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DB/Quest: Convert & update support for 'Pyrewood Ambush' to SAI
Closes #24833
This commit is contained in:
53
sql/updates/world/3.3.5/2020_06_29_02_world.sql
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53
sql/updates/world/3.3.5/2020_06_29_02_world.sql
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@@ -0,0 +1,53 @@
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-- Source: CMaNGOS & http://youtube.com/watch?v=1eREORqoCr4 no longer available but some parts are based on it
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-- Classic https://www.youtube.com/watch?v=4Mj5tH2goIc
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-- Deathstalker Faerleia SAI
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SET @ID := 2058;
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UPDATE `creature_template` SET `AIName` = "SmartAI", `ScriptName` = "" WHERE `entry` = @ID;
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DELETE FROM `smart_scripts` WHERE `entryorguid` = @ID AND `source_type` = 0;
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DELETE FROM `smart_scripts` WHERE `entryorguid` BETWEEN @ID*100+0 AND @ID*100+4 AND `source_type` = 9;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ID,0,0,0,19,0,100,0,452,0,0,0,0,80,@ID*100+0,2,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Quest 'Pyrewood Ambush' Taken - Run Script"),
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(@ID*100+0,9,0,0,0,0,100,0,0,0,0,0,0,64,1,0,0,0,0,0,16,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Store Targetlist"),
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(@ID*100+0,9,1,0,0,0,100,0,0,0,0,0,0,1,0,0,0,0,0,0,12,1,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Say Line 0"),
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(@ID*100+0,9,2,0,0,0,100,0,0,0,0,0,0,83,2,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Remove Npc Flag Questgiver"),
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(@ID*100+0,9,3,0,0,0,100,0,0,0,0,0,0,2,232,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Set Faction 232"),
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(@ID*100+0,9,4,0,0,0,100,0,10000,10000,0,0,0,107,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Summon Group 0"),
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(@ID,0,1,0,82,0,100,0,0,0,0,0,0,63,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Summoned Unit Dies - Set Counter 1 1"),
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(@ID,0,2,0,77,0,100,0,1,1,0,0,0,80,@ID*100+1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Counter Set 1 1 - Run Script"),
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(@ID,0,3,0,77,0,100,0,1,3,0,0,0,80,@ID*100+2,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Counter Set 1 3 - Run Script"),
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(@ID,0,4,0,77,0,100,0,1,6,0,0,0,80,@ID*100+3,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Counter Set 1 6 - Run Script"),
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(@ID,0,5,0,77,0,100,0,1,9,0,0,0,80,@ID*100+4,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Counter Set 1 9 - Run Script"),
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(@ID*100+1,9,1,0,0,0,100,0,10000,10000,0,0,0,107,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Summon Group 1"),
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(@ID*100+2,9,1,0,0,0,100,0,10000,10000,0,0,0,107,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Summon Group 2"),
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(@ID*100+3,9,1,0,0,0,100,0,8000,8000,0,0,0,107,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Summon Group 3"),
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(@ID*100+4,9,0,0,0,0,100,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Say Line 1"),
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(@ID*100+4,9,1,0,0,0,100,0,0,0,0,0,0,15,452,0,0,0,0,0,12,1,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Quest Credit 'Pyrewood Ambush'"),
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(@ID*100+4,9,2,0,0,0,100,0,0,0,0,0,0,2,68,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Set Faction 68"),
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(@ID*100+4,9,3,0,0,0,100,0,0,0,0,0,0,82,2,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Add Npc Flag Questgiver"),
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(@ID*100+4,9,5,0,0,0,100,0,0,0,0,0,0,63,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Reset Counter"),
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(@ID*100+4,9,6,0,0,0,100,0,0,0,0,0,0,78,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Script - Reset All Scripts"),
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(@ID,0,6,0,2,0,100,0,0,20,10000,15000,0,11,3359,0,0,0,0,0,1,0,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Health pct - Cast 'Drink Potion'"),
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(@ID,0,7,0,6,0,100,0,0,0,0,0,0,6,452,0,0,0,0,0,12,1,0,0,0,0,0,0,0,"Deathstalker Faerleia - On Death - Fail Quest 'Pyrewood Ambush'");
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UPDATE `creature_text` SET `comment` = "Deathstalker Faerleia" WHERE `CreatureID` = @ID;
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-- 548 "All is lost!" - probably used on death
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DELETE FROM `creature_summon_groups` WHERE `summonerId` = 2058 AND `summonerType` = 0;
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INSERT INTO `creature_summon_groups` (`summonerId`,`summonerType`,`groupId`,`entry`,`position_x`,`position_y`,`position_z`,`orientation`,`summonType`,`summonTime`,`Comment`) VALUES
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(2058,0,0,2060,-398.35,1510.75,18.87,4.76,4,60000,"Deathstalker Faerleia - Group 0 - Councilman Smithers"),
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(2058,0,1,2061,-396.41,1511.06,18.87,4.74,4,60000,"Deathstalker Faerleia - Group 1 - Councilman Thatcher"),
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(2058,0,1,2062,-398.35,1510.75,18.87,4.76,4,60000,"Deathstalker Faerleia - Group 1 - Councilman Hendricks"),
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-- Not ordered by entry
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(2058,0,2,2063,-398.35,1510.75,18.87,4.76,4,60000,"Deathstalker Faerleia - Group 2 - Councilman Wilhelm"),
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(2058,0,2,2064,-397.45,1509.56,18.87,4.73,4,60000,"Deathstalker Faerleia - Group 2 - Councilman Hartin"),
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(2058,0,2,2066,-396.41,1511.06,18.87,4.74,4,60000,"Deathstalker Faerleia - Group 2 - Councilman Higarth"),
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(2058,0,3,2065,-398.35,1510.75,18.87,4.76,4,60000,"Deathstalker Faerleia - Group 3 - Councilman Cooper"),
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(2058,0,3,2067,-396.41,1511.06,18.87,4.74,4,60000,"Deathstalker Faerleia - Group 3 - Councilman Brunswick"),
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(2058,0,3,2068,-397.45,1509.56,18.87,4.73,4,60000,"Deathstalker Faerleia - Group 3 - Councilman Morrison");
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@@ -18,13 +18,12 @@
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/* ScriptData
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SDName: Silverpine_Forest
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SD%Complete: 100
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SDComment: Quest support: 435, 452
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SDComment: Quest support: 435
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SDCategory: Silverpine Forest
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EndScriptData */
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/* ContentData
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npc_deathstalker_erland
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pyrewood_ambush
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EndContentData */
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#include "ScriptMgr.h"
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@@ -132,202 +131,6 @@ public:
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}
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};
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/*######
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## pyrewood_ambush
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#######*/
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enum PyrewoodAmbush
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{
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SAY_PREPARE_TO_AMBUSH = 0,
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SAY_A_BLOW_TO_ARUGAL = 1,
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QUEST_PYREWOOD_AMBUSH = 452,
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COUNCILMAN_SMITHERS = 2060,
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COUNCILMAN_THATCHER = 2061,
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COUNCILMAN_HENDRICKS = 2062,
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COUNCILMAN_WILHELM = 2063,
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COUNCILMAN_HARTIN = 2064,
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COUNCILMAN_COOPER = 2065,
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COUNCILMAN_HIGARTH = 2066,
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COUNCILMAN_BRUNSWICK = 2067,
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LORD_MAYOR_MORRISON = 2068
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};
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static float PyrewoodSpawnPoints[3][4] =
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{
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//pos_x pos_y pos_z orien
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//outside
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/*
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{-400.85f, 1513.64f, 18.67f, 0},
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{-397.32f, 1514.12f, 18.67f, 0},
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{-397.44f, 1511.09f, 18.67f, 0},
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*/
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//door
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{-396.17f, 1505.86f, 19.77f, 0},
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{-396.91f, 1505.77f, 19.77f, 0},
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{-397.94f, 1504.74f, 19.77f, 0},
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};
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class pyrewood_ambush : public CreatureScript
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{
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public:
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pyrewood_ambush() : CreatureScript("pyrewood_ambush") { }
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struct pyrewood_ambushAI : public ScriptedAI
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{
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pyrewood_ambushAI(Creature* creature) : ScriptedAI(creature), Summons(me)
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{
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Initialize();
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WaitTimer = 6 * IN_MILLISECONDS;
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QuestInProgress = false;
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}
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void Initialize()
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{
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Phase = 0;
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KillCount = 0;
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PlayerGUID.Clear();
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}
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uint32 Phase;
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int8 KillCount;
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uint32 WaitTimer;
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ObjectGuid PlayerGUID;
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SummonList Summons;
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bool QuestInProgress;
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void Reset() override
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{
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WaitTimer = 6 * IN_MILLISECONDS;
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if (!QuestInProgress) //fix reset values (see UpdateVictim)
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{
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Initialize();
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Summons.DespawnAll();
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}
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void JustSummoned(Creature* summoned) override
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{
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Summons.Summon(summoned);
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++KillCount;
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}
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void SummonedCreatureDespawn(Creature* summoned) override
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{
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Summons.Despawn(summoned);
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--KillCount;
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}
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void SummonCreatureWithRandomTarget(uint32 creatureId, int position)
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{
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if (Creature* summoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
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{
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Unit* target = nullptr;
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if (PlayerGUID)
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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if (player->IsAlive() && RAND(0, 1))
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target = player;
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if (!target)
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target = me;
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summoned->SetFaction(FACTION_ENEMY);
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AddThreat(target, 32.0f, summoned);
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summoned->AI()->AttackStart(target);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (PlayerGUID)
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
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player->FailQuest(QUEST_PYREWOOD_AMBUSH);
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}
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void UpdateAI(uint32 diff) override
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{
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//TC_LOG_INFO("scripts", "DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer);
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if (!QuestInProgress)
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return;
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if (KillCount && Phase < 6)
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{
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if (!UpdateVictim()) //reset() on target Despawn...
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return;
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DoMeleeAttackIfReady();
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return;
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}
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switch (Phase)
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{
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case 0:
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if (WaitTimer == 6 * IN_MILLISECONDS)
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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Talk(SAY_PREPARE_TO_AMBUSH, player);
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if (WaitTimer <= diff)
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{
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WaitTimer -= diff;
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return;
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}
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break;
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case 1:
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SummonCreatureWithRandomTarget(COUNCILMAN_SMITHERS, 1);
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break;
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case 2:
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SummonCreatureWithRandomTarget(COUNCILMAN_THATCHER, 2);
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SummonCreatureWithRandomTarget(COUNCILMAN_HENDRICKS, 0);
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break;
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case 3:
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SummonCreatureWithRandomTarget(COUNCILMAN_WILHELM, 1);
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SummonCreatureWithRandomTarget(COUNCILMAN_HARTIN, 2);
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SummonCreatureWithRandomTarget(COUNCILMAN_COOPER, 0);
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break;
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case 4:
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SummonCreatureWithRandomTarget(COUNCILMAN_HIGARTH, 1);
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SummonCreatureWithRandomTarget(COUNCILMAN_BRUNSWICK, 0);
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SummonCreatureWithRandomTarget(LORD_MAYOR_MORRISON, 2);
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break;
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case 5: //end
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if (PlayerGUID)
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{
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if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
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{
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Talk(SAY_A_BLOW_TO_ARUGAL);
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player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
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}
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}
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QuestInProgress = false;
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Reset();
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break;
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}
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++Phase; //prepare next phase
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}
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void QuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !QuestInProgress)
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{
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QuestInProgress = true;
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Phase = 0;
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KillCount = 0;
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PlayerGUID = player->GetGUID();
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new pyrewood_ambushAI(creature);
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}
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};
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/*######
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## AddSC
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######*/
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@@ -335,5 +138,4 @@ public:
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void AddSC_silverpine_forest()
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{
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new npc_deathstalker_erland();
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new pyrewood_ambush();
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}
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