Entities/Unit: Fixed wrong combat stop when remove charm (#27038)

This commit is contained in:
Lucas Nascimento
2021-10-17 17:02:38 -03:00
committed by GitHub
parent 2b889404eb
commit fa3a62ae4e

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@@ -11664,7 +11664,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
type = CHARM_TYPE_CHARM;
CastStop();
CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells)
AttackStop();
if (_oldFactionId)
{