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Fix SPELL_AURA_CLONE_CASTER on summoned creatures, it will now properly clone the appearance of the caster.
(Mirror Image is currently a hacked exception and was already working) Still need to correctly implement cloning of weapons, though. --HG-- branch : trunk
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@@ -3706,7 +3706,7 @@ void Spell::EffectSummonType(uint32 i)
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TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
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TempSummon * summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration);
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summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration);
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if (!summon)
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continue;
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if (properties->Category == SUMMON_CATEGORY_ALLY)
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@@ -3747,7 +3747,10 @@ void Spell::EffectSummonType(uint32 i)
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}
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if (summon)
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{
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summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
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summon->SetCreatorGUID(m_originalCaster->GetGUID());
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}
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}
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void Spell::EffectLearnSpell(uint32 i)
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@@ -125,9 +125,6 @@ struct boss_volazjAI : public ScriptedAI
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// Summon clone
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if (Unit *summon = me->SummonCreature(MOB_TWISTED_VISAGE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(),TEMPSUMMON_CORPSE_DESPAWN,0))
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{
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// required for correct visual
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// Fixme: allow mirror image query to send other guid to get rid of minion status
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summon->SetUInt64Value(UNIT_FIELD_CREATEDBY, plr->GetGUID());
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// clone
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plr->CastSpell(summon, SPELL_CLONE_PLAYER, true);
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// set phase
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