[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos

* This let get objects at map without reference to player or another object.
    * Simplify future implementation for per-map storage for like objects

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-20 20:28:19 -05:00
parent b4046ddf88
commit fc7e1db9fb
28 changed files with 140 additions and 163 deletions

View File

@@ -634,7 +634,7 @@ void GameObject::DeleteFromDB()
GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid)
{
return ObjectAccessor::GetGameObject(object,guid);
return object.GetMap()->GetGameObject(guid);
}
GameObjectInfo const *GameObject::GetGOInfo() const