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Scripts/Stratholme: spawn Timmy the Cruel if conditions are met
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@@ -24,22 +24,21 @@ SDCategory: Stratholme
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EndScriptData */
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#include "ScriptMgr.h"
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#include "AreaBoundary.h"
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#include "ScriptedCreature.h"
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#include "InstanceScript.h"
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#include "stratholme.h"
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#include "Player.h"
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enum Misc
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{
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MAX_ENCOUNTER = 6
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};
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enum InstanceEvents
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{
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EVENT_BARON_RUN = 1,
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EVENT_SLAUGHTER_SQUARE = 2
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};
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Position const timmyTheCruelSpawnPosition = { 3625.358f, -3188.108f, 130.3985f, 4.834562f };
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EllipseBoundary const beforeScarletGate(Position(3671.158f, -3181.79f), 60.0f, 40.0f);
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class instance_stratholme : public InstanceMapScript
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{
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public:
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@@ -50,16 +49,22 @@ class instance_stratholme : public InstanceMapScript
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instance_stratholme_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
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EncounterState[i] = NOT_STARTED;
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for (uint8 i = 0; i < 5; ++i)
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IsSilverHandDead[i] = false;
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timmySpawned = false;
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scarletsKilled = 0;
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}
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uint32 EncounterState[MAX_ENCOUNTER];
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uint8 scarletsKilled;
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bool IsSilverHandDead[5];
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bool timmySpawned;
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ObjectGuid serviceEntranceGUID;
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ObjectGuid gauntletGate1GUID;
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@@ -78,6 +83,33 @@ class instance_stratholme : public InstanceMapScript
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GuidSet abomnationGUID;
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EventMap events;
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void OnUnitDeath(Unit* who) override
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{
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switch (who->GetEntry())
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{
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case NPC_CRIMSON_GUARDSMAN:
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case NPC_CRIMSON_CONJUROR:
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case NPC_CRIMSON_INITATE:
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case NPC_CRIMSON_GALLANT:
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{
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if (!timmySpawned)
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{
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Position pos = who->ToCreature()->GetHomePosition();
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// check if they're in front of the entrance
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if (beforeScarletGate.IsWithinBoundary(pos))
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{
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if (++scarletsKilled >= TIMMY_THE_CRUEL_CRUSADERS_REQUIRED)
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{
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instance->SummonCreature(NPC_TIMMY_THE_CRUEL, timmyTheCruelSpawnPosition);
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timmySpawned = true;
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}
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}
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}
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break;
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}
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}
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}
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bool StartSlaugtherSquare()
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{
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//change to DONE when crystals implemented
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@@ -54,6 +54,14 @@ enum STRCreatureIds
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NPC_ABOM_VENOM = 10417,
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NPC_BLACK_GUARD = 10394,
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NPC_YSIDA = 16031,
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// Scarlet side creatures
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NPC_CRIMSON_GUARDSMAN = 10418,
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NPC_CRIMSON_CONJUROR = 10419,
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NPC_CRIMSON_INITATE = 10420,
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NPC_CRIMSON_GALLANT = 10424,
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NPC_TIMMY_THE_CRUEL = 10808
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};
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enum STRGameobjectIds
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@@ -81,5 +89,12 @@ enum STRSpellIds
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SPELL_BARON_ULTIMATUM = 27861
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};
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enum STRMisc
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{
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//! amount of crusade monsters required to be killed in order for timmy the cruel to spawn
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TIMMY_THE_CRUEL_CRUSADERS_REQUIRED = 15,
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MAX_ENCOUNTER = 6
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};
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#endif
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73
src/server/scripts/Kalimdor/zone_durotar_area_echo_isles.cpp
Normal file
73
src/server/scripts/Kalimdor/zone_durotar_area_echo_isles.cpp
Normal file
@@ -0,0 +1,73 @@
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/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "Player.h"
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enum TikiTarget
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{
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SPELL_TIKI_TARGET_VISUAL_1 = 71064,
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SPELL_TIKI_TARGET_VISUAL_2 = 71065,
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SPELL_TIKI_TARGET_VISUAL_3 = 71066
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};
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/*######
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# npc_tiki_target "Used by entry 38038"
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######*/
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class npc_tiki_target : public CreatureScript
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{
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public:
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npc_tiki_target() : CreatureScript("npc_tiki_target") { }
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struct npc_tiki_targetAI : public ScriptedAI
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{
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npc_tiki_targetAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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DoCast(me, RAND(SPELL_TIKI_TARGET_VISUAL_1, SPELL_TIKI_TARGET_VISUAL_2, SPELL_TIKI_TARGET_VISUAL_3));
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}
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void DamageTaken(Unit* who, uint32& damage) override
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{
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if (who->GetTypeId() == TYPEID_UNIT && me->HealthBelowPct(85))
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damage = 0;
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}
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void UpdateAI(uint32 diff) override
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{
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}
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private:
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TaskScheduler _scheduler;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_tiki_targetAI(creature);
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}
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};
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void AddSC_durotar_area_echo_isles()
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{
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new npc_tiki_target();
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}
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