DB/Quest: Convert & update support for 'Pyrewood Ambush' to SAI

Closes #24833
This commit is contained in:
offl
2020-06-29 01:11:10 +02:00
committed by Killyana
parent c5a72b7aec
commit fb58ca0bf5
2 changed files with 54 additions and 199 deletions

View File

@@ -18,13 +18,12 @@
/* ScriptData
SDName: Silverpine_Forest
SD%Complete: 100
SDComment: Quest support: 435, 452
SDComment: Quest support: 435
SDCategory: Silverpine Forest
EndScriptData */
/* ContentData
npc_deathstalker_erland
pyrewood_ambush
EndContentData */
#include "ScriptMgr.h"
@@ -132,202 +131,6 @@ public:
}
};
/*######
## pyrewood_ambush
#######*/
enum PyrewoodAmbush
{
SAY_PREPARE_TO_AMBUSH = 0,
SAY_A_BLOW_TO_ARUGAL = 1,
QUEST_PYREWOOD_AMBUSH = 452,
COUNCILMAN_SMITHERS = 2060,
COUNCILMAN_THATCHER = 2061,
COUNCILMAN_HENDRICKS = 2062,
COUNCILMAN_WILHELM = 2063,
COUNCILMAN_HARTIN = 2064,
COUNCILMAN_COOPER = 2065,
COUNCILMAN_HIGARTH = 2066,
COUNCILMAN_BRUNSWICK = 2067,
LORD_MAYOR_MORRISON = 2068
};
static float PyrewoodSpawnPoints[3][4] =
{
//pos_x pos_y pos_z orien
//outside
/*
{-400.85f, 1513.64f, 18.67f, 0},
{-397.32f, 1514.12f, 18.67f, 0},
{-397.44f, 1511.09f, 18.67f, 0},
*/
//door
{-396.17f, 1505.86f, 19.77f, 0},
{-396.91f, 1505.77f, 19.77f, 0},
{-397.94f, 1504.74f, 19.77f, 0},
};
class pyrewood_ambush : public CreatureScript
{
public:
pyrewood_ambush() : CreatureScript("pyrewood_ambush") { }
struct pyrewood_ambushAI : public ScriptedAI
{
pyrewood_ambushAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
Initialize();
WaitTimer = 6 * IN_MILLISECONDS;
QuestInProgress = false;
}
void Initialize()
{
Phase = 0;
KillCount = 0;
PlayerGUID.Clear();
}
uint32 Phase;
int8 KillCount;
uint32 WaitTimer;
ObjectGuid PlayerGUID;
SummonList Summons;
bool QuestInProgress;
void Reset() override
{
WaitTimer = 6 * IN_MILLISECONDS;
if (!QuestInProgress) //fix reset values (see UpdateVictim)
{
Initialize();
Summons.DespawnAll();
}
}
void JustEngagedWith(Unit* /*who*/) override { }
void JustSummoned(Creature* summoned) override
{
Summons.Summon(summoned);
++KillCount;
}
void SummonedCreatureDespawn(Creature* summoned) override
{
Summons.Despawn(summoned);
--KillCount;
}
void SummonCreatureWithRandomTarget(uint32 creatureId, int position)
{
if (Creature* summoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
{
Unit* target = nullptr;
if (PlayerGUID)
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
if (player->IsAlive() && RAND(0, 1))
target = player;
if (!target)
target = me;
summoned->SetFaction(FACTION_ENEMY);
AddThreat(target, 32.0f, summoned);
summoned->AI()->AttackStart(target);
}
}
void JustDied(Unit* /*killer*/) override
{
if (PlayerGUID)
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
player->FailQuest(QUEST_PYREWOOD_AMBUSH);
}
void UpdateAI(uint32 diff) override
{
//TC_LOG_INFO("scripts", "DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer);
if (!QuestInProgress)
return;
if (KillCount && Phase < 6)
{
if (!UpdateVictim()) //reset() on target Despawn...
return;
DoMeleeAttackIfReady();
return;
}
switch (Phase)
{
case 0:
if (WaitTimer == 6 * IN_MILLISECONDS)
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
Talk(SAY_PREPARE_TO_AMBUSH, player);
if (WaitTimer <= diff)
{
WaitTimer -= diff;
return;
}
break;
case 1:
SummonCreatureWithRandomTarget(COUNCILMAN_SMITHERS, 1);
break;
case 2:
SummonCreatureWithRandomTarget(COUNCILMAN_THATCHER, 2);
SummonCreatureWithRandomTarget(COUNCILMAN_HENDRICKS, 0);
break;
case 3:
SummonCreatureWithRandomTarget(COUNCILMAN_WILHELM, 1);
SummonCreatureWithRandomTarget(COUNCILMAN_HARTIN, 2);
SummonCreatureWithRandomTarget(COUNCILMAN_COOPER, 0);
break;
case 4:
SummonCreatureWithRandomTarget(COUNCILMAN_HIGARTH, 1);
SummonCreatureWithRandomTarget(COUNCILMAN_BRUNSWICK, 0);
SummonCreatureWithRandomTarget(LORD_MAYOR_MORRISON, 2);
break;
case 5: //end
if (PlayerGUID)
{
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
{
Talk(SAY_A_BLOW_TO_ARUGAL);
player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
}
}
QuestInProgress = false;
Reset();
break;
}
++Phase; //prepare next phase
}
void QuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !QuestInProgress)
{
QuestInProgress = true;
Phase = 0;
KillCount = 0;
PlayerGUID = player->GetGUID();
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new pyrewood_ambushAI(creature);
}
};
/*######
## AddSC
######*/
@@ -335,5 +138,4 @@ public:
void AddSC_silverpine_forest()
{
new npc_deathstalker_erland();
new pyrewood_ambush();
}