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Core/SpellMgr: Remove unneeded check for max targets
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@@ -3167,7 +3167,6 @@ void SpellMgr::LoadSpellInfoCorrections()
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case 54171: // Divine Storm
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spellInfo->MaxAffectedTargets = 3;
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break;
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case 37697: // Top Bunny Beam Test Visual
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case 38310: // Multi-Shot
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case 53385: // Divine Storm (Damage)
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spellInfo->MaxAffectedTargets = 4;
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