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Core/Items: Fixed sending item modfiers on player entering world
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@@ -1142,7 +1142,7 @@ void Item::BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer* data, Player*
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std::vector<uint32> const& values = _dynamicValues[index];
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if (_fieldNotifyFlags & flags[index] ||
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((updateType == UPDATETYPE_VALUES ? _dynamicChangesMask.GetBit(index) : !values.empty()) && (flags[index] & visibleFlag)) ||
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(index == ITEM_DYNAMIC_FIELD_MODIFIERS && _changesMask.GetBit(ITEM_FIELD_MODIFIERS_MASK)))
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(index == ITEM_DYNAMIC_FIELD_MODIFIERS && (updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(ITEM_FIELD_MODIFIERS_MASK) : GetUInt32Value(ITEM_FIELD_MODIFIERS_MASK) != 0)))
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{
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updateMask.SetBit(index);
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