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*remove outdated eventai in script. they are in core now.
--HG-- branch : trunk
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/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#ifndef SC_EVENTAI_H
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#define SC_EVENTAI_H
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#define MAX_ACTIONS 3
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enum Event_Types
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{
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EVENT_T_TIMER = 0, //InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_TIMER_OOC = 1, //InitialMin, InitialMax, RepeatMin, RepeatMax
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EVENT_T_HP = 2, //HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_MANA = 3, //ManaMax%,ManaMin% RepeatMin, RepeatMax
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EVENT_T_AGGRO = 4, //NONE
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EVENT_T_KILL = 5, //RepeatMin, RepeatMax
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EVENT_T_DEATH = 6, //NONE
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EVENT_T_EVADE = 7, //NONE
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EVENT_T_SPELLHIT = 8, //SpellID, School, RepeatMin, RepeatMax
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EVENT_T_RANGE = 9, //MinDist, MaxDist, RepeatMin, RepeatMax
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EVENT_T_OOC_LOS = 10, //NoHostile, NoFriendly, RepeatMin, RepeatMax
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EVENT_T_SPAWNED = 11, //NONE
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EVENT_T_TARGET_HP = 12, //HPMax%, HPMin%, RepeatMin, RepeatMax
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EVENT_T_TARGET_CASTING = 13, //RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_HP = 14, //HPDeficit, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_IS_CC = 15, //DispelType, Radius, RepeatMin, RepeatMax
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EVENT_T_FRIENDLY_MISSING_BUFF = 16, //SpellId, Radius, RepeatMin, RepeatMax
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EVENT_T_SUMMONED_UNIT = 17, //CreatureId, RepeatMin, RepeatMax
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EVENT_T_TARGET_MANA = 18, //ManaMax%, ManaMin%, RepeatMin, RepeatMax
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EVENT_T_QUEST_ACCEPT = 19, //QuestID
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EVENT_T_QUEST_COMPLETE = 20, //
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EVENT_T_REACHED_HOME = 21, //NONE
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EVENT_T_END,
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};
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enum Action_Types
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{
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ACTION_T_NONE = 0, //No action
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ACTION_T_TEXT = 1, //-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
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ACTION_T_SET_FACTION = 2, //FactionId (or 0 for default)
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ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
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ACTION_T_SOUND = 4, //SoundId
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ACTION_T_EMOTE = 5, //EmoteId
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ACTION_T_RANDOM_SAY = 6, //UNUSED
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ACTION_T_RANDOM_YELL = 7, //UNUSED
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ACTION_T_RANDOM_TEXTEMOTE = 8, //UNUSED
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ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
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ACTION_T_RANDOM_EMOTE = 10, //EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
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ACTION_T_CAST = 11, //SpellId, Target, CastFlags
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ACTION_T_SUMMON = 12, //CreatureID, Target, Duration in ms
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ACTION_T_THREAT_SINGLE_PCT = 13, //Threat%, Target
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ACTION_T_THREAT_ALL_PCT = 14, //Threat%
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ACTION_T_QUEST_EVENT = 15, //QuestID, Target
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ACTION_T_CASTCREATUREGO = 16, //QuestID, SpellId, Target
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ACTION_T_SET_UNIT_FIELD = 17, //Field_Number, Value, Target
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ACTION_T_SET_UNIT_FLAG = 18, //Flags (may be more than one field OR'd together), Target
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ACTION_T_REMOVE_UNIT_FLAG = 19, //Flags (may be more than one field OR'd together), Target
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ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking)
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ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
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ACTION_T_SET_PHASE = 22, //Phase
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ACTION_T_INC_PHASE = 23, //Value (may be negative to decrement phase, should not be 0)
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ACTION_T_EVADE = 24, //No Params
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ACTION_T_FLEE = 25, //No Params
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ACTION_T_QUEST_EVENT_ALL = 26, //QuestID
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ACTION_T_CASTCREATUREGO_ALL = 27, //QuestId, SpellId
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ACTION_T_REMOVEAURASFROMSPELL = 28, //Target, Spellid
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ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle
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ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3
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ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax
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ACTION_T_SUMMON_ID = 32, //CreatureId, Target, SpawnId
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ACTION_T_KILLED_MONSTER = 33, //CreatureId, Target
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ACTION_T_SET_INST_DATA = 34, //Field, Data
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ACTION_T_SET_INST_DATA64 = 35, //Field, Target
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ACTION_T_UPDATE_TEMPLATE = 36, //Entry, Team
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ACTION_T_DIE = 37, //No Params
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ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params
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ACTION_T_SET_ACTIVE = 101, //Apply
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ACTION_T_SET_AGGRESSIVE = 102, //Apply
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ACTION_T_ATTACK_START_PULSE = 103, //Distance
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ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms
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ACTION_T_END,
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};
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enum Target
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{
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//Self (m_creature)
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TARGET_T_SELF = 0, //Self cast
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//Hostile targets (if pet then returns pet owner)
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TARGET_T_HOSTILE, //Our current target (ie: highest aggro)
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TARGET_T_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
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TARGET_T_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
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TARGET_T_HOSTILE_RANDOM, //Just any random target on our threat list
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TARGET_T_HOSTILE_RANDOM_NOT_TOP, //Any random target except top threat
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//Invoker targets (if pet then returns pet owner)
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TARGET_T_ACTION_INVOKER, //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF)
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//Hostile targets (including pets)
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TARGET_T_HOSTILE_WPET, //Current target (can be a pet)
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TARGET_T_HOSTILE_WPET_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
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TARGET_T_HOSTILE_WPET_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
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TARGET_T_HOSTILE_WPET_RANDOM, //Just any random target on our threat list
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TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP, //Any random target except top threat
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TARGET_T_ACTION_INVOKER_WPET,
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TARGET_T_END
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};
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enum CastFlags
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{
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CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
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CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
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CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
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CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
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CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
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CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
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};
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enum EventFlags
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{
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EFLAG_REPEATABLE = 0x01, //Event repeats
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EFLAG_NORMAL = 0x02, //Event only occurs in Normal instance difficulty
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EFLAG_HEROIC = 0x04, //Event only occurs in Heroic instance difficulty
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EFLAG_RESERVED_3 = 0x08,
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EFLAG_RESERVED_4 = 0x10,
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EFLAG_RESERVED_5 = 0x20,
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EFLAG_RESERVED_6 = 0x40,
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EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build of SD2 only
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};
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struct EventAI_Event
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{
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uint32 event_id;
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uint32 creature_id;
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uint16 event_type;
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uint32 event_inverse_phase_mask;
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uint8 event_chance;
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uint8 event_flags;
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union
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{
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uint32 event_param1;
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int32 event_param1_s;
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};
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union
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{
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uint32 event_param2;
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int32 event_param2_s;
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};
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union
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{
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uint32 event_param3;
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int32 event_param3_s;
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};
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union
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{
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uint32 event_param4;
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int32 event_param4_s;
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};
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struct _action
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{
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uint16 type;
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union
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{
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uint32 param1;
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int32 param1_s;
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};
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union
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{
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uint32 param2;
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int32 param2_s;
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};
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union
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{
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uint32 param3;
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int32 param3_s;
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};
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}action[MAX_ACTIONS];
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};
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//Event_Map
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extern UNORDERED_MAP<uint32, std::vector<EventAI_Event> > EventAI_Event_Map;
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struct EventAI_Summon
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{
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uint32 id;
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float position_x;
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float position_y;
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float position_z;
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float orientation;
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uint32 SpawnTimeSecs;
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};
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//EventSummon_Map
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extern UNORDERED_MAP<uint32, EventAI_Summon> EventAI_Summon_Map;
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//EventAI Error handling
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extern uint32 EAI_ErrorLevel;
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/*
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struct EventAI_CreatureError
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{
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bool ListEmpty;
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bool NoInstance;
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};
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//Error prevention list
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extern UNORDERED_MAP<uint32, EventAI_CreatureError> EventAI_CreatureErrorPreventionList;
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//Defines
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#define EVENTAI_EMPTY_EVENTLIST "TSCR: Eventlist for Creature %i is empty but creature is using Mob_EventAI. Preventing EventAI on this creature."
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*/
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#endif
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