* Remove code that was having the SrcItemId mandatorily removed on quest

* complete. If the SrcItemId is supposed to be destoryed, the item ID will be
* in ReqItemId or ReqSrcItemId

--HG--
branch : trunk
This commit is contained in:
Brian
2009-12-13 21:03:28 -07:00
parent bd7c6689af
commit fa1467e9fe

View File

@@ -13152,7 +13152,8 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
if (pQuest->ReqItemId[i])
DestroyItemCount( pQuest->ReqItemId[i], pQuest->ReqItemCount[i], true);
TakeQuestSourceItem(quest_id, true); // take quest src item from player on completing quest
// This is wrong. If SrcItem is supposed to be destroyed on quest complete then the item will be either in ReqItemId or ReqSrcItemId
// TakeQuestSourceItem(quest_id, true); // take quest src item from player on completing quest
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{