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Scripts/LCT: added boundaries to all bosses
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@@ -22,6 +22,7 @@
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#include "GameObject.h"
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#include "InstanceScript.h"
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#include "lost_city_of_the_tolvir.h"
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#include "AreaBoundary.h"
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#include "Map.h"
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#include "TemporarySummon.h"
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#include "Weather.h"
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@@ -74,6 +75,14 @@ ObjectData const gameObjectData[] =
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{ 0, 0 } // End
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};
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BossBoundaryData const boundaries =
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{
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{ DATA_SIAMAT, new CircleBoundary(Position(-10948.60f, -1400.09f), 54.0f) },
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{ DATA_LOCKMAW, new CircleBoundary(Position(-11040.49f, -1643.47f), 80.0f) },
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{ DATA_AUGH, new CircleBoundary(Position(-11040.49f, -1643.47f), 80.0f) },
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{ DATA_GENERAL_HUSAM, new CircleBoundary(Position(-10872.05f, -1367.73f), 80.0f) },
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};
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class instance_lost_city_of_the_tolvir : public InstanceMapScript
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{
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public:
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@@ -86,6 +95,7 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript
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SetHeaders(DataHeader);
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SetBossNumber(EncounterCount);
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LoadObjectData(creatureData, gameObjectData);
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LoadBossBoundaries(boundaries);
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Initialize();
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}
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