEST_BONES_AND_ARROWS_ALLIANCE_ATT:
case QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT:
case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_ATT:
case QUEST_DEFEND_THE_SIEGE_ALLIANCE_ATT:
case QUEST_A_RARE_HERB_ALLIANCE_ATT:
if (wintergrasp->GetAttackerTeam() != TEAM_ALLIANCE)
continue;
break;
// Alliance defender
case QUEST_BONES_AND_ARROWS_ALLIANCE_DEF:
case QUEST_WARDING_THE_WARRIORS_ALLIANCE_DEF:
case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_DEF:
case QUEST_SHOUTHERN_SABOTAGE_ALLIANCE_DEF:
case QUEST_STOP_THE_SIEGE_ALLIANCE_DEF:
case QUEST_A_RARE_HERB_ALLIANCE_DEF:
if (wintergrasp->GetDefenderTeam() != TEAM_ALLIANCE)
continue;
break;
default:
break;
}
if (quest->IsAutoComplete())
qm.AddMenuItem(questId, 4);
else if (player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
qm.AddMenuItem(questId, 2);
}
}
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
struct npc_wg_quest_giverAI : public ScriptedAI
{
npc_wg_quest_giverAI(Creature* creature) : ScriptedAI(creature) { }
npc_wg_give_promotion_creditAI(Creature* creature) : ScriptedAI(creature) { }
void JustDied(Unit* killer) override
{
if (killer->GetTypeId() != TYPEID_PLAYER)
return;
BattlefieldWG* wintergrasp = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
BattlefieldWG* wintergrasp = static_cast<BattlefieldWG*>(sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG));
if (!wintergrasp)
return;
@@ -507,38 +408,10 @@ class npc_wg_quest_giver : public CreatureScript
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_wg_quest_giverAI(creature);
return new npc_wg_give_promotion_creditAI(creature);
}
};
class npc_wg_guard : public CreatureScript
{
public:
npc_wg_guard() : CreatureScript("npc_wg_guard") { }
struct npc_wg_guardAI : public ScriptedAI
{
npc_wg_guardAI(Creature* creature) : ScriptedAI(creature) { }
void JustDied(Unit* killer) override
{
if (killer->GetTypeId() != TYPEID_PLAYER)
return;
BattlefieldWG* wintergrasp = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return;
wintergrasp->HandlePromotion(killer->ToPlayer(), me);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_wg_guardAI(creature);
}
};
class spell_wintergrasp_force_building : public SpellScriptLoader
{
public:
@@ -728,8 +601,7 @@ void AddSC_wintergrasp()
new npc_wg_spirit_guide();
new npc_wg_demolisher_engineer();
new go_wg_vehicle_teleporter();
new npc_wg_quest_giver();
new npc_wg_guard();
new npc_wg_give_promotion_credit();
new spell_wintergrasp_force_building();
new spell_wintergrasp_grab_passenger();
new achievement_wg_didnt_stand_a_chance();