Merge pull request #8870 from Valcorb/PetSpeedFix

Make sure that "guardians" also gain the owner's speed (such as water elemental)
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Nay
2013-01-06 16:40:57 -08:00

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@@ -12716,7 +12716,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
if (GetTypeId() == TYPEID_UNIT)
{
Unit* pOwner = GetCharmerOrOwner();
if (isPet() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
if ((isPet() || isGuardian()) && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
{
// For every yard over 5, increase speed by 0.01
// to help prevent pet from lagging behind and despawning