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Entities/Unit: Fixed wrong combat stop when remove charm (#27038)
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@@ -11664,7 +11664,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
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type = CHARM_TYPE_CHARM;
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CastStop();
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CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells)
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AttackStop();
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if (_oldFactionId)
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{
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