Tools: merged Master tools updates

This commit is contained in:
Ovahlord
2018-04-24 18:45:23 +02:00
parent 9ade5b77ff
commit fbcb423f60
27 changed files with 723 additions and 571 deletions

View File

@@ -5,7 +5,7 @@
#include "DetourNavMesh.h"
const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
#define MMAP_VERSION 7
#define MMAP_VERSION 8
struct MmapTileHeader
{
@@ -29,18 +29,22 @@ static_assert(sizeof(MmapTileHeader) == (sizeof(MmapTileHeader::mmapMagic) +
sizeof(MmapTileHeader::usesLiquids) +
sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields");
enum NavTerrain
enum NavArea
{
NAV_EMPTY = 0x00,
NAV_GROUND = 0x01,
NAV_MAGMA = 0x02,
NAV_SLIME = 0x04,
NAV_WATER = 0x08,
NAV_UNUSED1 = 0x10,
NAV_UNUSED2 = 0x20,
NAV_UNUSED3 = 0x40,
NAV_UNUSED4 = 0x80
// we only have 8 bits
NAV_AREA_EMPTY = 0,
// areas 1-60 will be used for destructible areas (currently skipped in vmaps, WMO with flag 1)
// ground is the highest value to make recast choose ground over water when merging surfaces very close to each other (shallow water would be walkable)
NAV_AREA_GROUND = 63,
NAV_AREA_WATER = 62,
NAV_AREA_MAGMA_SLIME = 61 // don't need to differentiate between them
};
enum NavTerrainFlag
{
NAV_EMPTY = 0x00,
NAV_GROUND = 1 << (63 - NAV_AREA_GROUND),
NAV_WATER = 1 << (63 - NAV_AREA_WATER),
NAV_MAGMA_SLIME = 1 << (63 - NAV_AREA_MAGMA_SLIME)
};
#endif /* _MAPDEFINES_H */

View File

@@ -54,7 +54,7 @@ namespace VMAP
//=================================================================
TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
: iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(nullptr), iCurrentUniqueNameId(0)
: iDestDir(pDestDirName), iSrcDir(pSrcDirName)
{
boost::filesystem::create_directory(iDestDir);
//init();
@@ -225,7 +225,7 @@ namespace VMAP
ModelSpawn spawn;
while (!feof(dirf))
{
// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
// read mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
check = fread(&mapID, sizeof(uint32), 1, dirf);
if (check == 0) // EoF...
break;
@@ -241,8 +241,10 @@ namespace VMAP
printf("spawning Map %u\n", mapID);
mapData[mapID] = current = new MapSpawns();
}
else current = map_iter->second;
current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
else
current = map_iter->second;
current->UniqueEntries.emplace(spawn.ID, spawn);
current->TileEntries.insert(pair<uint32, TileSpawn>(StaticMapTree::packTileID(tileX, tileY), TileSpawn{ spawn.ID, spawn.flags }));
}
bool success = (ferror(dirf) == 0);
@@ -298,14 +300,16 @@ namespace VMAP
return true;
}
#pragma pack(push, 1)
struct WMOLiquidHeader
{
int xverts, yverts, xtiles, ytiles;
float pos_x;
float pos_y;
float pos_z;
short type;
short material;
};
#pragma pack(pop)
//=================================================================
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
{
@@ -349,6 +353,13 @@ namespace VMAP
if (!model_list)
return;
char ident[8];
if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
{
fclose(model_list);
return;
}
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
if (!model_list_copy)
{
@@ -356,7 +367,10 @@ namespace VMAP
return;
}
fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy);
uint32 name_length, displayId;
uint8 isWmo;
char buff[500];
while (true)
{
@@ -364,7 +378,8 @@ namespace VMAP
if (feof(model_list)) // EOF flag is only set after failed reading attempt
break;
if (fread(&name_length, sizeof(uint32), 1, model_list) != 1
if (fread(&isWmo, sizeof(uint8), 1, model_list) != 1
|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
{
@@ -409,6 +424,7 @@ namespace VMAP
}
fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
fwrite(&isWmo, sizeof(uint8), 1, model_list_copy);
fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
fwrite(&buff, sizeof(char), name_length, model_list_copy);
fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
@@ -493,25 +509,34 @@ namespace VMAP
delete[] vectorarray;
}
// ----- liquid
liquid = 0;
if (liquidflags& 1)
liquid = nullptr;
if (liquidflags & 3)
{
WMOLiquidHeader hlq;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "LIQU");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
uint32 size = hlq.xverts*hlq.yverts;
READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
size = hlq.xtiles*hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
uint32 liquidType;
READ_OR_RETURN(&liquidType, sizeof(uint32));
if (liquidflags & 1)
{
WMOLiquidHeader hlq;
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), liquidType);
uint32 size = hlq.xverts * hlq.yverts;
READ_OR_RETURN(liquid->GetHeightStorage(), size * sizeof(float));
size = hlq.xtiles * hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
}
else
{
liquid = new WmoLiquid(0, 0, Vector3::zero(), liquidType);
liquid->GetHeightStorage()[0] = bounds.high().z;
}
}
return true;
}
GroupModel_Raw::~GroupModel_Raw()
{
delete liquid;

View File

@@ -101,9 +101,7 @@ namespace VMAP
private:
std::string iDestDir;
std::string iSrcDir;
bool (*iFilterMethod)(char *pName);
G3D::Table<std::string, unsigned int > iUniqueNameIds;
unsigned int iCurrentUniqueNameId;
MapData mapData;
std::set<std::string> spawnedModelFiles;
@@ -117,8 +115,6 @@ namespace VMAP
void exportGameobjectModels();
bool convertRawFile(const std::string& pModelFilename);
void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
};
} // VMAP

View File

@@ -30,11 +30,12 @@ using G3D::AABox;
struct GameobjectModelData
{
GameobjectModelData(const std::string& name_, const AABox& box) :
bound(box), name(name_) { }
GameobjectModelData(char const* name_, uint32 nameLength, Vector3 const& lowBound, Vector3 const& highBound, bool isWmo_) :
bound(lowBound, highBound), name(name_, nameLength), isWmo(isWmo_) { }
AABox bound;
std::string name;
bool isWmo;
};
typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
@@ -53,7 +54,17 @@ void LoadGameObjectModelList(std::string const& dataPath)
return;
}
char magic[8];
if (fread(magic, 1, 8, model_list_file) != 8
|| memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
{
TC_LOG_ERROR("misc", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
fclose(model_list_file);
return;
}
uint32 name_length, displayId;
uint8 isWmo;
char buff[500];
while (true)
{
@@ -62,7 +73,8 @@ void LoadGameObjectModelList(std::string const& dataPath)
if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
break;
if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
if (fread(&isWmo, sizeof(uint8), 1, model_list_file) != 1
|| fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
@@ -78,10 +90,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
continue;
}
model_list.insert
(
ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)))
);
model_list.emplace(std::piecewise_construct, std::forward_as_tuple(displayId), std::forward_as_tuple(&buff[0], name_length, v1, v2, isWmo != 0));
}
fclose(model_list_file);

View File

@@ -40,14 +40,15 @@ struct GameObjectDisplayInfoEntry;
class TC_COMMON_API GameObjectModelOwnerBase
{
public:
virtual bool IsSpawned() const { return false; }
virtual uint32 GetDisplayId() const { return 0; }
virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; }
virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); }
virtual float GetOrientation() const { return 0.0f; }
virtual float GetScale() const { return 1.0f; }
virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { }
virtual ~GameObjectModelOwnerBase() { }
virtual ~GameObjectModelOwnerBase() = default;
virtual bool IsSpawned() const = 0;
virtual uint32 GetDisplayId() const = 0;
virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const = 0;
virtual G3D::Vector3 GetPosition() const = 0;
virtual float GetOrientation() const = 0;
virtual float GetScale() const = 0;
virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0;
};
class TC_COMMON_API GameObjectModel /*, public Intersectable*/

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@@ -105,8 +105,16 @@ namespace VMAP
WmoLiquid::WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type):
iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
{
iHeight = new float[(width+1)*(height+1)];
iFlags = new uint8[width*height];
if (width && height)
{
iHeight = new float[(width + 1) * (height + 1)];
iFlags = new uint8[width * height];
}
else
{
iHeight = new float[1];
iFlags = nullptr;
}
}
WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(nullptr), iFlags(nullptr)
@@ -149,6 +157,13 @@ namespace VMAP
bool WmoLiquid::GetLiquidHeight(const Vector3 &pos, float &liqHeight) const
{
// simple case
if (!iFlags)
{
liqHeight = iHeight[0];
return true;
}
float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
uint32 tx = uint32(tx_f);
if (tx_f < 0.0f || tx >= iTilesX)
@@ -200,8 +215,8 @@ namespace VMAP
{
return 2 * sizeof(uint32) +
sizeof(Vector3) +
(iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
iTilesX * iTilesY;
sizeof(uint32) +
(iFlags ? ((iTilesX + 1) * (iTilesY + 1) * sizeof(float) + iTilesX * iTilesY) : sizeof(float));
}
bool WmoLiquid::writeToFile(FILE* wf)
@@ -212,12 +227,17 @@ namespace VMAP
fwrite(&iCorner, sizeof(Vector3), 1, wf) == 1 &&
fwrite(&iType, sizeof(uint32), 1, wf) == 1)
{
uint32 size = (iTilesX + 1) * (iTilesY + 1);
if (fwrite(iHeight, sizeof(float), size, wf) == size)
if (iTilesX && iTilesY)
{
size = iTilesX*iTilesY;
result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
uint32 size = (iTilesX + 1) * (iTilesY + 1);
if (fwrite(iHeight, sizeof(float), size, wf) == size)
{
size = iTilesX * iTilesY;
result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
}
}
else
result = fwrite(iHeight, sizeof(float), 1, wf) == 1;
}
return result;
@@ -233,13 +253,21 @@ namespace VMAP
fread(&liquid->iCorner, sizeof(Vector3), 1, rf) == 1 &&
fread(&liquid->iType, sizeof(uint32), 1, rf) == 1)
{
uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
liquid->iHeight = new float[size];
if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
if (liquid->iTilesX && liquid->iTilesY)
{
size = liquid->iTilesX * liquid->iTilesY;
liquid->iFlags = new uint8[size];
result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
liquid->iHeight = new float[size];
if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
{
size = liquid->iTilesX * liquid->iTilesY;
liquid->iFlags = new uint8[size];
result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
}
}
else
{
liquid->iHeight = new float[1];
result = fread(liquid->iHeight, sizeof(float), 1, rf) == 1;
}
}

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@@ -25,8 +25,8 @@
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.5";
const char RAW_VMAP_MAGIC[] = "VMAP045"; // used in extracted vmap files with raw data
const char VMAP_MAGIC[] = "VMAP_4.6";
const char RAW_VMAP_MAGIC[] = "VMAP046"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...