*Fix broken creature ai in 2697.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-15 11:45:59 -05:00
parent 4fd5933e75
commit fc2a30a53d

View File

@@ -170,10 +170,10 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called when creature attack expected (if creature can and no have current victim)
// Note: for reaction at hostile action must be called AttackedBy function.
virtual void AttackStart(Unit *) {}
//virtual void AttackStart(Unit *) {}
// Called at World update tick
virtual void UpdateAI(const uint32 diff ) {}
//virtual void UpdateAI(const uint32 diff ) {}
///== State checks =================================