Tools: merged Master tools updates

This commit is contained in:
Ovahlord
2018-04-24 18:45:23 +02:00
parent 9ade5b77ff
commit fbcb423f60
27 changed files with 723 additions and 571 deletions

View File

@@ -15,6 +15,9 @@
#include "ostream.h"
#undef min
#undef max
namespace fmt {
namespace internal {

View File

@@ -5,7 +5,7 @@
#include "DetourNavMesh.h"
const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
#define MMAP_VERSION 7
#define MMAP_VERSION 8
struct MmapTileHeader
{
@@ -29,18 +29,22 @@ static_assert(sizeof(MmapTileHeader) == (sizeof(MmapTileHeader::mmapMagic) +
sizeof(MmapTileHeader::usesLiquids) +
sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields");
enum NavTerrain
enum NavArea
{
NAV_EMPTY = 0x00,
NAV_GROUND = 0x01,
NAV_MAGMA = 0x02,
NAV_SLIME = 0x04,
NAV_WATER = 0x08,
NAV_UNUSED1 = 0x10,
NAV_UNUSED2 = 0x20,
NAV_UNUSED3 = 0x40,
NAV_UNUSED4 = 0x80
// we only have 8 bits
NAV_AREA_EMPTY = 0,
// areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1)
// ground is the highest value to make recast choose ground over water when merging surfaces very close to each other (shallow water would be walkable)
NAV_AREA_GROUND = 63,
NAV_AREA_WATER = 62,
NAV_AREA_MAGMA_SLIME = 61 // don't need to differentiate between them
};
enum NavTerrainFlag
{
NAV_EMPTY = 0x00,
NAV_GROUND = 1 << (63 - NAV_AREA_GROUND),
NAV_WATER = 1 << (63 - NAV_AREA_WATER),
NAV_MAGMA_SLIME = 1 << (63 - NAV_AREA_MAGMA_SLIME)
};
#endif /* _MAPDEFINES_H */

View File

@@ -54,7 +54,7 @@ namespace VMAP
//=================================================================
TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(nullptr), iCurrentUniqueNameId(0)
: iDestDir(pDestDirName), iSrcDir(pSrcDirName)
{
boost::filesystem::create_directory(iDestDir);
//init();
@@ -225,7 +225,7 @@ namespace VMAP
ModelSpawn spawn;
while (!feof(dirf))
{
// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
// read mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
check = fread(&mapID, sizeof(uint32), 1, dirf);
if (check == 0) // EoF...
break;
@@ -241,8 +241,10 @@ namespace VMAP
printf("spawning Map %u\n", mapID);
mapData[mapID] = current = new MapSpawns();
}
else current = map_iter->second;
current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
else
current = map_iter->second;
current->UniqueEntries.emplace(spawn.ID, spawn);
current->TileEntries.insert(pair<uint32, TileSpawn>(StaticMapTree::packTileID(tileX, tileY), TileSpawn{ spawn.ID, spawn.flags }));
}
bool success = (ferror(dirf) == 0);
@@ -298,14 +300,16 @@ namespace VMAP
return true;
}
#pragma pack(push, 1)
struct WMOLiquidHeader
{
int xverts, yverts, xtiles, ytiles;
float pos_x;
float pos_y;
float pos_z;
short type;
short material;
};
#pragma pack(pop)
//=================================================================
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
{
@@ -349,6 +353,13 @@ namespace VMAP
if (!model_list)
return;
char ident[8];
if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
{
fclose(model_list);
return;
}
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
if (!model_list_copy)
{
@@ -356,7 +367,10 @@ namespace VMAP
return;
}
fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy);
uint32 name_length, displayId;
uint8 isWmo;
char buff[500];
while (true)
{
@@ -364,7 +378,8 @@ namespace VMAP
if (feof(model_list)) // EOF flag is only set after failed reading attempt
break;
if (fread(&name_length, sizeof(uint32), 1, model_list) != 1
if (fread(&isWmo, sizeof(uint8), 1, model_list) != 1
|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
{
@@ -409,6 +424,7 @@ namespace VMAP
}
fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
fwrite(&isWmo, sizeof(uint8), 1, model_list_copy);
fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
fwrite(&buff, sizeof(char), name_length, model_list_copy);
fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
@@ -493,25 +509,34 @@ namespace VMAP
delete[] vectorarray;
}
// ----- liquid
liquid = 0;
if (liquidflags& 1)
liquid = nullptr;
if (liquidflags & 3)
{
WMOLiquidHeader hlq;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "LIQU");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
uint32 size = hlq.xverts*hlq.yverts;
READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
size = hlq.xtiles*hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
uint32 liquidType;
READ_OR_RETURN(&liquidType, sizeof(uint32));
if (liquidflags & 1)
{
WMOLiquidHeader hlq;
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), liquidType);
uint32 size = hlq.xverts * hlq.yverts;
READ_OR_RETURN(liquid->GetHeightStorage(), size * sizeof(float));
size = hlq.xtiles * hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
}
else
{
liquid = new WmoLiquid(0, 0, Vector3::zero(), liquidType);
liquid->GetHeightStorage()[0] = bounds.high().z;
}
}
return true;
}
GroupModel_Raw::~GroupModel_Raw()
{
delete liquid;

View File

@@ -101,9 +101,7 @@ namespace VMAP
private:
std::string iDestDir;
std::string iSrcDir;
bool (*iFilterMethod)(char *pName);
G3D::Table<std::string, unsigned int > iUniqueNameIds;
unsigned int iCurrentUniqueNameId;
MapData mapData;
std::set<std::string> spawnedModelFiles;
@@ -117,8 +115,6 @@ namespace VMAP
void exportGameobjectModels();
bool convertRawFile(const std::string& pModelFilename);
void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
};
} // VMAP

View File

@@ -30,11 +30,12 @@ using G3D::AABox;
struct GameobjectModelData
{
GameobjectModelData(const std::string& name_, const AABox& box) :
bound(box), name(name_) { }
GameobjectModelData(char const* name_, uint32 nameLength, Vector3 const& lowBound, Vector3 const& highBound, bool isWmo_) :
bound(lowBound, highBound), name(name_, nameLength), isWmo(isWmo_) { }
AABox bound;
std::string name;
bool isWmo;
};
typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
@@ -53,7 +54,17 @@ void LoadGameObjectModelList(std::string const& dataPath)
return;
}
char magic[8];
if (fread(magic, 1, 8, model_list_file) != 8
|| memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
{
TC_LOG_ERROR("misc", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
fclose(model_list_file);
return;
}
uint32 name_length, displayId;
uint8 isWmo;
char buff[500];
while (true)
{
@@ -62,7 +73,8 @@ void LoadGameObjectModelList(std::string const& dataPath)
if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
break;
if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
if (fread(&isWmo, sizeof(uint8), 1, model_list_file) != 1
|| fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
@@ -78,10 +90,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
continue;
}
model_list.insert
(
ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)))
);
model_list.emplace(std::piecewise_construct, std::forward_as_tuple(displayId), std::forward_as_tuple(&buff[0], name_length, v1, v2, isWmo != 0));
}
fclose(model_list_file);

View File

@@ -40,14 +40,15 @@ struct GameObjectDisplayInfoEntry;
class TC_COMMON_API GameObjectModelOwnerBase
{
public:
virtual bool IsSpawned() const { return false; }
virtual uint32 GetDisplayId() const { return 0; }
virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; }
virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); }
virtual float GetOrientation() const { return 0.0f; }
virtual float GetScale() const { return 1.0f; }
virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { }
virtual ~GameObjectModelOwnerBase() { }
virtual ~GameObjectModelOwnerBase() = default;
virtual bool IsSpawned() const = 0;
virtual uint32 GetDisplayId() const = 0;
virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const = 0;
virtual G3D::Vector3 GetPosition() const = 0;
virtual float GetOrientation() const = 0;
virtual float GetScale() const = 0;
virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0;
};
class TC_COMMON_API GameObjectModel /*, public Intersectable*/

View File

@@ -105,8 +105,16 @@ namespace VMAP
WmoLiquid::WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type):
iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
{
iHeight = new float[(width+1)*(height+1)];
iFlags = new uint8[width*height];
if (width && height)
{
iHeight = new float[(width + 1) * (height + 1)];
iFlags = new uint8[width * height];
}
else
{
iHeight = new float[1];
iFlags = nullptr;
}
}
WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(nullptr), iFlags(nullptr)
@@ -149,6 +157,13 @@ namespace VMAP
bool WmoLiquid::GetLiquidHeight(const Vector3 &pos, float &liqHeight) const
{
// simple case
if (!iFlags)
{
liqHeight = iHeight[0];
return true;
}
float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
uint32 tx = uint32(tx_f);
if (tx_f < 0.0f || tx >= iTilesX)
@@ -200,8 +215,8 @@ namespace VMAP
{
return 2 * sizeof(uint32) +
sizeof(Vector3) +
(iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
iTilesX * iTilesY;
sizeof(uint32) +
(iFlags ? ((iTilesX + 1) * (iTilesY + 1) * sizeof(float) + iTilesX * iTilesY) : sizeof(float));
}
bool WmoLiquid::writeToFile(FILE* wf)
@@ -212,12 +227,17 @@ namespace VMAP
fwrite(&iCorner, sizeof(Vector3), 1, wf) == 1 &&
fwrite(&iType, sizeof(uint32), 1, wf) == 1)
{
uint32 size = (iTilesX + 1) * (iTilesY + 1);
if (fwrite(iHeight, sizeof(float), size, wf) == size)
if (iTilesX && iTilesY)
{
size = iTilesX*iTilesY;
result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
uint32 size = (iTilesX + 1) * (iTilesY + 1);
if (fwrite(iHeight, sizeof(float), size, wf) == size)
{
size = iTilesX * iTilesY;
result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
}
}
else
result = fwrite(iHeight, sizeof(float), 1, wf) == 1;
}
return result;
@@ -233,13 +253,21 @@ namespace VMAP
fread(&liquid->iCorner, sizeof(Vector3), 1, rf) == 1 &&
fread(&liquid->iType, sizeof(uint32), 1, rf) == 1)
{
uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
liquid->iHeight = new float[size];
if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
if (liquid->iTilesX && liquid->iTilesY)
{
size = liquid->iTilesX * liquid->iTilesY;
liquid->iFlags = new uint8[size];
result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
liquid->iHeight = new float[size];
if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
{
size = liquid->iTilesX * liquid->iTilesY;
liquid->iFlags = new uint8[size];
result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
}
}
else
{
liquid->iHeight = new float[1];
result = fread(liquid->iHeight, sizeof(float), 1, rf) == 1;
}
}

View File

@@ -25,8 +25,8 @@
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.5";
const char RAW_VMAP_MAGIC[] = "VMAP045"; // used in extracted vmap files with raw data
const char VMAP_MAGIC[] = "VMAP_4.6";
const char RAW_VMAP_MAGIC[] = "VMAP046"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...

View File

@@ -1741,7 +1741,8 @@ GridMap::GridMap()
m_V9 = nullptr;
m_V8 = nullptr;
// Liquid data
_liquidType = 0;
_liquidGlobalEntry = 0;
_liquidGlobalFlags = 0;
_liquidOffX = 0;
_liquidOffY = 0;
_liquidWidth = 0;
@@ -1901,7 +1902,8 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapLiquidMagic.asUInt)
return false;
_liquidType = header.liquidType;
_liquidGlobalEntry = header.liquidType;
_liquidGlobalFlags = header.liquidFlags;
_liquidOffX = header.offsetX;
_liquidOffY = header.offsetY;
_liquidWidth = header.width;
@@ -2196,7 +2198,7 @@ uint8 GridMap::getTerrainType(float x, float y) const
inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data)
{
// Check water type (if no water return)
if (!_liquidType && !_liquidFlags)
if (!_liquidGlobalFlags && !_liquidFlags)
return LIQUID_MAP_NO_WATER;
// Get cell
@@ -2208,37 +2210,33 @@ inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, uint8 R
// Check water type in cell
int idx=(x_int>>3)*16 + (y_int>>3);
uint8 type = _liquidFlags ? _liquidFlags[idx] : _liquidType;
uint32 entry = 0;
if (_liquidEntry)
uint8 type = _liquidFlags ? _liquidFlags[idx] : _liquidGlobalFlags;
uint32 entry = _liquidEntry ? _liquidEntry[idx] : _liquidGlobalEntry;
if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(entry))
{
if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(_liquidEntry[idx]))
type &= MAP_LIQUID_TYPE_DARK_WATER;
uint32 liqTypeIdx = liquidEntry->Type;
if (entry < 21)
{
entry = liquidEntry->Id;
type &= MAP_LIQUID_TYPE_DARK_WATER;
uint32 liqTypeIdx = liquidEntry->Type;
if (entry < 21)
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(getArea(x, y)))
{
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(getArea(x, y)))
uint32 overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
if (!overrideLiquid && area->zone)
{
uint32 overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
if (!overrideLiquid && area->zone)
{
area = sAreaTableStore.LookupEntry(area->zone);
if (area)
overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
}
area = sAreaTableStore.LookupEntry(area->zone);
if (area)
overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
}
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
entry = overrideLiquid;
liqTypeIdx = liq->Type;
}
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
entry = overrideLiquid;
liqTypeIdx = liq->Type;
}
}
type |= 1 << liqTypeIdx;
}
type |= 1 << liqTypeIdx;
}
if (type == 0)

View File

@@ -123,7 +123,8 @@ struct map_heightHeader
struct map_liquidHeader
{
uint32 fourcc;
uint16 flags;
uint8 flags;
uint8 liquidFlags;
uint16 liquidType;
uint8 offsetX;
uint8 offsetY;
@@ -150,7 +151,6 @@ enum ZLiquidStatus : uint32
#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
struct LiquidData
{
@@ -186,7 +186,8 @@ class TC_GAME_API GridMap
uint8* _liquidFlags;
float* _liquidMap;
uint16 _gridArea;
uint16 _liquidType;
uint16 _liquidGlobalEntry;
uint8 _liquidGlobalFlags;
uint8 _liquidOffX;
uint8 _liquidOffY;
uint8 _liquidWidth;

View File

@@ -617,12 +617,12 @@ void PathGenerator::CreateFilter()
// creatures don't take environmental damage
if (creature->CanSwim())
includeFlags |= (NAV_WATER | NAV_MAGMA | NAV_SLIME); // swim
includeFlags |= (NAV_WATER | NAV_MAGMA_SLIME); // swim
}
else // assume Player
{
// perfect support not possible, just stay 'safe'
includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA | NAV_SLIME);
includeFlags |= (NAV_GROUND | NAV_WATER | NAV_MAGMA_SLIME);
}
_filter.setIncludeFlags(includeFlags);
@@ -646,7 +646,7 @@ void PathGenerator::UpdateFilter()
}
}
NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
NavTerrainFlag PathGenerator::GetNavTerrain(float x, float y, float z)
{
LiquidData data;
ZLiquidStatus liquidStatus = _sourceUnit->GetBaseMap()->GetLiquidStatus(_sourceUnit->GetPhaseShift(), x, y, z, MAP_ALL_LIQUIDS, &data);
@@ -660,9 +660,8 @@ NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
case MAP_LIQUID_TYPE_OCEAN:
return NAV_WATER;
case MAP_LIQUID_TYPE_MAGMA:
return NAV_MAGMA;
case MAP_LIQUID_TYPE_SLIME:
return NAV_SLIME;
return NAV_MAGMA_SLIME;;
default:
return NAV_GROUND;
}

View File

@@ -122,7 +122,7 @@ class TC_GAME_API PathGenerator
void BuildPointPath(float const* startPoint, float const* endPoint);
void BuildShortcut();
NavTerrain GetNavTerrain(float x, float y, float z);
NavTerrainFlag GetNavTerrain(float x, float y, float z);
void CreateFilter();
void UpdateFilter();

View File

@@ -16,42 +16,19 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "PathCommon.h"
#include "MapBuilder.h"
#include "MapDefines.h"
#include "MapTree.h"
#include "DetourNavMeshBuilder.h"
#include "DetourNavMesh.h"
#include "ModelInstance.h"
#include "PathCommon.h"
#include "IntermediateValues.h"
#include "StringFormat.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include <limits.h>
#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
#define MMAP_VERSION 7
struct MmapTileHeader
{
uint32 mmapMagic;
uint32 dtVersion;
uint32 mmapVersion;
uint32 size;
char usesLiquids;
char padding[3];
MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
mmapVersion(MMAP_VERSION), size(0), usesLiquids(true), padding() {}
};
// All padding fields must be handled and initialized to ensure mmaps_generator will produce binary-identical *.mmtile files
static_assert(sizeof(MmapTileHeader) == 20, "MmapTileHeader size is not correct, adjust the padding field size");
static_assert(sizeof(MmapTileHeader) == (sizeof(MmapTileHeader::mmapMagic) +
sizeof(MmapTileHeader::dtVersion) +
sizeof(MmapTileHeader::mmapVersion) +
sizeof(MmapTileHeader::size) +
sizeof(MmapTileHeader::usesLiquids) +
sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields");
#include <DetourCommon.h>
#include <DetourNavMesh.h>
#include <DetourNavMeshBuilder.h>
#include <climits>
namespace MMAP
{
@@ -645,7 +622,7 @@ namespace MMAP
// mark all walkable tiles, both liquids and solids
unsigned char* triFlags = new unsigned char[tTriCount];
memset(triFlags, NAV_GROUND, tTriCount*sizeof(unsigned char));
memset(triFlags, NAV_AREA_GROUND, tTriCount*sizeof(unsigned char));
rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags);
rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, *tile.solid, config.walkableClimb);
delete[] triFlags;
@@ -751,8 +728,15 @@ namespace MMAP
// set polygons as walkable
// TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
for (int i = 0; i < iv.polyMesh->npolys; ++i)
if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
{
if (uint8 area = iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
{
if (area >= NAV_AREA_MAGMA_SLIME)
iv.polyMesh->flags[i] = 1 << (63 - area);
else
iv.polyMesh->flags[i] = NAV_GROUND; // TODO: these will be dynamic in future
}
}
// setup mesh parameters
dtNavMeshCreateParams params;

View File

@@ -32,20 +32,6 @@
#include <errno.h>
#endif
enum NavTerrain
{
NAV_EMPTY = 0x00,
NAV_GROUND = 0x01,
NAV_MAGMA = 0x02,
NAV_SLIME = 0x04,
NAV_WATER = 0x08,
NAV_UNUSED1 = 0x10,
NAV_UNUSED2 = 0x20,
NAV_UNUSED3 = 0x40,
NAV_UNUSED4 = 0x80
// we only have 8 bits
};
namespace MMAP
{
inline bool matchWildcardFilter(char const* filter, char const* str)

View File

@@ -28,6 +28,11 @@
using namespace MMAP;
namespace
{
std::unordered_map<uint32, uint8> _liquidTypes;
}
bool checkDirectories(bool debugOutput)
{
std::vector<std::string> dirFiles;
@@ -258,6 +263,49 @@ int finish(char const* message, int returnValue)
return returnValue;
}
std::unordered_map<uint32, uint8> LoadLiquid()
{
bool silent = false;
DBCFileLoader* liquidDbc = new DBCFileLoader();
std::unordered_map<uint32, uint8> liquidData;
std::string liquidTypeSource = (boost::filesystem::path("dbc") / "LiquidType.dbc").string();
char const* liquidTypeFmt = "nxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
if (liquidDbc->Load(liquidTypeSource.c_str(), liquidTypeFmt))
{
for (uint32 x = 0; x < liquidDbc->GetNumRows(); ++x)
{
DBCFileLoader::Record record = liquidDbc->getRecord(x);
liquidData[record.getUInt(0)] = record.getUInt(3);
}
}
return liquidData;
}
std::unordered_map<uint32, std::vector<uint32>> LoadMap()
{
DBCFileLoader* mapDbc = new DBCFileLoader;
std::unordered_map<uint32, std::vector<uint32>> mapData;
std::string mapSource = (boost::filesystem::path("dbc") / "Map.dbc").string();
char const* mapFmt = "nxxxxxxxxxxxxxxxxxxi";
if (mapDbc->Load(mapSource.c_str(), mapFmt))
{
for (uint32 x = 0; x < mapDbc->GetNumRows(); ++x)
{
DBCFileLoader::Record record = mapDbc->getRecord(x);
mapData.emplace(std::piecewise_construct, std::forward_as_tuple(record.getUInt(0)), std::forward_as_tuple());
int16 parentMapId = int16(record.getUInt(19));
if (parentMapId != -1)
mapData[parentMapId].push_back(record.getUInt(0));
}
}
return mapData;
}
int main(int argc, char** argv)
{
Trinity::Banner::Show("MMAP generator", [](char const* text) { printf("%s\n", text); }, nullptr);
@@ -300,28 +348,6 @@ int main(int argc, char** argv)
if (!checkDirectories(debugOutput))
return silent ? -3 : finish("Press ENTER to close...", -3);
std::string mapPath = (boost::filesystem::path("dbc") / "Map.dbc").string();
std::unordered_map<uint32, std::vector<uint32>> mapData;
{
DBCFileLoader* loader = new DBCFileLoader();
char const* mapFmt = "nxxxxxxxxxxxxxxxxxxi";
if (!loader->Load(mapPath.c_str(), mapFmt))
{
delete loader;
return silent ? -4 : finish("Failed to load Map.dbc", -4);
}
for (uint32 x = 0; x < loader->GetNumRows(); ++x)
{
mapData.emplace(std::piecewise_construct, std::forward_as_tuple(loader->getRecord(x).getUInt(0)), std::forward_as_tuple());
int16 parentMapId = int16(loader->getRecord(x).getUInt(19));
if (parentMapId != -1)
mapData[parentMapId].push_back(loader->getRecord(x).getUInt(0));
}
static_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->InitializeThreadUnsafe(mapData);
}
MapBuilder builder(maxAngle, skipLiquid, skipContinents, skipJunkMaps,
skipBattlegrounds, debugOutput, bigBaseUnit, mapnum, offMeshInputPath);

View File

@@ -18,6 +18,7 @@
#include "TerrainBuilder.h"
#include "MapBuilder.h"
#include "MapDefines.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "VMapFactory.h"
@@ -426,11 +427,9 @@ namespace MMAP
useLiquid = false;
}
else if ((liquidType & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0)
liquidType = NAV_WATER;
else if (liquidType & MAP_LIQUID_TYPE_MAGMA)
liquidType = NAV_MAGMA;
else if (liquidType & MAP_LIQUID_TYPE_SLIME)
liquidType = NAV_SLIME;
liquidType = NAV_AREA_WATER;
else if ((liquidType & (MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)) != 0)
liquidType = NAV_AREA_MAGMA_SLIME;
else
useLiquid = false;
}
@@ -721,22 +720,14 @@ namespace MMAP
vertsY = tilesY + 1;
uint8* flags = liquid->GetFlagsStorage();
float* data = liquid->GetHeightStorage();
uint8 type = NAV_EMPTY;
uint8 type = NAV_AREA_EMPTY;
// convert liquid type to NavTerrain
switch (liquid->GetType() & 3)
{
case 0:
case 1:
type = NAV_WATER;
break;
case 2:
type = NAV_MAGMA;
break;
case 3:
type = NAV_SLIME;
break;
}
uint32 liquidFlags = vmapManager->GetLiquidFlagsPtr(liquid->GetType());
if ((liquidFlags & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0)
type = NAV_AREA_WATER;
else if ((liquidFlags & (MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)) != 0)
type = NAV_AREA_MAGMA_SLIME;
// indexing is weird...
// after a lot of trial and error, this is what works:

View File

@@ -18,13 +18,10 @@
#include "vmapexport.h"
#include "adtfile.h"
#include "StringFormat.h"
#include <algorithm>
#include <cstdio>
#ifdef WIN32
#define snprintf _snprintf
#endif
#include "Errors.h"
char const* GetPlainName(char const* FileName)
{
@@ -63,11 +60,12 @@ void FixNameCase(char* name, size_t len)
void FixNameSpaces(char* name, size_t len)
{
for (size_t i=0; i<len-3; i++)
{
if (len < 3)
return;
for (size_t i = 0; i < len - 3; i++)
if (name[i] == ' ')
name[i] = '_';
}
}
char* GetExtension(char* FileName)
@@ -79,7 +77,7 @@ char* GetExtension(char* FileName)
extern HANDLE WorldMpq;
ADTFile::ADTFile(char* filename, bool cache) : ADT(WorldMpq, filename, false)
ADTFile::ADTFile(char* filename, bool cache) : _file(WorldMpq, filename, false)
{
Adtfilename.append(filename);
cacheable = cache;
@@ -91,7 +89,7 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY, uint32 originalMa
if (dirfileCache)
return initFromCache(map_num, tileX, tileY, originalMapId);
if (ADT.isEof ())
if (_file.isEof ())
return false;
uint32 size;
@@ -122,15 +120,15 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY, uint32 originalMa
if (cacheable)
dirfileCache = new std::vector<ADTOutputCache>();
while (!ADT.isEof())
while (!_file.isEof())
{
char fourcc[5];
ADT.read(&fourcc,4);
ADT.read(&size, 4);
_file.read(&fourcc,4);
_file.read(&size, 4);
flipcc(fourcc);
fourcc[4] = 0;
size_t nextpos = ADT.getPos() + size;
size_t nextpos = _file.getPos() + size;
if (!strcmp(fourcc,"MCIN"))
{
@@ -143,7 +141,7 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY, uint32 originalMa
if (size)
{
char* buf = new char[size];
ADT.read(buf, size);
_file.read(buf, size);
char* p = buf;
int t = 0;
ModelInstanceNames = new std::string[size];
@@ -169,7 +167,7 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY, uint32 originalMa
if (size)
{
char* buf = new char[size];
ADT.read(buf, size);
_file.read(buf, size);
char* p = buf;
int q = 0;
WmoInstanceNames = new std::string[size];
@@ -187,17 +185,27 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY, uint32 originalMa
}
}
//======================
else if (!strcmp(fourcc,"MDDF"))
else if (!strcmp(fourcc, "MDDF"))
{
if (size)
{
nMDX = (int)size / 36;
for (int i=0; i<nMDX; ++i)
uint32 doodadCount = size / sizeof(ADT::MDDF);
for (uint32 i = 0; i < doodadCount; ++i)
{
uint32 id;
ADT.read(&id, 4);
ModelInstance inst(ADT, ModelInstanceNames[id].c_str(), map_num, tileX, tileY, originalMapId, dirfile, dirfileCache);
ADT::MDDF doodadDef;
_file.read(&doodadDef, sizeof(ADT::MDDF));
if (!(doodadDef.Flags & 0x40))
{
Doodad::Extract(doodadDef, ModelInstanceNames[doodadDef.Id].c_str(), map_num, tileX, tileY, originalMapId, dirfile, dirfileCache);
}
else
{
std::string fileName = Trinity::StringFormat("FILE%08X.xxx", doodadDef.Id);
ExtractSingleModel(fileName);
Doodad::Extract(doodadDef, fileName.c_str(), map_num, tileX, tileY, originalMapId, dirfile, dirfileCache);
}
}
delete[] ModelInstanceNames;
ModelInstanceNames = nullptr;
}
@@ -206,12 +214,23 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY, uint32 originalMa
{
if (size)
{
nWMO = (int)size / 64;
for (int i=0; i<nWMO; ++i)
uint32 mapObjectCount = size / sizeof(ADT::MODF);
for (uint32 i = 0; i < mapObjectCount; ++i)
{
uint32 id;
ADT.read(&id, 4);
WMOInstance inst(ADT, WmoInstanceNames[id].c_str(), map_num, tileX, tileY, originalMapId, dirfile, dirfileCache);
ADT::MODF mapObjDef;
_file.read(&mapObjDef, sizeof(ADT::MODF));
if (!(mapObjDef.Flags & 0x8))
{
MapObject::Extract(mapObjDef, WmoInstanceNames[mapObjDef.Id].c_str(), map_num, tileX, tileY, originalMapId, dirfile, dirfileCache);
Doodad::ExtractSet(WmoDoodads[WmoInstanceNames[mapObjDef.Id]], mapObjDef, map_num, tileX, tileY, originalMapId, dirfile, dirfileCache);
}
else
{
std::string fileName = Trinity::StringFormat("FILE%08X.xxx", mapObjDef.Id);
ExtractSingleWmo(fileName);
MapObject::Extract(mapObjDef, fileName.c_str(), map_num, tileX, tileY, originalMapId, dirfile, dirfileCache);
Doodad::ExtractSet(WmoDoodads[fileName], mapObjDef, map_num, tileX, tileY, originalMapId, dirfile, dirfileCache);
}
}
delete[] WmoInstanceNames;
@@ -220,10 +239,10 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY, uint32 originalMa
}
//======================
ADT.seek(nextpos);
_file.seek(nextpos);
}
ADT.close();
_file.close();
fclose(dirfile);
return true;
}
@@ -259,6 +278,6 @@ bool ADTFile::initFromCache(uint32 map_num, uint32 tileX, uint32 tileY, uint32 o
ADTFile::~ADTFile()
{
ADT.close();
_file.close();
delete dirfileCache;
}

View File

@@ -23,88 +23,33 @@
#include "wmo.h"
#include "model.h"
#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#define UNITSIZE (CHUNKSIZE / 8.0f)
class Liquid;
typedef struct
#pragma pack(push, 1)
namespace ADT
{
float x;
float y;
float z;
}svec;
struct MDDF
{
uint32 Id;
uint32 UniqueId;
Vec3D Position;
Vec3D Rotation;
uint16 Scale;
uint16 Flags;
};
struct vec
{
double x;
double y;
double z;
};
struct triangle
{
vec v[3];
};
typedef struct
{
float v9[16*8+1][16*8+1];
float v8[16*8][16*8];
}Cell;
typedef struct
{
double v9[9][9];
double v8[8][8];
uint16 area_id;
//Liquid *lq;
float waterlevel[9][9];
uint8 flag;
}chunk;
typedef struct
{
chunk ch[16][16];
}mcell;
struct MapChunkHeader
{
uint32 flags;
uint32 ix;
uint32 iy;
uint32 nLayers;
uint32 nDoodadRefs;
uint32 ofsHeight;
uint32 ofsNormal;
uint32 ofsLayer;
uint32 ofsRefs;
uint32 ofsAlpha;
uint32 sizeAlpha;
uint32 ofsShadow;
uint32 sizeShadow;
uint32 areaid;
uint32 nMapObjRefs;
uint32 holes;
uint16 s1;
uint16 s2;
uint32 d1;
uint32 d2;
uint32 d3;
uint32 predTex;
uint32 nEffectDoodad;
uint32 ofsSndEmitters;
uint32 nSndEmitters;
uint32 ofsLiquid;
uint32 sizeLiquid;
float zpos;
float xpos;
float ypos;
uint32 textureId;
uint32 props;
uint32 effectId;
};
struct MODF
{
uint32 Id;
uint32 UniqueId;
Vec3D Position;
Vec3D Rotation;
AaBox3D Bounds;
uint16 Flags;
uint16 DoodadSet; // // can be larger than number of doodad sets in WMO
uint16 NameSet;
uint16 Scale;
};
}
#pragma pack(pop)
struct ADTOutputCache
{
@@ -115,15 +60,13 @@ struct ADTOutputCache
class ADTFile
{
private:
MPQFile ADT;
MPQFile _file;
std::string Adtfilename;
bool cacheable;
std::vector<ADTOutputCache>* dirfileCache;
public:
ADTFile(char* filename, bool cache);
~ADTFile();
int nWMO;
int nMDX;
std::string* WmoInstanceNames;
std::string* ModelInstanceNames;
bool init(uint32 map_num, uint32 tileX, uint32 tileY, uint32 originalMapId);

View File

@@ -20,13 +20,17 @@
#include "dbcfile.h"
#include "adtfile.h"
#include "vmapexport.h"
#include "VMapDefinitions.h"
#include <algorithm>
#include <stdio.h>
bool ExtractSingleModel(std::string& fname)
{
if (fname.substr(fname.length() - 4, 4) == ".mdx")
if (fname.length() < 4)
return false;
std::string extension = fname.substr(fname.length() - 4, 4);
if (extension == ".mdx" || extension == ".MDX" || extension == ".mdl" || extension == ".MDL")
{
fname.erase(fname.length() - 2, 2);
fname.append("2");
@@ -76,6 +80,8 @@ void ExtractGameobjectModels()
return;
}
fwrite(VMAP::RAW_VMAP_MAGIC, 1, 8, model_list);
for (DBCFile::Iterator it = dbc.begin(); it != dbc.end(); ++it)
{
path = it->getString(1);
@@ -91,12 +97,14 @@ void ExtractGameobjectModels()
if (!ch_ext)
continue;
strToLower(ch_ext);
bool result = false;
if (!strcmp(ch_ext, ".wmo"))
uint8 isWmo = 0;
if (!strcmp(ch_ext, ".WMO") && !strcmp(ch_ext, ".wmo"))
{
isWmo = 1;
result = ExtractSingleWmo(path);
else if (!strcmp(ch_ext, ".mdl")) // TODO: extract .mdl files, if needed
}
else if (!strcmp(ch_ext, ".MDL") && !strcmp(ch_ext, ".mdl")) // TODO: extract .mdl files, if needed
continue;
else //if (!strcmp(ch_ext, ".mdx") || !strcmp(ch_ext, ".m2"))
result = ExtractSingleModel(path);
@@ -106,6 +114,7 @@ void ExtractGameobjectModels()
uint32 displayId = it->getUInt(0);
uint32 path_length = strlen(name);
fwrite(&displayId, sizeof(uint32), 1, model_list);
fwrite(&isWmo, sizeof(uint8), 1, model_list);
fwrite(&path_length, sizeof(uint32), 1, model_list);
fwrite(name, sizeof(char), path_length, model_list);
}

View File

@@ -17,13 +17,16 @@
*/
#include "vmapexport.h"
#include "Errors.h"
#include "model.h"
#include "wmo.h"
#include "adtfile.h"
#include "mpqfile.h"
#include <cassert>
#include "VMapDefinitions.h"
#include <G3D/Quat.h>
#include <algorithm>
#include <cstdio>
#include <limits>
extern HANDLE WorldMpq;
@@ -79,7 +82,7 @@ bool Model::ConvertToVMAPModel(const char * outfilename)
printf("Can't create the output file '%s'\n",outfilename);
return false;
}
fwrite(szRawVMAPMagic, 8, 1, output);
fwrite(VMAP::RAW_VMAP_MAGIC, 8, 1, output);
uint32 nVertices = header.nBoundingVertices;
fwrite(&nVertices, sizeof(int), 1, output);
uint32 nofgroups = 1;
@@ -135,39 +138,23 @@ bool Model::ConvertToVMAPModel(const char * outfilename)
}
Vec3D fixCoordSystem(Vec3D v)
Vec3D fixCoordSystem(Vec3D const& v)
{
return Vec3D(v.x, v.z, -v.y);
}
Vec3D fixCoordSystem2(Vec3D v)
void Doodad::Extract(ADT::MDDF const& doodadDef, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId,
FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache)
{
return Vec3D(v.x, v.z, v.y);
}
ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId, FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache)
: id(0), scale(0), flags(0)
{
float ff[3];
f.read(&id, 4);
f.read(ff, 12);
pos = fixCoords(Vec3D(ff[0], ff[1], ff[2]));
f.read(ff, 12);
rot = Vec3D(ff[0], ff[1], ff[2]);
f.read(&scale, 2);
f.read(&flags, 2);
// scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float?
sc = scale / 1024.0f;
float sc = doodadDef.Scale / 1024.0f;
char tempname[512];
sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName);
FILE* input = fopen(tempname, "r+b");
if (!input)
{
//printf("ModelInstance::ModelInstance couldn't open %s\n", tempname);
return;
}
fseek(input, 8, SEEK_SET); // get the correct no of vertices
int nVertices;
@@ -177,22 +164,25 @@ ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID
if (count != 1 || nVertices == 0)
return;
uint16 adtId = 0;// not used for models
Vec3D position = fixCoords(doodadDef.Position);
uint16 nameSet = 0;// not used for models
uint32 uniqueId = GenerateUniqueObjectId(doodadDef.UniqueId, 0);
uint32 flags = MOD_M2;
if (tileX == 65 && tileY == 65)
flags |= MOD_WORLDSPAWN;
if (mapID != originalMapId)
flags |= MOD_PARENT_SPAWN;
//write mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, name
//write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, name
fwrite(&mapID, sizeof(uint32), 1, pDirfile);
fwrite(&tileX, sizeof(uint32), 1, pDirfile);
fwrite(&tileY, sizeof(uint32), 1, pDirfile);
fwrite(&flags, sizeof(uint32), 1, pDirfile);
fwrite(&adtId, sizeof(uint16), 1, pDirfile);
fwrite(&id, sizeof(uint32), 1, pDirfile);
fwrite(&pos, sizeof(float), 3, pDirfile);
fwrite(&rot, sizeof(float), 3, pDirfile);
fwrite(&nameSet, sizeof(uint16), 1, pDirfile);
fwrite(&uniqueId, sizeof(uint32), 1, pDirfile);
fwrite(&position, sizeof(Vec3D), 1, pDirfile);
fwrite(&doodadDef.Rotation, sizeof(Vec3D), 1, pDirfile);
fwrite(&sc, sizeof(float), 1, pDirfile);
uint32 nlen=strlen(ModelInstName);
fwrite(&nlen, sizeof(uint32), 1, pDirfile);
@@ -204,41 +194,134 @@ ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID
ADTOutputCache& cacheModelData = dirfileCache->back();
cacheModelData.Flags = flags & ~MOD_PARENT_SPAWN;
cacheModelData.Data.resize(
sizeof(uint16) + // adtId
sizeof(uint32) + // id
sizeof(float) * 3 + // pos
sizeof(float) * 3 + // rot
sizeof(uint16) + // nameSet
sizeof(uint32) + // uniqueId
sizeof(Vec3D) + // position
sizeof(Vec3D) + // doodadDef.Rotation
sizeof(float) + // sc
sizeof(uint32) + // nlen
nlen); // ModelInstName
uint8* cacheData = cacheModelData.Data.data();
#define CACHE_WRITE(value, size, count, dest) memcpy(dest, value, size * count); dest += size * count;
#define CACHE_WRITE(value, size, cnt, dest) memcpy(dest, value, size * cnt); dest += size * cnt;
CACHE_WRITE(&adtId, sizeof(uint16), 1, cacheData);
CACHE_WRITE(&id, sizeof(uint32), 1, cacheData);
CACHE_WRITE(&pos, sizeof(float), 3, cacheData);
CACHE_WRITE(&rot, sizeof(float), 3, cacheData);
CACHE_WRITE(&nameSet, sizeof(uint16), 1, cacheData);
CACHE_WRITE(&uniqueId, sizeof(uint32), 1, cacheData);
CACHE_WRITE(&position, sizeof(Vec3D), 1, cacheData);
CACHE_WRITE(&doodadDef.Rotation, sizeof(Vec3D), 1, cacheData);
CACHE_WRITE(&sc, sizeof(float), 1, cacheData);
CACHE_WRITE(&nlen, sizeof(uint32), 1, cacheData);
CACHE_WRITE(ModelInstName, sizeof(char), nlen, cacheData);
}
}
void Doodad::ExtractSet(WMODoodadData const& doodadData, ADT::MODF const& wmo, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId,
FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache)
{
if (wmo.DoodadSet >= doodadData.Sets.size())
return;
G3D::Vector3 wmoPosition(wmo.Position.z, wmo.Position.x, wmo.Position.y);
G3D::Matrix3 wmoRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::toRadians(wmo.Rotation.y), G3D::toRadians(wmo.Rotation.x), G3D::toRadians(wmo.Rotation.z));
uint16 doodadId = 0;
WMO::MODS const& doodadSetData = doodadData.Sets[wmo.DoodadSet];
for (uint16 doodadIndex : doodadData.References)
{
if (doodadIndex < doodadSetData.StartIndex ||
doodadIndex >= doodadSetData.StartIndex + doodadSetData.Count)
continue;
WMO::MODD const& doodad = doodadData.Spawns[doodadIndex];
char ModelInstName[1024];
sprintf(ModelInstName, "%s", GetPlainName(&doodadData.Paths[doodad.NameIndex]));
uint32 nlen = strlen(ModelInstName);
FixNameCase(ModelInstName, nlen);
FixNameSpaces(ModelInstName, nlen);
if (nlen > 3)
{
char const* extension = &ModelInstName[nlen - 4];
if (!strcmp(extension, ".mdx") || !strcmp(extension, ".mdl"))
{
ModelInstName[nlen - 2] = '2';
ModelInstName[nlen - 1] = '\0';
}
}
char tempname[512];
sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName);
FILE* input = fopen(tempname, "r+b");
if (!input)
continue;
fseek(input, 8, SEEK_SET); // get the correct no of vertices
int nVertices;
int count = fread(&nVertices, sizeof(int), 1, input);
fclose(input);
if (count != 1 || nVertices == 0)
continue;
ASSERT(doodadId < std::numeric_limits<uint16>::max());
++doodadId;
G3D::Vector3 position = wmoPosition + (wmoRotation * G3D::Vector3(doodad.Position.x, doodad.Position.y, doodad.Position.z));
Vec3D rotation;
(G3D::Quat(doodad.Rotation.X, doodad.Rotation.Y, doodad.Rotation.Z, doodad.Rotation.W)
.toRotationMatrix() * wmoRotation)
.toEulerAnglesXYZ(rotation.z, rotation.x, rotation.y);
rotation.z = G3D::toDegrees(rotation.z);
rotation.x = G3D::toDegrees(rotation.x);
rotation.y = G3D::toDegrees(rotation.y);
uint16 nameSet = 0; // not used for models
uint32 uniqueId = GenerateUniqueObjectId(wmo.UniqueId, doodadId);
uint32 tcflags = MOD_M2;
if (tileX == 65 && tileY == 65)
tcflags |= MOD_WORLDSPAWN;
if (mapID != originalMapId)
tcflags |= MOD_PARENT_SPAWN;
//write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, name
fwrite(&mapID, sizeof(uint32), 1, pDirfile);
fwrite(&tileX, sizeof(uint32), 1, pDirfile);
fwrite(&tileY, sizeof(uint32), 1, pDirfile);
fwrite(&tcflags, sizeof(uint32), 1, pDirfile);
fwrite(&nameSet, sizeof(uint16), 1, pDirfile);
fwrite(&uniqueId, sizeof(uint32), 1, pDirfile);
fwrite(&position, sizeof(Vec3D), 1, pDirfile);
fwrite(&rotation, sizeof(Vec3D), 1, pDirfile);
fwrite(&doodad.Scale, sizeof(float), 1, pDirfile);
fwrite(&nlen, sizeof(uint32), 1, pDirfile);
fwrite(ModelInstName, sizeof(char), nlen, pDirfile);
if (dirfileCache)
{
dirfileCache->emplace_back();
ADTOutputCache& cacheModelData = dirfileCache->back();
cacheModelData.Flags = tcflags & ~MOD_PARENT_SPAWN;
cacheModelData.Data.resize(
sizeof(uint16) + // nameSet
sizeof(uint32) + // uniqueId
sizeof(Vec3D) + // position
sizeof(Vec3D) + // rotation
sizeof(float) + // doodad.Scale
sizeof(uint32) + // nlen
nlen); // ModelInstName
uint8* cacheData = cacheModelData.Data.data();
CACHE_WRITE(&nameSet, sizeof(uint16), 1, cacheData);
CACHE_WRITE(&uniqueId, sizeof(uint32), 1, cacheData);
CACHE_WRITE(&position, sizeof(Vec3D), 1, cacheData);
CACHE_WRITE(&rotation, sizeof(Vec3D), 1, cacheData);
CACHE_WRITE(&doodad.Scale, sizeof(float), 1, cacheData);
CACHE_WRITE(&nlen, sizeof(uint32), 1, cacheData);
CACHE_WRITE(ModelInstName, sizeof(char), nlen, cacheData);
}
}
}
#undef CACHE_WRITE
}
/* int realx1 = (int) ((float) pos.x / 533.333333f);
int realy1 = (int) ((float) pos.z / 533.333333f);
int realx2 = (int) ((float) pos.x / 533.333333f);
int realy2 = (int) ((float) pos.z / 533.333333f);
fprintf(pDirfile,"%s/%s %f,%f,%f_%f,%f,%f %f %d %d %d,%d %d\n",
MapName,
ModelInstName,
(float) pos.x, (float) pos.y, (float) pos.z,
(float) rot.x, (float) rot.y, (float) rot.z,
sc,
nVertices,
realx1, realy1,
realx2, realy2
); */
}

View File

@@ -25,8 +25,10 @@
class MPQFile;
struct ADTOutputCache;
struct WMODoodadData;
namespace ADT { struct MDDF; struct MODF; }
Vec3D fixCoordSystem(Vec3D v);
Vec3D fixCoordSystem(Vec3D const& v);
class Model
{
@@ -51,17 +53,13 @@ public:
~Model() { _unload(); }
};
class ModelInstance
namespace Doodad
{
public:
uint32 id;
Vec3D pos, rot;
uint16 scale, flags;
float sc;
void Extract(ADT::MDDF const& doodadDef, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId,
FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache);
ModelInstance() : id(0), scale(0), flags(0), sc(0.0f) {}
ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId, FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache);
};
void ExtractSet(WMODoodadData const& doodadData, ADT::MODF const& wmo, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId,
FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache);
}
#endif

View File

@@ -137,6 +137,12 @@ public:
}
};
class AaBox3D
{
public:
Vec3D min;
Vec3D max;
};
class Vec2D
{
@@ -245,4 +251,9 @@ inline void rotate(float x0, float y0, float *x, float *y, float angle)
*y = xa*sinf(angle) + ya*cosf(angle) + y0;
}
struct Quaternion
{
float X, Y, Z, W;
};
#endif

View File

@@ -127,12 +127,11 @@ std::unordered_map<uint32, LiquidTypeEntry> LiquidTypes;
char output_path[128]=".";
char input_path[1024]=".";
bool preciseVectorData = false;
std::unordered_map<std::string, WMODoodadData> WmoDoodads;
// Constants
//static const char * szWorkDirMaps = ".\\Maps";
char const* szWorkDirWmo = "./Buildings";
char const* szRawVMAPMagic = "VMAP045";
bool LoadLocaleMPQFile(int locale)
{
@@ -247,7 +246,12 @@ void LoadCommonMPQFiles(uint32 build)
printf("\n");
}
std::map<std::pair<uint32, uint16>, uint32> uniqueObjectIds;
uint32 GenerateUniqueObjectId(uint32 clientId, uint16 clientDoodadId)
{
return uniqueObjectIds.emplace(std::make_pair(clientId, clientDoodadId), uniqueObjectIds.size() + 1).first->second;
}
// Local testing functions
bool FileExists(char const* file)
@@ -260,15 +264,6 @@ bool FileExists(char const* file)
return false;
}
void strToLower(char* str)
{
while(*str)
{
*str=tolower(*str);
++str;
}
}
// copied from contrib/extractor/System.cpp
void ReadLiquidMaterialTable()
{
@@ -360,11 +355,13 @@ bool ExtractWmo()
bool ExtractSingleWmo(std::string& fname)
{
// Copy files from archive
std::string originalName = fname;
char szLocalFile[1024];
const char * plain_name = GetPlainName(fname.c_str());
char* plain_name = GetPlainName(&fname[0]);
FixNameCase(plain_name, strlen(plain_name));
FixNameSpaces(plain_name, strlen(plain_name));
sprintf(szLocalFile, "%s/%s", szWorkDirWmo, plain_name);
FixNameCase(szLocalFile,strlen(szLocalFile));
if (FileExists(szLocalFile))
return true;
@@ -388,8 +385,8 @@ bool ExtractSingleWmo(std::string& fname)
return true;
bool file_ok = true;
std::cout << "Extracting " << fname << std::endl;
WMORoot froot(fname);
std::cout << "Extracting " << originalName << std::endl;
WMORoot froot(originalName);
if (!froot.open())
{
printf("Couldn't open RootWmo!!!\n");
@@ -402,6 +399,8 @@ bool ExtractSingleWmo(std::string& fname)
return false;
}
froot.ConvertToVMAPRootWmo(output);
WMODoodadData& doodads = WmoDoodads[plain_name];
std::swap(doodads, froot.DoodadData);
int Wmo_nVertices = 0;
//printf("root has %d groups\n", froot->nGroups);
if (froot.nGroups !=0)
@@ -417,14 +416,25 @@ bool ExtractSingleWmo(std::string& fname)
std::string s = groupFileName;
WMOGroup fgroup(s);
if (!fgroup.open())
if (!fgroup.open(&froot))
{
printf("Could not open all Group file for: %s\n", plain_name);
file_ok = false;
break;
}
Wmo_nVertices += fgroup.ConvertToVMAPGroupWmo(output, &froot, preciseVectorData);
Wmo_nVertices += fgroup.ConvertToVMAPGroupWmo(output, preciseVectorData);
for (uint16 groupReference : fgroup.DoodadReferences)
{
if (groupReference >= doodads.Spawns.size())
continue;
uint32 doodadNameIndex = doodads.Spawns[groupReference].NameIndex;
if (froot.ValidDoodadNames.find(doodadNameIndex) == froot.ValidDoodadNames.end())
continue;
doodads.References.insert(groupReference);
}
}
}

View File

@@ -19,7 +19,11 @@
#ifndef VMAPEXPORT_H
#define VMAPEXPORT_H
#include "Define.h"
#include <string>
#include <unordered_map>
struct WMODoodadData;
enum ModelFlags
{
@@ -30,10 +34,10 @@ enum ModelFlags
};
extern const char * szWorkDirWmo;
extern const char * szRawVMAPMagic; // vmap magic string for extracted raw vmap data
extern std::unordered_map<std::string, WMODoodadData> WmoDoodads;
uint32 GenerateUniqueObjectId(uint32 clientId, uint16 clientDoodadId);
bool FileExists(const char * file);
void strToLower(char* str);
bool ExtractSingleWmo(std::string& fname);
bool ExtractSingleModel(std::string& fname);

View File

@@ -19,7 +19,7 @@
#include "vmapexport.h"
#include "wdtfile.h"
#include "adtfile.h"
#include "StringFormat.h"
#include <cstdio>
char * wdtGetPlainName(char * FileName)
@@ -104,13 +104,23 @@ bool WDTFile::init(uint32 mapId)
// global wmo instance data
if (size)
{
int32 gnWMO = (int)size / 64;
for (int i = 0; i < gnWMO; ++i)
uint32 mapObjectCount = size / sizeof(ADT::MODF);
for (uint32 i = 0; i < mapObjectCount; ++i)
{
int id;
_file.read(&id, 4);
WMOInstance inst(_file, _wmoNames[id].c_str(), mapId, 65, 65, mapId, dirfile, nullptr);
ADT::MODF mapObjDef;
_file.read(&mapObjDef, sizeof(ADT::MODF));
if (!(mapObjDef.Flags & 0x8))
{
MapObject::Extract(mapObjDef, _wmoNames[mapObjDef.Id].c_str(), mapId, 65, 65, mapId, dirfile, nullptr);
Doodad::ExtractSet(WmoDoodads[_wmoNames[mapObjDef.Id]], mapObjDef, mapId, 65, 65, mapId, dirfile, nullptr);
}
else
{
std::string fileName = Trinity::StringFormat("FILE%08X.xxx", mapObjDef.Id);
ExtractSingleWmo(fileName);
MapObject::Extract(mapObjDef, fileName.c_str(), mapId, 65, 65, mapId, dirfile, nullptr);
Doodad::ExtractSet(WmoDoodads[fileName], mapObjDef, mapId, 65, 65, mapId, dirfile, nullptr);
}
}
}
}

View File

@@ -17,20 +17,19 @@
*/
#include "vmapexport.h"
#include "wmo.h"
#include "adtfile.h"
#include "mpqfile.h"
#include "vec3d.h"
#include "VMapDefinitions.h"
#include "wmo.h"
#include <fstream>
#include <map>
#include <cstdio>
#include <cstdlib>
#include <cassert>
#undef min
#undef max
#include "mpqfile.h"
extern uint16 *LiqType;
WMORoot::WMORoot(std::string &filename)
WMORoot::WMORoot(std::string const& filename)
: filename(filename), col(0), nTextures(0), nGroups(0), nP(0), nLights(0),
nModels(0), nDoodads(0), nDoodadSets(0), RootWMOID(0), liquidType(0)
{
@@ -78,6 +77,37 @@ bool WMORoot::open()
f.read(&liquidType, 4);
break;
}
else if (!strcmp(fourcc, "MODS"))
{
DoodadData.Sets.resize(size / sizeof(WMO::MODS));
f.read(DoodadData.Sets.data(), size);
}
else if (!strcmp(fourcc, "MODN"))
{
char* ptr = f.getPointer();
char* end = ptr + size;
DoodadData.Paths = std::make_unique<char[]>(size);
memcpy(DoodadData.Paths.get(), ptr, size);
while (ptr < end)
{
std::string path = ptr;
char* s = GetPlainName(ptr);
FixNameCase(s, strlen(s));
FixNameSpaces(s, strlen(s));
uint32 doodadNameIndex = ptr - f.getPointer();
ptr += path.length() + 1;
if (ExtractSingleModel(path))
ValidDoodadNames.insert(doodadNameIndex);
}
}
else if (!strcmp(fourcc, "MODD"))
{
DoodadData.Spawns.resize(size / sizeof(WMO::MODD));
f.read(DoodadData.Spawns.data(), size);
}
/*
else if (!strcmp(fourcc,"MOTX"))
{
@@ -94,15 +124,6 @@ bool WMORoot::open()
else if (!strcmp(fourcc,"MOLT"))
{
}
else if (!strcmp(fourcc,"MODN"))
{
}
else if (!strcmp(fourcc,"MODS"))
{
}
else if (!strcmp(fourcc,"MODD"))
{
}
else if (!strcmp(fourcc,"MOSB"))
{
}
@@ -129,7 +150,7 @@ bool WMORoot::ConvertToVMAPRootWmo(FILE* pOutfile)
{
//printf("Convert RootWmo...\n");
fwrite(szRawVMAPMagic, 1, 8, pOutfile);
fwrite(VMAP::RAW_VMAP_MAGIC, 1, 8, pOutfile);
unsigned int nVectors = 0;
fwrite(&nVectors,sizeof(nVectors), 1, pOutfile); // will be filled later
fwrite(&nGroups, 4, 1, pOutfile);
@@ -141,14 +162,14 @@ WMOGroup::WMOGroup(const std::string &filename) :
filename(filename), MOPY(0), MOVI(0), MoviEx(0), MOVT(0), MOBA(0), MobaEx(0),
hlq(0), LiquEx(0), LiquBytes(0), groupName(0), descGroupName(0), mogpFlags(0),
moprIdx(0), moprNItems(0), nBatchA(0), nBatchB(0), nBatchC(0), fogIdx(0),
liquidType(0), groupWMOID(0), mopy_size(0), moba_size(0), LiquEx_size(0),
groupLiquid(0), groupWMOID(0), mopy_size(0), moba_size(0), LiquEx_size(0),
nVertices(0), nTriangles(0), liquflags(0)
{
memset(bbcorn1, 0, sizeof(bbcorn1));
memset(bbcorn2, 0, sizeof(bbcorn2));
}
bool WMOGroup::open()
bool WMOGroup::open(WMORoot* rootWMO)
{
MPQFile f(WorldMpq, filename.c_str());
if (f.isEof ())
@@ -170,7 +191,7 @@ bool WMOGroup::open()
fourcc[4] = 0;
size_t nextpos = f.getPos() + size;
if (!strcmp(fourcc,"MOGP"))//header
if (!strcmp(fourcc,"MOGP")) //header
{
f.read(&groupName, 4);
f.read(&descGroupName, 4);
@@ -183,8 +204,19 @@ bool WMOGroup::open()
f.read(&nBatchB, 2);
f.read(&nBatchC, 4);
f.read(&fogIdx, 4);
f.read(&liquidType, 4);
f.read(&groupWMOID,4);
f.read(&groupLiquid, 4);
f.read(&groupWMOID, 4);
// according to WoW.Dev Wiki:
if (rootWMO->liquidType & 4)
groupLiquid = GetLiquidTypeId(groupLiquid);
else if (groupLiquid == 15)
groupLiquid = 0;
else
groupLiquid = GetLiquidTypeId(groupLiquid + 1);
if (groupLiquid)
liquflags |= 2;
}
else if (!strcmp(fourcc,"MOPY"))
@@ -217,11 +249,16 @@ bool WMOGroup::open()
moba_size = size/2;
f.read(MOBA, size);
}
else if (!strcmp(fourcc, "MODR"))
{
DoodadReferences.resize(size / sizeof(uint16));
f.read(DoodadReferences.data(), size);
}
else if (!strcmp(fourcc,"MLIQ"))
{
liquflags |= 1;
hlq = new WMOLiquidHeader();
f.read(hlq, 0x1E);
f.read(hlq, sizeof(WMOLiquidHeader));
LiquEx_size = sizeof(WMOLiquidVert) * hlq->xverts * hlq->yverts;
LiquEx = new WMOLiquidVert[hlq->xverts * hlq->yverts];
f.read(LiquEx, LiquEx_size);
@@ -229,6 +266,19 @@ bool WMOGroup::open()
LiquBytes = new char[nLiquBytes];
f.read(LiquBytes, nLiquBytes);
// Determine legacy liquid type
if (!groupLiquid)
{
for (int i = 0; i < hlq->xtiles * hlq->ytiles; ++i)
{
if ((LiquBytes[i] & 0xF) != 15)
{
groupLiquid = GetLiquidTypeId((LiquBytes[i] & 0xF) + 1);
break;
}
}
}
/* std::ofstream llog("Buildings/liquid.log", ios_base::out | ios_base::app);
llog << filename;
llog << "\nbbox: " << bbcorn1[0] << ", " << bbcorn1[1] << ", " << bbcorn1[2] << " | " << bbcorn2[0] << ", " << bbcorn2[1] << ", " << bbcorn2[2];
@@ -242,7 +292,7 @@ bool WMOGroup::open()
return true;
}
int WMOGroup::ConvertToVMAPGroupWmo(FILE *output, WMORoot *rootWMO, bool preciseVectorData)
int WMOGroup::ConvertToVMAPGroupWmo(FILE *output, bool preciseVectorData)
{
fwrite(&mogpFlags,sizeof(uint32),1,output);
fwrite(&groupWMOID,sizeof(uint32),1,output);
@@ -401,78 +451,54 @@ int WMOGroup::ConvertToVMAPGroupWmo(FILE *output, WMORoot *rootWMO, bool precise
}
//------LIQU------------------------
if (LiquEx_size != 0)
if (liquflags & 3)
{
int LIQU_h[] = {0x5551494C, static_cast<int>(sizeof(WMOLiquidHeader) + LiquEx_size) + hlq->xtiles*hlq->ytiles};// "LIQU"
int LIQU_totalSize = sizeof(uint32);
if (liquflags & 1)
{
LIQU_totalSize += sizeof(WMOLiquidHeader);
LIQU_totalSize += LiquEx_size / sizeof(WMOLiquidVert) * sizeof(float);
LIQU_totalSize += hlq->xtiles * hlq->ytiles;
}
int LIQU_h[] = { 0x5551494C, LIQU_totalSize };// "LIQU"
fwrite(LIQU_h, 4, 2, output);
// according to WoW.Dev Wiki:
uint32 liquidEntry;
if (rootWMO->liquidType & 4)
liquidEntry = liquidType;
else if (liquidType == 15)
liquidEntry = 0;
else
liquidEntry = liquidType + 1;
if (!liquidEntry)
{
int v1; // edx@1
int v2; // eax@1
v1 = hlq->xtiles * hlq->ytiles;
v2 = 0;
if (v1 > 0)
{
while ((LiquBytes[v2] & 0xF) == 15)
{
++v2;
if (v2 >= v1)
break;
}
if (v2 < v1 && (LiquBytes[v2] & 0xF) != 15)
liquidEntry = (LiquBytes[v2] & 0xF) + 1;
}
}
if (liquidEntry && liquidEntry < 21)
{
switch ((liquidEntry - 1) & 3)
{
case 0:
liquidEntry = ((mogpFlags & 0x80000) != 0) + 13;
break;
case 1:
liquidEntry = 14;
break;
case 2:
liquidEntry = 19;
break;
case 3:
liquidEntry = 20;
break;
}
}
hlq->type = liquidEntry;
/* std::ofstream llog("Buildings/liquid.log", ios_base::out | ios_base::app);
llog << filename;
llog << ":\nliquidEntry: " << liquidEntry << " type: " << hlq->type << " (root:" << rootWMO->liquidType << " group:" << liquidType << ")\n";
llog << ":\nliquidEntry: " << liquidEntry << " type: " << hlq->type << " (root:" << rootWMO->flags << " group:" << flags << ")\n";
llog.close(); */
fwrite(hlq, sizeof(WMOLiquidHeader), 1, output);
// only need height values, the other values are unknown anyway
for (uint32 i = 0; i<LiquEx_size/sizeof(WMOLiquidVert); ++i)
fwrite(&LiquEx[i].height, sizeof(float), 1, output);
// todo: compress to bit field
fwrite(LiquBytes, 1, hlq->xtiles*hlq->ytiles, output);
fwrite(&groupLiquid, sizeof(uint32), 1, output);
if (liquflags & 1)
{
fwrite(hlq, sizeof(WMOLiquidHeader), 1, output);
// only need height values, the other values are unknown anyway
for (uint32 i = 0; i < LiquEx_size / sizeof(WMOLiquidVert); ++i)
fwrite(&LiquEx[i].height, sizeof(float), 1, output);
// todo: compress to bit field
fwrite(LiquBytes, 1, hlq->xtiles * hlq->ytiles, output);
}
}
return nColTriangles;
}
uint32 WMOGroup::GetLiquidTypeId(uint32 liquidTypeId)
{
if (liquidTypeId < 21 && liquidTypeId)
{
switch (((static_cast<uint8>(liquidTypeId) - 1) & 3))
{
case 0: return ((mogpFlags & 0x80000) != 0) + 13;
case 1: return 14;
case 2: return 19;
case 3: return 20;
default: break;
}
}
return liquidTypeId;
}
WMOGroup::~WMOGroup()
{
delete [] MOPY;
@@ -484,33 +510,11 @@ WMOGroup::~WMOGroup()
delete [] LiquBytes;
}
WMOInstance::WMOInstance(MPQFile& f, char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId, FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache)
: currx(0), curry(0), wmo(nullptr), doodadset(0), pos(), indx(0), id(0)
void MapObject::Extract(ADT::MODF const& mapObjDef, char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId, FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache)
{
float ff[3];
f.read(&id, 4);
f.read(ff,12);
pos = Vec3D(ff[0],ff[1],ff[2]);
f.read(ff,12);
rot = Vec3D(ff[0],ff[1],ff[2]);
f.read(ff,12);
pos2 = Vec3D(ff[0],ff[1],ff[2]); // bounding box corners
f.read(ff,12);
pos3 = Vec3D(ff[0],ff[1],ff[2]); // bounding box corners
uint16 fflags;
f.read(&fflags, 2);
uint16 doodadSet;
f.read(&doodadSet, 2);
uint16 trash,adtId;
f.read(&adtId,2);
f.read(&trash,2);
// destructible wmo, do not dump. we can handle the vmap for these
// in dynamic tree (gameobject vmaps)
if ((fflags & 0x01) != 0)
if ((mapObjDef.Flags & 0x1) != 0)
return;
//-----------add_in _dir_file----------------
@@ -534,37 +538,40 @@ WMOInstance::WMOInstance(MPQFile& f, char const* WmoInstName, uint32 mapID, uint
if (count != 1 || nVertices == 0)
return;
float x,z;
x = pos.x;
z = pos.z;
if (x==0 && z == 0)
Vec3D position = mapObjDef.Position;
float x, z;
x = position.x;
z = position.z;
if (x == 0 && z == 0)
{
pos.x = 533.33333f*32;
pos.z = 533.33333f*32;
position.x = 533.33333f * 32;
position.z = 533.33333f * 32;
}
pos = fixCoords(pos);
pos2 = fixCoords(pos2);
pos3 = fixCoords(pos3);
position = fixCoords(position);
AaBox3D bounds;
bounds.min = fixCoords(mapObjDef.Bounds.min);
bounds.max = fixCoords(mapObjDef.Bounds.max);
float scale = 1.0f;
uint32 uniqueId = GenerateUniqueObjectId(mapObjDef.UniqueId, 0);
uint32 flags = MOD_HAS_BOUND;
if (tileX == 65 && tileY == 65)
flags |= MOD_WORLDSPAWN;
if (mapID != originalMapId)
flags |= MOD_PARENT_SPAWN;
//write mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
//write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
fwrite(&mapID, sizeof(uint32), 1, pDirfile);
fwrite(&tileX, sizeof(uint32), 1, pDirfile);
fwrite(&tileY, sizeof(uint32), 1, pDirfile);
fwrite(&flags, sizeof(uint32), 1, pDirfile);
fwrite(&adtId, sizeof(uint16), 1, pDirfile);
fwrite(&id, sizeof(uint32), 1, pDirfile);
fwrite(&pos, sizeof(float), 3, pDirfile);
fwrite(&rot, sizeof(float), 3, pDirfile);
fwrite(&mapObjDef.NameSet, sizeof(uint16), 1, pDirfile);
fwrite(&uniqueId, sizeof(uint32), 1, pDirfile);
fwrite(&position, sizeof(Vec3D), 1, pDirfile);
fwrite(&mapObjDef.Rotation, sizeof(Vec3D), 1, pDirfile);
fwrite(&scale, sizeof(float), 1, pDirfile);
fwrite(&pos2, sizeof(float), 3, pDirfile);
fwrite(&pos3, sizeof(float), 3, pDirfile);
fwrite(&bounds, sizeof(AaBox3D), 1, pDirfile);
uint32 nlen = strlen(WmoInstName);
fwrite(&nlen, sizeof(uint32), 1, pDirfile);
fwrite(WmoInstName, sizeof(char), nlen, pDirfile);
@@ -575,41 +582,27 @@ WMOInstance::WMOInstance(MPQFile& f, char const* WmoInstName, uint32 mapID, uint
ADTOutputCache& cacheModelData = dirfileCache->back();
cacheModelData.Flags = flags & ~MOD_PARENT_SPAWN;
cacheModelData.Data.resize(
sizeof(uint16) + // adtId
sizeof(uint32) + // id
sizeof(float) * 3 + // pos
sizeof(float) * 3 + // rot
sizeof(uint16) + // mapObjDef.NameSet
sizeof(uint32) + // uniqueId
sizeof(Vec3D) + // position
sizeof(Vec3D) + // mapObjDef.Rotation
sizeof(float) + // scale
sizeof(float) * 3 + // pos2
sizeof(float) * 3 + // pos3
sizeof(AaBox3D) + // bounds
sizeof(uint32) + // nlen
nlen); // WmoInstName
uint8* cacheData = cacheModelData.Data.data();
#define CACHE_WRITE(value, size, count, dest) memcpy(dest, value, size * count); dest += size * count;
CACHE_WRITE(&adtId, sizeof(uint16), 1, cacheData);
CACHE_WRITE(&id, sizeof(uint32), 1, cacheData);
CACHE_WRITE(&pos, sizeof(float), 3, cacheData);
CACHE_WRITE(&rot, sizeof(float), 3, cacheData);
CACHE_WRITE(&mapObjDef.NameSet, sizeof(uint16), 1, cacheData);
CACHE_WRITE(&uniqueId, sizeof(uint32), 1, cacheData);
CACHE_WRITE(&position, sizeof(Vec3D), 1, cacheData);
CACHE_WRITE(&mapObjDef.Rotation, sizeof(Vec3D), 1, cacheData);
CACHE_WRITE(&scale, sizeof(float), 1, cacheData);
CACHE_WRITE(&pos2, sizeof(float), 3, cacheData);
CACHE_WRITE(&pos3, sizeof(float), 3, cacheData);
CACHE_WRITE(&bounds, sizeof(AaBox3D), 1, cacheData);
CACHE_WRITE(&nlen, sizeof(uint32), 1, cacheData);
CACHE_WRITE(WmoInstName, sizeof(char), nlen, cacheData);
#undef CACHE_WRITE
}
/* fprintf(pDirfile,"%s/%s %f,%f,%f_%f,%f,%f 1.0 %d %d %d,%d %d\n",
MapName,
WmoInstName,
(float) x, (float) pos.y, (float) z,
(float) rot.x, (float) rot.y, (float) rot.z,
nVertices,
realx1, realy1,
realx2, realy2
); */
// fclose(dirfile);
}

View File

@@ -18,11 +18,10 @@
#ifndef WMO_H
#define WMO_H
#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#include <string>
#include <set>
#include <unordered_set>
#include <memory>
#include "vec3d.h"
#include "mpqfile.h"
@@ -43,10 +42,40 @@ class WMOInstance;
class WMOManager;
class MPQFile;
struct ADTOutputCache;
namespace ADT { struct MODF; }
namespace WMO
{
struct MODS
{
char Name[20];
uint32 StartIndex; // index of first doodad instance in this set
uint32 Count; // number of doodad instances in this set
char _pad[4];
};
struct MODD
{
uint32 NameIndex : 24;
Vec3D Position;
Quaternion Rotation;
float Scale;
uint32 Color;
};
}
/* for whatever reason a certain company just can't stick to one coordinate system... */
static inline Vec3D fixCoords(const Vec3D &v){ return Vec3D(v.z, v.x, v.y); }
struct WMODoodadData
{
std::vector<WMO::MODS> Sets;
std::unique_ptr<char[]> Paths;
std::vector<WMO::MODD> Spawns;
std::unordered_set<uint16> References;
};
class WMORoot
{
private:
@@ -57,23 +86,25 @@ public:
float bbcorn1[3];
float bbcorn2[3];
WMORoot(std::string& filename);
WMODoodadData DoodadData;
std::unordered_set<uint32> ValidDoodadNames;
WMORoot(std::string const& filename);
bool open();
bool ConvertToVMAPRootWmo(FILE* output);
};
#pragma pack(push, 1)
struct WMOLiquidHeader
{
int xverts, yverts, xtiles, ytiles;
float pos_x;
float pos_y;
float pos_z;
short type;
short material;
};
#pragma pack(push, 1)
struct WMOLiquidVert
{
uint16 unk1;
@@ -107,7 +138,7 @@ public:
uint16 moprNItems;
uint16 nBatchA;
uint16 nBatchB;
uint32 nBatchC, fogIdx, liquidType, groupWMOID;
uint32 nBatchC, fogIdx, groupLiquid, groupWMOID;
int mopy_size, moba_size;
int LiquEx_size;
@@ -115,29 +146,19 @@ public:
int nTriangles; // number when loaded
uint32 liquflags;
std::vector<uint16> DoodadReferences;
WMOGroup(std::string const& filename);
~WMOGroup();
bool open();
int ConvertToVMAPGroupWmo(FILE* output, WMORoot* rootWMO, bool preciseVectorData);
bool open(WMORoot* rootWMO);
int ConvertToVMAPGroupWmo(FILE* output, bool preciseVectorData);
uint32 GetLiquidTypeId(uint32 liquidTypeId);
};
class WMOInstance
namespace MapObject
{
static std::set<int> ids;
public:
std::string MapName;
int currx;
int curry;
WMOGroup* wmo;
int doodadset;
Vec3D pos;
Vec3D pos2, pos3, rot;
uint32 indx, id;
WMOInstance(MPQFile&f , char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId, FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache);
static void reset();
};
void Extract(ADT::MODF const& mapObjDef, char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, uint32 originalMapId, FILE* pDirfile, std::vector<ADTOutputCache>* dirfileCache);
}
#endif