mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
[8987] Allow swap spell and command/reaction in pet action bar.
--HG-- branch : trunk
This commit is contained in:
@@ -435,8 +435,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
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<< curmana << ", "
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<< GetPower(POWER_HAPPINESS) << ", '";
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// save only spell slots from action bar
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for (uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
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for(uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
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{
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ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
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<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";
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@@ -400,22 +400,58 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
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}
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count = (recv_data.size() == 24) ? 2 : 1;
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for (uint8 i = 0; i < count; ++i)
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uint32 position[2];
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uint32 data[2];
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bool move_command = false;
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for(uint8 i = 0; i < count; ++i)
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{
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uint32 position;
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uint32 data;
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recv_data >> position;
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recv_data >> data;
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uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data);
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uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);
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sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, uint32(act_state));
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recv_data >> position[i];
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recv_data >> data[i];
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uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
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//ignore invalid position
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if(position >= MAX_UNIT_ACTION_BAR_INDEX)
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if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
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return;
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// in the normal case, command and reaction buttons can only be moved, not removed
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// at moving count ==2, at removing count == 1
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// ignore attempt to remove command|reaction buttons (not possible at normal case)
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if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
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{
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if (count == 1)
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return;
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move_command = true;
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}
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}
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// check swap
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if (move_command)
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{
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uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
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uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
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UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
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if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
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act_state_0 != actionEntry_1->GetType())
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return;
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uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
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uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
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UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
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if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
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act_state_1 != actionEntry_0->GetType())
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return;
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}
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for(uint8 i = 0; i < count; ++i)
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{
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uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
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uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
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sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
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//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
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if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
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@@ -438,7 +474,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
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}
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charmInfo->SetActionBar(position,spell_id,ActiveStates(act_state));
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charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state));
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}
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}
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}
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