Core/Spells: Pass customArg from missiles to its triggered spell

(cherry picked from commit 441a102dc3)
This commit is contained in:
ModoX
2023-11-26 03:03:03 +01:00
committed by funjoker
parent 04f25ef64c
commit fbe0ef9f32

View File

@@ -752,6 +752,8 @@ void Spell::EffectTriggerMissileSpell()
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.SetOriginalCaster(m_originalCasterGUID);
args.SetTriggeringSpell(this);
args.SetCustomArg(m_customArg);
// set basepoints for trigger with value effect
if (effectInfo->Effect == SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE)
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)