Core/AH: Don't send expired auctions to clients

Fixes #12964
This commit is contained in:
jackpoz
2014-10-01 21:34:07 +02:00
parent 6357560186
commit fb6e635c80

View File

@@ -538,9 +538,15 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
time_t curTime = sWorld->GetGameTime();
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
// Skip expired auctions
if (Aentry->expire_time < curTime)
continue;
Item* item = sAuctionMgr->GetAItem(Aentry->itemGUIDLow);
if (!item)
continue;