Core/ZoneScript: Implemented OnCreatureDeath function.

Signed-off-by: Manuel <manue.l@live.com.ar>
This commit is contained in:
Manuel
2011-01-24 18:56:06 -03:00
parent 867bc197ef
commit fb950c00ee
2 changed files with 5 additions and 0 deletions

View File

@@ -1525,6 +1525,9 @@ void Creature::setDeathState(DeathState s)
if (m_formation && m_formation->getLeader() == this)
m_formation->FormationReset(true);
if (ZoneScript* zoneScript = GetZoneScript())
zoneScript->OnCreatureDeath(this);
if ((canFly() || IsFlying()) && FallGround())
return;

View File

@@ -38,6 +38,8 @@ class ZoneScript
virtual void OnGameObjectCreate(GameObject *) {}
virtual void OnGameObjectRemove(GameObject *) {}
virtual void OnCreatureDeath(Creature* /*creature*/) {}
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*DataId*/) { return 0; }
virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {}