Core/Items: Fixed sending item modfiers on player entering world

This commit is contained in:
Shauren
2015-04-21 21:07:50 +02:00
parent aa67bc43c4
commit fc5d2a05df

View File

@@ -1142,7 +1142,7 @@ void Item::BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer* data, Player*
std::vector<uint32> const& values = _dynamicValues[index];
if (_fieldNotifyFlags & flags[index] ||
((updateType == UPDATETYPE_VALUES ? _dynamicChangesMask.GetBit(index) : !values.empty()) && (flags[index] & visibleFlag)) ||
(index == ITEM_DYNAMIC_FIELD_MODIFIERS && _changesMask.GetBit(ITEM_FIELD_MODIFIERS_MASK)))
(index == ITEM_DYNAMIC_FIELD_MODIFIERS && (updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(ITEM_FIELD_MODIFIERS_MASK) : GetUInt32Value(ITEM_FIELD_MODIFIERS_MASK) != 0)))
{
updateMask.SetBit(index);